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Pro hybrid (talk | contribs) (Created page with "==Route summary== Test.<br/> <br/> ==The Route== ===Grass Land=== <div> *1-1<br/> *1-2<br/> *1-3<br/> <div> *Whispy Woods <div> *Bonus 1 ===Big Forest=== <div> *2-1<br/> *2-2<br/> *2-3<br/> <div> *Nruff <div> *Bonus 2 ===Ripple Field=== <div> *3-1<br/> *3-2<br/> *KDL2/BE 3-...") |
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==Route summary== | ==Route summary== | ||
  |  The main difference between Any% and Best Ending / 100% are the Rainbow Drops. Each world has one Rainbow Drop and collecting all 7 and defeating King DeDeDe at the end will unlock the game's real final boss, Dark Matter. 100% involves doing the Best Ending route while also completing all 6 Bonus Games found in Worlds 1 through 6, as well as collecting one Gooey Girl throughout the run.<br/> | ||
<br/> | <br/> | ||
==Best Ending Timing== | |||
Timing starts by selecting a file. Timing ends on final hit on Dark Matter. | |||
==Best Ending Route Overview== | |||
(_____) indicates what Animal Friend and/or Ability you should have entering a level. | |||
'''1-1 | |||
'''1-2 | |||
Grab fire at start of level. | |||
Midboss - Efreeti | |||
You can use your Fire ability star to KO the boss and re-inhale it for Fire. | |||
Ignore Rick from Animal Bag. | |||
Grab Parasol at end of 3rd room. | |||
'''1-3 (Parasol) | |||
Use Parasol to break blocks for Rainbow Drop 1 in 3rd room. | |||
'''Whispy Woods (Parasol) | |||
Use Parasol to damage Whispy if apples don't spawn, otherwise use Parasol ability star as an attack. | |||
'''2-1 | |||
Grab Coo from Animal Bag in 2nd room. | |||
'''2-2 (Coo) | |||
Grab Needle from enemy in 2nd room. | |||
After completing 2-2 and after unlocking 2-3, re-enter 2-2. | |||
Fly downwards to the bottom-left corner of the 1st room, enter door. | |||
Use Coo + Needle to break blocks, grab Rainbow Drop 2. | |||
Exit 2-2. | |||
'''2-3 (Coo) | |||
Grab Cutter on the door at the end of the 1st room. | |||
Midboss - Jumper Shoot | |||
'''Nruff & Nelly (Coo + Cutter) | |||
'''3-1 (Coo + Cutter) | |||
Grab Coo and ability at the end of the 1st room and inhale Stone. | |||
Alternate route - keep Coo (Stone optional) through 3-1 and into 3-2 until you get Kine. | |||
'''3-2 (Stone) | |||
Enter the 1st door in the 2nd room. | |||
Midboss - Master Green | |||
Grab Kine from Animal Bag. | |||
Finish level with Kine + Stone, or use Kine + Spark. | |||
'''3-3 (Kine + Stone/Spark) | |||
If using Kine + Spark, grab Stone at the end of the 2nd room and backtrack to the 1st door. | |||
Go into the 1st door and then into the hidden door on the right in the dark room. | |||
Use Kine + Stone to get Rainbow Drop 3. | |||
Finish level with Kine + Stone. | |||
'''Sweet Stuff (Kine + Stone) | |||
'''4-1 (Kine + Stone) | |||
Discard Kine and Stone before entering 4-1. | |||
Grab Fire in the 1st room. | |||
Midboss - Blocky | |||
'''4-2 (Fire) | |||
In the 1st room, use a precise jump to enter the 1st door and skip the 2nd door. | |||
If you miss the door, you can use Fire as a back-up to re-enter. | |||
If you do not have Fire, either reset the level or enter the 2nd room to fight Jumpershoot and grab Coo. | |||
Keep Fire through the icicle room to skip having to re-grab in the Ice Block room. | |||
If you lose Fire, enter the door in the Ice Block room to grab Fire. | |||
'''4-3 (Fire) | |||
Midboss - Mr. Frosty | |||
Use Fire ability star to KO Frosty, make sure to inhale Frosty after the fight. | |||
Grab Kine from Animal Bag, you should now have Kine + Ice. | |||
At the end of the 4th room before the Goal door, drop Ice and inhale Fire. | |||
'''4-4 (Kine + Fire) | |||
Midboss - Efreeti | |||
Recycle Fire to inhale the blocks underwater in the 3rd room. | |||
If you lose Fire, you will have to reset the level. | |||
Enter the door and use Kine + Fire to melt the Ice Blocks and get Rainbow Drop 4. | |||
Finish the level with Kine + Fire, do not drop either. | |||
'''Ice Dragon (Kine + Fire) | |||
'''5-1 (Kine + Fire) | |||
After Ice Dragon and before entering 5-1, drop Fire and Kine, then re-inhale Fire as Kirby. | |||
Enter 5-1 with Kirby + Fire. | |||
'''5-2 (Fire) | |||
Midboss - Waiu | |||
Grab Cutter after beating Waiu then finish the level with Cutter. | |||
'''5-3 (Cutter) | |||
In the 1st room, take the middle door and grab Coo from the Animal Bag for Coo + Cutter. | |||
'''5-4 (Coo + Cutter) | |||
Midboss - Captain Stitch | |||
In the 3rd room after Captain Stitch, drop Coo and Cutter and inhale Fire. | |||
Finish the level as base Kirby + Fire. | |||
'''5-5 (Fire) | |||
