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Revision as of 20:39, 22 May 2023
Summary
Kirby: Nightmare in Dream Land is a remake of the NES title Kirby's Adventure. It was released on the Nintendo GBA in 2002, and on Wii U Virtual Console in 2014.
Version Differences
Kirby's Adventure vs. Nightmare in Dream Land
English vs. Japanese
There are two main differences between the English and Japanese versions that are significant for speedrunning
- Soft reseting is around 0.5s faster on the Japanese version
- The Japanese version has a bug where if you combine your discarded ability with 2 other enemies holding abilities, the mix roulette will always start 1 ability after your discarded ability. On English, your discarded ability is completely ignored.
There are no known differences between the US and EU versions of the game.
Wii U VC
Framerates
60 Door Comparison between all notable versions
Rules & Categories
Emulator Rules
The only allowed emulators are mGBA and BizHawk with mGBA core. Runs using these must also use the BIOS file, and show the GBA startup screen via a hard reset before or after the run.
Any%
Beat the game as fast as possible
Timing
- Time starts selection of one player
- Time ends on the final hit on Nightmare.
Use of an official release is required for runs below 39:00.
Video proof is required for runs under 50:00.
100%
Beat the game as fast as possible while hitting all of the switches
Timing
- Time starts selection of one player
- Time ends on the final hit on Nightmare
- The 100% screen must be shown after the Nightmare fight
Use of an official release is required for runs below 43:00.
Video proof is required for runs under 55:00.
Meta Knightmare
Uses in-game timer.
Picture proof of final time is required. Video proof is required for runs under 35:00.
Misc.
No Copy Abilities
Beat the game as fast as possible without using any non-required abilities
Timing
- Time starts selection of one player
- Time ends on the final hit on Nightmare
No copy abilities may be obtained at any point (including by accident), except Sword during the Meta Knight fight and the Star Rod. The Sword ability must be removed before entering 7-1. Other items such as invincibility candies, 1-ups, and health refills are allowed.
Video proof is required for all runs.
200%
Beat the game as fast as possible while hitting all of the switches in both Normal Mode and Extra Mode.
Timing
- Time starts selection of one player
- Time ends on the final hit on Nightmare
Video proof is required for all runs.
Boss Endurance
Uses in-game timer.
Picture proof of final time is required. Video proof is required for WR.
MK 100%
Uses in-game timer. All switches must be pressed.
Video proof is required for all runs.
Movement & Tech
Sliding
Eaten Inputs
Ability Tech
Wheel
The most used ability in Knidl. Fastest in horizontal mobility.
Wheel Cancel
Wheel Cancel Turnaround(?)
Reverse Bonk
Hi-Jump
Best vertical mobility and high damage output.
Hi-Jump Hitbox
Hi-Jump has a both a strong and weak hitbox, which depends on how close you are to the target.
Hi-Jump Cancel
Ball
Burning
UFO
Mixing
Route Information & Guides
Stage Table
Meta Knightmare
Level Editor Information
See Also
Beginner Tutorial (2019) by MKCocoon)