K64:RNG: Difference between revisions
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* Going through certain loading zones | * Going through certain loading zones | ||
** If Kirby dies in a room that advances RNG when loaded (including the first room of a level), RNG will advance again | ** If Kirby dies in a room that advances RNG when loaded (including the first room of a level), RNG will advance again | ||
* When a [[Propeller]] starts chasing Kirby, which only happens when he has a copy ability | * When a [[https://wikirby.com/wiki/Propeller Propeller]] starts chasing Kirby, which only happens when he has a copy ability | ||
* An object spawning in the background while Kirby is in the foreground, and vice versa | * An object spawning in the background while Kirby is in the foreground, and vice versa | ||
* When [[Boneheads]] descend after taking flight | * When [[https://wikirby.com/wiki/bonehead Boneheads]] descend after taking flight | ||
* When a [[Spark-i]] runs into a wall but is too far away to notice Kirby | * When a [[https://wikirby.com/wiki/Spark-i Spark-i]] runs into a wall but is too far away to notice Kirby | ||
* When a [[Glom]] blinks twice | * When a [[https://wikirby.com/wiki/glom Glom]] blinks twice | ||
* When a [[Zoos]] throws a lightning bolt (but not when it drops a raindrop) | * When a [[https://wikirby.com/wiki/zoos Zoos]] throws a lightning bolt (but not when it drops a raindrop) | ||
* Hitting the ground after being airborne in a Waddle Dee section | * Hitting the ground after being airborne in a Waddle Dee section | ||
** RNG will not advance if an action is taken immediately upon landing, such as jumping or taking damage | ** RNG will not advance if an action is taken immediately upon landing, such as jumping or taking damage | ||
** Initially entering the vehicle will advance RNG once as well | ** Initially entering the vehicle will advance RNG once as well | ||
* When a [[Burnis]] or [[Frigis]] drops a rock | * When a [[https://wikirby.com/wiki/burnis Burnis]] or [[https://wikirby.com/wiki/frigis Frigis]] drops a rock | ||
The following advance RNG by 1 or more: | The following advance RNG by 1 or more: | ||
* Kirby's idle animations | * Kirby's idle animations | ||
* Whenever a [[Sparky]] jumps or attacks | * Whenever a [[https://wikirby.com/wiki/Sparky Sparky]] jumps or attacks | ||
* Whenever a boss attacks | * Whenever a boss attacks | ||
* Dandelions occasionally advance RNG while spawned | * Dandelions occasionally advance RNG while spawned | ||
* [[Flutters]] advance RNG frequently once disturbed, but not beforehand | * [[https://wikirby.com/wiki/flutter Flutters]] advance RNG frequently once disturbed, but not beforehand | ||
* When an [[Ignus]] spawns, and sometimes when it hits the ground | * When an [[https://wikirby.com/wiki/ignus Ignus]] spawns, and sometimes when it hits the ground | ||
* Collecting an enemy card | * Collecting an enemy card | ||
* When a [[Bo]] changes direction | * When a [[https://wikirby.com/wiki/bo Bo]] changes direction | ||
* Every shot from the stone + fire copy ability | * Every shot from the stone + fire copy ability | ||
* Using the stone + cutter copy ability | * Using the stone + cutter copy ability | ||
* Each piece of food that spawns from the ice + spark copy ability advances RNG by one | * Each piece of food that spawns from the ice + spark copy ability advances RNG by one | ||
* Both types of torpedo enemy advance RNG constantly while spawned | * Both types of torpedo enemy advance RNG constantly while spawned | ||
* When enemies spawn in the [[Tick]] miniboss room in 3-1 | * When enemies spawn in the [[https://wikirby.com/wiki/tick Tick]] miniboss room in 3-1 | ||
* Staying on the ground/water in a Waddle Dee section will occasionally advance RNG | * Staying on the ground/water in a Waddle Dee section will occasionally advance RNG | ||
* The [[Drops]] spawning in the miniboss fight in 4-2 | * The [[https://wikirby.com/wiki/drop Drops]] spawning in the miniboss fight in 4-2 | ||
* [[Mopoos]] that spawn constantly without being triggered by proximity | * [[https://wikirby.com/wiki/mopoo Mopoos]] that spawn constantly without being triggered by proximity | ||
* [[Floras]] advance RNG constantly while falling | * [[https://wikirby.com/wiki/flora Floras]] advance RNG constantly while falling | ||
