K64:RNG: Difference between revisions
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* Going through certain loading zones  | * Going through certain loading zones  | ||
** If Kirby dies in a room that advances RNG when loaded (including the first room of a level), RNG will advance again  | ** If Kirby dies in a room that advances RNG when loaded (including the first room of a level), RNG will advance again  | ||
* When a [[Propeller]] starts chasing Kirby, which only happens when he has a copy ability  | * When a [[https://wikirby.com/wiki/Propeller Propeller]] starts chasing Kirby, which only happens when he has a copy ability  | ||
* An object spawning in the background while Kirby is in the foreground, and vice versa  | * An object spawning in the background while Kirby is in the foreground, and vice versa  | ||
* When [[Boneheads]] descend after taking flight  | * When [[https://wikirby.com/wiki/bonehead Boneheads]] descend after taking flight  | ||
* When a [[Spark-i]] runs into a wall but is too far away to notice Kirby  | * When a [[https://wikirby.com/wiki/Spark-i Spark-i]] runs into a wall but is too far away to notice Kirby  | ||
* When a [[Glom]] blinks twice  | * When a [[https://wikirby.com/wiki/glom Glom]] blinks twice  | ||
* When a [[Zoos]] throws a lightning bolt (but not when it drops a raindrop)  | * When a [[https://wikirby.com/wiki/zoos Zoos]] throws a lightning bolt (but not when it drops a raindrop)  | ||
* Hitting the ground after being airborne in a Waddle Dee section  | * Hitting the ground after being airborne in a Waddle Dee section  | ||
** RNG will not advance if an action is taken immediately upon landing, such as jumping or taking damage  | ** RNG will not advance if an action is taken immediately upon landing, such as jumping or taking damage  | ||
** Initially entering the vehicle will advance RNG once as well  | ** Initially entering the vehicle will advance RNG once as well  | ||
* When a [[Burnis]] or [[Frigis]] drops a rock  | * When a [[https://wikirby.com/wiki/burnis Burnis]] or [[https://wikirby.com/wiki/frigis Frigis]] drops a rock  | ||
The following advance RNG by 1 or more:  | The following advance RNG by 1 or more:  | ||
* Kirby's idle animations  | * Kirby's idle animations  | ||
* Whenever a [[Sparky]] jumps or attacks  | * Whenever a [[https://wikirby.com/wiki/Sparky Sparky]] jumps or attacks  | ||
* Whenever a boss attacks  | * Whenever a boss attacks  | ||
* Dandelions occasionally advance RNG while spawned  | * Dandelions occasionally advance RNG while spawned  | ||
* [[Flutters]] advance RNG frequently once disturbed, but not beforehand  | * [[https://wikirby.com/wiki/flutter Flutters]] advance RNG frequently once disturbed, but not beforehand  | ||
* When an [[Ignus]] spawns, and sometimes when it hits the ground  | * When an [[https://wikirby.com/wiki/ignus Ignus]] spawns, and sometimes when it hits the ground  | ||
* Collecting an enemy card  | * Collecting an enemy card  | ||
* When a [[Bo]] changes direction  | * When a [[https://wikirby.com/wiki/bo Bo]] changes direction  | ||
* Every shot from the stone + fire copy ability  | * Every shot from the stone + fire copy ability  | ||
* Using the stone + cutter copy ability  | * Using the stone + cutter copy ability  | ||
* Each piece of food that spawns from the ice + spark copy ability advances RNG by one  | * Each piece of food that spawns from the ice + spark copy ability advances RNG by one  | ||
* Both types of torpedo enemy advance RNG constantly while spawned  | * Both types of torpedo enemy advance RNG constantly while spawned  | ||
* When enemies spawn in the [[Tick]] miniboss room in 3-1  | * When enemies spawn in the [[https://wikirby.com/wiki/tick Tick]] miniboss room in 3-1  | ||
* Staying on the ground/water in a Waddle Dee section will occasionally advance RNG  | * Staying on the ground/water in a Waddle Dee section will occasionally advance RNG  | ||
* The [[Drops]] spawning in the miniboss fight in 4-2  | * The [[https://wikirby.com/wiki/drop Drops]] spawning in the miniboss fight in 4-2  | ||
* [[Mopoos]] that spawn constantly without being triggered by proximity  | * [[https://wikirby.com/wiki/mopoo Mopoos]] that spawn constantly without being triggered by proximity  | ||
* [[Floras]] advance RNG constantly while falling  | * [[https://wikirby.com/wiki/flora Floras]] advance RNG constantly while falling  | ||
* The floor dropping during the   | * The floor dropping during the [[https://wikirby.com/wiki/HR-H HR-E]] fight  | ||
* The cutter phase of [[Miracle Matter]] advances RNG often  | * The cutter phase of [[https://wikirby.com/wiki/Miracle_Matter Miracle Matter]] advances RNG often  | ||
* The bomb phase of [[Miracle Matter]] advances RNG when the bubbles split apart  | * The bomb phase of [[https://wikirby.com/wiki/Miracle_Matter Miracle Matter]] advances RNG when the bubbles split apart  | ||
* Each projectile in the spark phase of [[Miracle Matter]] advances RNG once  | * Each projectile in the spark phase of [[https://wikirby.com/wiki/Miracle_Matter Miracle Matter]] advances RNG once  | ||
* Each of [[02's]] attacks advance RNG at least once  | * Each of [[https://wikirby.com/wiki/0%C2%B2 02's]] attacks advance RNG at least once  | ||
Revision as of 08:14, 27 May 2023
For a walkthrough of the 100% manip route, click here
Following is a list of everything known to advance RNG in Kirby 64: The Crystal Shards
Initiating Kirby's default standing animation will advance RNG by 1. RNG will advance within a few frames of Kirby being on the ground with no buttons being pressed after such actions as:
- Jumping
 - Ducking
 - Sliding
 - Inhaling
 - Exhaling
 - Throwing something that Kirby is holding (which will advance RNG once on its own, and then advance it a second time if Kirby stands still afterward)
 - Kirby performing an idle animation (which will advance RNG at least once on its own, and then advance it again if Kirby stands still afterward)
 - Using a copy ability
 - Walking or running
 - Taking damage or getting knocked back
 - Climbing through a semisolid or up a ledge
 
