K64:RNG: Difference between revisions

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* Going through certain loading zones
* Going through certain loading zones
** If Kirby dies in a room that advances RNG when loaded (including the first room of a level), RNG will advance again
** If Kirby dies in a room that advances RNG when loaded (including the first room of a level), RNG will advance again
* When a [[Propeller]] starts chasing Kirby, which only happens when he has a copy ability
* When a [[https://wikirby.com/wiki/Propeller Propeller]] starts chasing Kirby, which only happens when he has a copy ability
* An object spawning in the background while Kirby is in the foreground, and vice versa
* An object spawning in the background while Kirby is in the foreground, and vice versa
* When [[Boneheads]] descend after taking flight
* When [[https://wikirby.com/wiki/bonehead Boneheads]] descend after taking flight
* When a [[Spark-i]] runs into a wall but is too far away to notice Kirby
* When a [[https://wikirby.com/wiki/Spark-i Spark-i]] runs into a wall but is too far away to notice Kirby
* When a [[Glom]] blinks twice
* When a [[https://wikirby.com/wiki/glom Glom]] blinks twice
* When a [[Zoos]] throws a lightning bolt (but not when it drops a raindrop)
* When a [[https://wikirby.com/wiki/zoos Zoos]] throws a lightning bolt (but not when it drops a raindrop)
* Hitting the ground after being airborne in a Waddle Dee section
* Hitting the ground after being airborne in a Waddle Dee section
** RNG will not advance if an action is taken immediately upon landing, such as jumping or taking damage
** RNG will not advance if an action is taken immediately upon landing, such as jumping or taking damage
** Initially entering the vehicle will advance RNG once as well
** Initially entering the vehicle will advance RNG once as well
* When a [[Burnis]] or [[Frigis]] drops a rock
* When a [[https://wikirby.com/wiki/burnis Burnis]] or [[https://wikirby.com/wiki/frigis Frigis]] drops a rock


The following advance RNG by 1 or more:
The following advance RNG by 1 or more:
* Kirby's idle animations
* Kirby's idle animations
* Whenever a [[Sparky]] jumps or attacks
* Whenever a [[https://wikirby.com/wiki/Sparky Sparky]] jumps or attacks
* Whenever a boss attacks
* Whenever a boss attacks
* Dandelions occasionally advance RNG while spawned
* Dandelions occasionally advance RNG while spawned
* [[Flutters]] advance RNG frequently once disturbed, but not beforehand
* [[https://wikirby.com/wiki/flutter Flutters]] advance RNG frequently once disturbed, but not beforehand
* When an [[Ignus]] spawns, and sometimes when it hits the ground
* When an [[https://wikirby.com/wiki/ignus Ignus]] spawns, and sometimes when it hits the ground
* Collecting an enemy card
* Collecting an enemy card
* When a [[Bo]] changes direction
* When a [[https://wikirby.com/wiki/bo Bo]] changes direction
* Every shot from the stone + fire copy ability
* Every shot from the stone + fire copy ability
* Using the stone + cutter copy ability
* Using the stone + cutter copy ability
* Each piece of food that spawns from the ice + spark copy ability advances RNG by one
* Each piece of food that spawns from the ice + spark copy ability advances RNG by one
* Both types of torpedo enemy advance RNG constantly while spawned
* Both types of torpedo enemy advance RNG constantly while spawned
* When enemies spawn in the [[Tick]] miniboss room in 3-1
* When enemies spawn in the [[https://wikirby.com/wiki/tick Tick]] miniboss room in 3-1
* Staying on the ground/water in a Waddle Dee section will occasionally advance RNG
* Staying on the ground/water in a Waddle Dee section will occasionally advance RNG
* The [[Drops]] spawning in the miniboss fight in 4-2
* The [[https://wikirby.com/wiki/drop Drops]] spawning in the miniboss fight in 4-2
* [[Mopoos]] that spawn constantly without being triggered by proximity
* [[https://wikirby.com/wiki/mopoo Mopoos]] that spawn constantly without being triggered by proximity
* [[Floras]] advance RNG constantly while falling
* [[https://wikirby.com/wiki/flora Floras]] advance RNG constantly while falling
* The floor dropping during the second phase of [[HR]]
* The floor dropping during the [[https://wikirby.com/wiki/HR-H HR-E]] fight
* The cutter phase of [[Miracle Matter]] advances RNG often
* The cutter phase of [[https://wikirby.com/wiki/Miracle_Matter Miracle Matter]] advances RNG often
* The bomb phase of [[Miracle Matter]] advances RNG when the bubbles split apart
* The bomb phase of [[https://wikirby.com/wiki/Miracle_Matter Miracle Matter]] advances RNG when the bubbles split apart
* Each projectile in the spark phase of [[Miracle Matter]] advances RNG once
* Each projectile in the spark phase of [[https://wikirby.com/wiki/Miracle_Matter Miracle Matter]] advances RNG once
* Each of [[02's]] attacks advance RNG at least once
* Each of [[https://wikirby.com/wiki/0%C2%B2 02's]] attacks advance RNG at least once

