Squeak:Main Page: Difference between revisions

From Kirby Speedrunning Wiki
Jump to navigationJump to search
m (Chest Guide Link)
(Gifs)
Line 40: Line 40:
===No Ability===
===No Ability===
====Slide Boosting====
====Slide Boosting====
https://cdn.discordapp.com/attachments/1106766444508749845/1111896019739873290/SlideboostDistance.gif
====Crouch Canceling====
====Crouch Canceling====
https://media.discordapp.net/attachments/1111896020062851152/1111901304311251014/cotch.gif?width=345&height=259
====Float Canceling====
====Float Canceling====
https://media.discordapp.net/attachments/1111896020062851152/1111903985910153298/floatcancel.gif?width=345&height=259
====Room & Stage Buffering====
====Room & Stage Buffering====
https://cdn.discordapp.com/attachments/1111896020062851152/1111896783380025374/Buffered.gif


<!--T:9-->
<!--T:9-->
Line 65: Line 72:
====100% Wheel Manip Table====
====100% Wheel Manip Table====


<!--T:13-->
==List of Stages==
==List of Stages==
//Table goes here
//Table goes here

Revision as of 21:21, 28 May 2023

<languages /><translate>

Summary

Kirby Squeak Squad is a Main Series game released on the Nintendo DS in 2006 and rereleased on Wii U Virtual Console in 2015. It was the last Kirby title developed by Flagship.

Kirby Squeak Squad follows the traditional formula where Kirby must traverse through levels using copy abilities in order to reach a goal game and fight a boss at the end of every world. Kirby Squeak Squad takes advantage of the Nintendo DS's touch screen by adding a bubble inventory system. Kirby can store up to 5 items in his stomach, which includes Bubbles, and Chests which can be collected towards 100%. Bubbles include abilities which can be mixed with eachother, and food which can be used for healing or invincibility.

Also new to Kirby Squeak Squad is upgradable abilities. Each ability has an ability scroll hidden inside one of the chests in the game. Collecting this chest will unlock the ability upgrade.

Version Differences

Nintendo DS vs Wii U VC

Rules & Categories

Any%

Beat the game as fast as possible

Timing

  • Time starts on pressing "Story" on the file select menu
  • Time ends on the fade to white after defeating Dark Nebula

100%

Beat the game as fast as possible while collecting all 120 chests in the game

Timing

  • Time starts on pressing "Story" on the file select menu
  • Time ends on the fade to white after defeating Dark Nebula

Note The game does not actually save when completing the game until the 100% COMPLETE!! screen is shown. Currently there is no rule regarding this, but please show this screen in video proof as a guideline for now.

Movement & Tech

No Ability

Slide Boosting

SlideboostDistance.gif

Crouch Canceling

https://media.discordapp.net/attachments/1111896020062851152/1111901304311251014/cotch.gif?width=345&height=259

Float Canceling

https://media.discordapp.net/attachments/1111896020062851152/1111903985910153298/floatcancel.gif?width=345&height=259

Room & Stage Buffering

Buffered.gif

Ability Specific Tech

Wheel

Sword

Sword Bug

Ninja

Mixing

Traditional Mixing

SqueakMix.png

Bubble Mixing

(?) Bubble Mixing

SqueakQuestion.png

RNG Manipulation

Any% Frosty Manip Table

100% Wheel Manip Table

List of Stages

//Table goes here

Chest Guide

Chest Guide

Route Information & Guides

Any%

100%

Extra Mode

Miscellaneous

All Ghosts

See Also

Squeak Any% Route Pastebin by Aidan

100% Commentated Video Tutorial by Aidan

100% Reference by Wakaza (Use this for top level movement / hitlag reduction strategies) </translate>