K64:RNG: Difference between revisions
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				DarkRiolu27 (talk | contribs)   (Created page with "For a walkthrough of the 100% manip route, click here  Following is a list of everything known to advance RNG in Kirby 64: The Crystal Shards  Initiating Kirby's default standing animation will advance RNG by 1. RNG will advance within a few frames of Kirby being on the ground with no buttons being pressed after such actions as: * Jumping * Ducking * Sliding * Inhaling * Exhaling * Throwing something that Kirby is holding (which will advance RNG...")  | 
			
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Revision as of 09:23, 26 May 2023
For a walkthrough of the 100% manip route, click here
Following is a list of everything known to advance RNG in Kirby 64: The Crystal Shards
Initiating Kirby's default standing animation will advance RNG by 1. RNG will advance within a few frames of Kirby being on the ground with no buttons being pressed after such actions as:
- Jumping
 - Ducking
 - Sliding
 - Inhaling
 - Exhaling
 - Throwing something that Kirby is holding (which will advance RNG once on its own, and then advance it a second time if Kirby stands still afterward)
 - Kirby performing an idle animation (which will advance RNG at least once on its own, and then advance it again if Kirby stands still afterward)
 - Using a copy ability
 - Walking or running
 - Taking damage or getting knocked back
 - Climbing through a semisolid or up a ledge
 
Exceptions - RNG will not advance if the player stands still and:
- Kirby is underwater
 - There is something in Kirby's mouth
 - Kirby is holding an object over his head
 - Kirby is at 1 HP
 - Kirby is teetering on a ledge
 - Dedede is being controlled instead of Kirby
 
Other actions that advance RNG by 1:
- Throwing an object up or forward
- The act of spitting out an object does not advance RNG
 
 - Entering a level
- Does not advance RNG if Kirby is at 1 HP
 - Entering certain boss fights advances RNG more than once
 
 - Going through certain loading zones
- If Kirby dies in a room that advances RNG when loaded (including the first room of a level), RNG will advance again
 
 - When a Propeller starts chasing Kirby, which only happens when he has a copy ability
 - An object spawning in the background while Kirby is in the foreground, and vice versa
 - When Boneheads descend after taking flight
 - When a Spark-i runs into a wall but is too far away to notice Kirby
 - When a Glom blinks twice
 - When a Zoos throws a lightning bolt (but not when it drops a raindrop)
 - Hitting the ground after being airborne in a Waddle Dee section
- RNG will not advance if an action is taken immediately upon landing, such as jumping or taking damage
 - Initially entering the vehicle will advance RNG once as well
 
 - When a Burnis or Frigis drops a rock
 
The following advance RNG by 1 or more:
- Kirby's idle animations
 - Whenever a Sparky jumps or attacks
 - Whenever a boss attacks
 - Dandelions occasionally advance RNG while spawned
 - Flutters advance RNG frequently once disturbed, but not beforehand
 - When an Ignus spawns, and sometimes when it hits the ground
 - Collecting an enemy card
 - When a Bo changes direction
 - Every shot from the stone + fire copy ability
 - Using the stone + cutter copy ability
 - Each piece of food that spawns from the ice + spark copy ability advances RNG by one
 - Both types of torpedo enemy advance RNG constantly while spawned
 - When enemies spawn in the Tick miniboss room in 3-1
 - Staying on the ground/water in a Waddle Dee section will occasionally advance RNG
 - The Drops spawning in the miniboss fight in 4-2
 - Mopoos that spawn constantly without being triggered by proximity
 - Floras advance RNG constantly while falling
 - The floor dropping during the second phase of HR
 - The cutter phase of Miracle Matter advances RNG often
 - The bomb phase of Miracle Matter advances RNG when the bubbles split apart
 - Each projectile in the spark phase of Miracle Matter advances RNG once
 - Each of 02's attacks advance RNG at least once