* The floor dropping during the | * The floor dropping during the [[https://wikirby.com/wiki/HR-H HR-E]] fight | ||
* The cutter phase of [[Miracle Matter]] advances RNG often | * The cutter phase of [[https://wikirby.com/wiki/Miracle_Matter Miracle Matter]] advances RNG often | ||
* The bomb phase of [[Miracle Matter]] advances RNG when the bubbles split apart | * The bomb phase of [[https://wikirby.com/wiki/Miracle_Matter Miracle Matter]] advances RNG when the bubbles split apart | ||
* Each projectile in the spark phase of [[Miracle Matter]] advances RNG once | * Each projectile in the spark phase of [[https://wikirby.com/wiki/Miracle_Matter Miracle Matter]] advances RNG once | ||
* Each of [[02's]] attacks advance RNG at least once | * Each of [[https://wikirby.com/wiki/0%C2%B2 02's]] attacks advance RNG at least once |
Revision as of 08:14, 27 May 2023
For a walkthrough of the 100% manip route, click here
Following is a list of everything known to advance RNG in Kirby 64: The Crystal Shards
Initiating Kirby's default standing animation will advance RNG by 1. RNG will advance within a few frames of Kirby being on the ground with no buttons being pressed after such actions as:
- Jumping
- Ducking
- Sliding
- Inhaling
- Exhaling
- Throwing something that Kirby is holding (which will advance RNG once on its own, and then advance it a second time if Kirby stands still afterward)
- Kirby performing an idle animation (which will advance RNG at least once on its own, and then advance it again if Kirby stands still afterward)
- Using a copy ability
- Walking or running
- Taking damage or getting knocked back
- Climbing through a semisolid or up a ledge
Exceptions - RNG will not advance if the player stands still and:
- Kirby is underwater
- There is something in Kirby's mouth
- Kirby is holding an object over his head
- Kirby is at 1 HP
- Kirby is teetering on a ledge
- Dedede is being controlled instead of Kirby
Other actions that advance RNG by 1:
- Throwing an object up or forward
- The act of spitting out an object does not advance RNG
- Entering a level
- Does not advance RNG if Kirby is at 1 HP
- Entering certain boss fights advances RNG more than once
- Going through certain loading zones
- If Kirby dies in a room that advances RNG when loaded (including the first room of a level), RNG will advance again
- When a [Propeller] starts chasing Kirby, which only happens when he has a copy ability
- An object spawning in the background while Kirby is in the foreground, and vice versa
- When [Boneheads] descend after taking flight
- When a [Spark-i] runs into a wall but is too far away to notice Kirby
- When a [Glom] blinks twice
- When a [Zoos] throws a lightning bolt (but not when it drops a raindrop)
- Hitting the ground after being airborne in a Waddle Dee section
- RNG will not advance if an action is taken immediately upon landing, such as jumping or taking damage
- Initially entering the vehicle will advance RNG once as well
- When a [Burnis] or [Frigis] drops a rock
The following advance RNG by 1 or more:
- Kirby's idle animations
- Whenever a [Sparky] jumps or attacks
- Whenever a boss attacks
- Dandelions occasionally advance RNG while spawned
- [Flutters] advance RNG frequently once disturbed, but not beforehand
- When an [Ignus] spawns, and sometimes when it hits the ground
- Collecting an enemy card
- When a [Bo] changes direction
- Every shot from the stone + fire copy ability
- Using the stone + cutter copy ability
- Each piece of food that spawns from the ice + spark copy ability advances RNG by one
- Both types of torpedo enemy advance RNG constantly while spawned
- When enemies spawn in the [Tick] miniboss room in 3-1
- Staying on the ground/water in a Waddle Dee section will occasionally advance RNG
- The [Drops] spawning in the miniboss fight in 4-2
- [Mopoos] that spawn constantly without being triggered by proximity
- [Floras] advance RNG constantly while falling
- The floor dropping during the [HR-E] fight
- The cutter phase of [Miracle Matter] advances RNG often
- The bomb phase of [Miracle Matter] advances RNG when the bubbles split apart
- Each projectile in the spark phase of [Miracle Matter] advances RNG once
- Each of [02's] attacks advance RNG at least once