Beginner Route: Re-enter 5-3 and go through the right door and gab Rick from the Animal Bag. | |||
Enter 5-4 and grab Spark at the end of the 1st room with Rick. | |||
Keep Rick + Spark through the 2nd room (autoscroller) until the very end, take the topmost door. | |||
Use Rick + Spark to break the blocks, then discard Spark and Rick to grab Rainbow Drop 5. | |||
Grab either Stone or Needle in the final room before finishing. | |||
Fastest Route: Enter 5-5 as Kirby + Fire, discard Fire to inhale blocks. | |||
Grab Spark at the end of the 1st room, keep Spark into the Rainbow Drop room. | |||
Use a precise jump with Kirby + Spark to break the blocks and grab Rainbow Drop 5. | |||
Discard Spark and grab either Stone or Needle in the final room before finishing. | |||
'''Shine & Bright (Stone / Needle) | |||
If using Needle, grab Rick from 5-3 (right room) and enter Boss as Rick + Needle | |||
After Shine & Bright, re-enter 5-3 and get Kine (left room). | |||
If using Stone, grab Kine from 5-3 (left room) and enter Boss as Kine + Stone. | |||
'''6-1 | |||
Make sure you have Kine before entering 6-1. | |||
Grab Spark in the 2nd room. Make sure to finish the level as Kine. | |||
'''6-2 (Kine + Spark) | |||
Discard Spark for Ice to break the Ice Blocks at the end of the 1st room. | |||
Enter the 1st door in the 2nd room with Kine + Ice. | |||
Swim to the left door to enter the midboss. | |||
Midboss - Master Green | |||
Discard Ice and Kine, then re-inhale Ice to use for Master Green (discard ability star to KO). | |||
Get Spark from Master Green, exit the room then enter the 2nd door of room two. | |||
Use Spark to break the metal blocks, grab Coo from the Animal Bag. | |||
Use Coo to fly right in the next room and enter the door. | |||
Midboss - Waiu | |||
Use the Spark ability star to KO Waiu, grab Cutter from Waiu afterwards. | |||
Enter the 1st room when flying left with Coo + Cutter and break the blocks for Rainbow Drop 6. | |||
Finish the level with Coo + Cutter. | |||
'''6-3 (Coo + Cutter) | |||
Keep Cutter for the 1st room, discard Cutter for Fire in the 2nd room. | |||
Discard Fire for Stone in the 3rd room, finish with Coo + Stone. | |||
'''6-4 (Coo + Stone) | |||
Midboss - Captain Stitch | |||
Use Coo + Stone to 1-cycle Captain Stitch, or drop ability star for a 2-cycle. | |||
If needed, re-grab Stone in the 3rd room (1st autoscroller). | |||
Finish the level with Coo (Stone not needed). | |||
'''6-5 (Coo) | |||
Grab Cutter at the end of the 1st room. | |||
Enter the 2nd door from the left in the 3rd room. | |||
'''6-6 (Coo + Cutter) | |||
Midboss - Master Green | |||
Finish the level as Coo + Cutter | |||
'''Kracko (Coo + Cutter) | |||
'''7-1 (Coo + Cutter) | |||
Midboss - Efreeti | |||
'''7-2 (Coo + Cutter) | |||
Midboss - Master Green | |||
'''7-3 (Coo + Cutter) | |||
Midboss - Mr. Frosty | |||
You can drop Cutter and use the ability star to KO Frosty, then re-grab at the start of 7-4. | |||
''' 7-4 (Coo / Coo + Cutter) | |||
Inhale Cutter at the start if used in 7-3. | |||
Midboss - Waiu | |||
'''7-5 (Coo + Cutter) | |||
Midboss - Blocky | |||
'''7-6 (Coo + Cutter) | |||
Midboss - Captain Stitch | |||
'''7-7 (Coo + Cutter) | |||
Ability Route: Fire -> Stone -> Needle -> Ice -> Cutter | |||
Grab Rainbow Drop 7. | |||
Midboss - Jumpershoot | |||
Finish the level with base Kirby and Cutter. | |||
'''King DeDeDe + Dark Matter''' | |||
Grab Cutter from the start of 7-4 if missing. | |||
==100%== | |||
The basis of the 100% route is the same as the Best Ending route, with a few minor adjustments. | |||
==100% Timing== | |||
Timing starts by selecting a file. 100% file completion required. Timing ends when the game shows "The End". | |||
==100% Route Overview== | |||
'''Bonus 1 | |||
Complete after beating Whispy Woods. | |||
'''2-3 | |||
After defeating Jumpershoot in the 3rd room, wait for the Coo Animal Bag to drop. | |||
If Gooey Girl, make sure to grab. | |||
'''Bonus 2 (Coo + Cutter) | |||
Complete after beating Nruff & Nelly. | |||
'''Bonus 3 (Kine + Stone) | |||
Complete after beating Sweet Stuff. | |||
Using Kirby is recommended, but using Kine is viable. | |||
'''4-1 (Kirby) | |||
With Fire, enter the 1st door in the 1st room, break the Ice Blocks and grab Rick. | |||
Re-enter the door to respawn the Rick Animal Bag until a Gooey Girl is spawned. | |||
After you obtain Gooey Girl, drop Fire and Rick, then re-inhale Fire to complete 4-1. | |||
'''Bonus 5 | |||
Complete with Kirby (after dropping Rick) or Kine depending on Best Ending route. | |||
'''Bonus 6 (Coo + Cutter) | |||
Complete after beating Kracko. | |||
==The Route== | ==The Route== | ||
===Grass Land=== | ===Grass Land=== |