Exceptions - RNG will not advance if the player stands still and:
- Kirby is underwater
 - There is something in Kirby's mouth
 - Kirby is holding an object over his head
 - Kirby is at 1 HP
 - Kirby is teetering on a ledge
 - Dedede is being controlled instead of Kirby
 
Other actions that advance RNG by 1:
- Throwing an object up or forward
- The act of spitting out an object does not advance RNG
 
 - Entering a level
- Does not advance RNG if Kirby is at 1 HP
 - Entering certain boss fights advances RNG more than once
 
 - Going through certain loading zones
- If Kirby dies in a room that advances RNG when loaded (including the first room of a level), RNG will advance again
 
 - When a [Propeller] starts chasing Kirby, which only happens when he has a copy ability
 - An object spawning in the background while Kirby is in the foreground, and vice versa
 - When [Boneheads] descend after taking flight
 - When a [Spark-i] runs into a wall but is too far away to notice Kirby
 - When a [Glom] blinks twice
 - When a [Zoos] throws a lightning bolt (but not when it drops a raindrop)
 - Hitting the ground after being airborne in a Waddle Dee section
- RNG will not advance if an action is taken immediately upon landing, such as jumping or taking damage
 - Initially entering the vehicle will advance RNG once as well
 
 - When a [Burnis] or [Frigis] drops a rock
 
The following advance RNG by 1 or more:
- Kirby's idle animations
 - Whenever a [Sparky] jumps or attacks
 - Whenever a boss attacks
 - Dandelions occasionally advance RNG while spawned
 - [Flutters] advance RNG frequently once disturbed, but not beforehand
 - When an [Ignus] spawns, and sometimes when it hits the ground
 - Collecting an enemy card
 - When a [Bo] changes direction
 - Every shot from the stone + fire copy ability
 - Using the stone + cutter copy ability
 - Each piece of food that spawns from the ice + spark copy ability advances RNG by one
 - Both types of torpedo enemy advance RNG constantly while spawned
 - When enemies spawn in the [Tick] miniboss room in 3-1
 - Staying on the ground/water in a Waddle Dee section will occasionally advance RNG
 - The [Drops] spawning in the miniboss fight in 4-2
 - [Mopoos] that spawn constantly without being triggered by proximity
 - [Floras] advance RNG constantly while falling
 - The floor dropping during the [HR-E] fight
 - The cutter phase of [Miracle Matter] advances RNG often
 - The bomb phase of [Miracle Matter] advances RNG when the bubbles split apart
 - Each projectile in the spark phase of [Miracle Matter] advances RNG once
 - Each of [02's] attacks advance RNG at least once