Revision as of 08:14, 27 May 2023

For a walkthrough of the 100% manip route, click here

Following is a list of everything known to advance RNG in Kirby 64: The Crystal Shards

Initiating Kirby's default standing animation will advance RNG by 1. RNG will advance within a few frames of Kirby being on the ground with no buttons being pressed after such actions as:

  • Jumping
  • Ducking
  • Sliding
  • Inhaling
  • Exhaling
  • Throwing something that Kirby is holding (which will advance RNG once on its own, and then advance it a second time if Kirby stands still afterward)
  • Kirby performing an idle animation (which will advance RNG at least once on its own, and then advance it again if Kirby stands still afterward)
  • Using a copy ability
  • Walking or running
  • Taking damage or getting knocked back
  • Climbing through a semisolid or up a ledge

Exceptions - RNG will not advance if the player stands still and:

  • Kirby is underwater
  • There is something in Kirby's mouth
  • Kirby is holding an object over his head
  • Kirby is at 1 HP
  • Kirby is teetering on a ledge
  • Dedede is being controlled instead of Kirby

Other actions that advance RNG by 1:

  • Throwing an object up or forward
    • The act of spitting out an object does not advance RNG
  • Entering a level
    • Does not advance RNG if Kirby is at 1 HP
    • Entering certain boss fights advances RNG more than once
  • Going through certain loading zones
    • If Kirby dies in a room that advances RNG when loaded (including the first room of a level), RNG will advance again
  • When a [Propeller] starts chasing Kirby, which only happens when he has a copy ability
  • An object spawning in the background while Kirby is in the foreground, and vice versa
  • When [Boneheads] descend after taking flight
  • When a [Spark-i] runs into a wall but is too far away to notice Kirby
  • When a [Glom] blinks twice
  • When a [Zoos] throws a lightning bolt (but not when it drops a raindrop)
  • Hitting the ground after being airborne in a Waddle Dee section
    • RNG will not advance if an action is taken immediately upon landing, such as jumping or taking damage
    • Initially entering the vehicle will advance RNG once as well
  • When a [Burnis] or [Frigis] drops a rock

The following advance RNG by 1 or more:

  • Kirby's idle animations
  • Whenever a [Sparky] jumps or attacks
  • Whenever a boss attacks
  • Dandelions occasionally advance RNG while spawned
  • [Flutters] advance RNG frequently once disturbed, but not beforehand
  • When an [Ignus] spawns, and sometimes when it hits the ground
  • Collecting an enemy card
  • When a [Bo] changes direction
  • Every shot from the stone + fire copy ability
  • Using the stone + cutter copy ability
  • Each piece of food that spawns from the ice + spark copy ability advances RNG by one
  • Both types of torpedo enemy advance RNG constantly while spawned
  • When enemies spawn in the [Tick] miniboss room in 3-1
  • Staying on the ground/water in a Waddle Dee section will occasionally advance RNG
  • The [Drops] spawning in the miniboss fight in 4-2
  • [Mopoos] that spawn constantly without being triggered by proximity
  • [Floras] advance RNG constantly while falling
  • The floor dropping during the [HR-E] fight
  • The cutter phase of [Miracle Matter] advances RNG often
  • The bomb phase of [Miracle Matter] advances RNG when the bubbles split apart
  • Each projectile in the spark phase of [Miracle Matter] advances RNG once
  • Each of [02's] attacks advance RNG at least once