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{{DISPLAYTITLE:Jet}}[[Category:KSS_Abilities]] | {{DISPLAYTITLE:Jet}}[[Category:KSS_Abilities]] | ||
=Overview= | |||
Jet is one of the most commonly used abilities in KSS speedruns, utilized in almost every sub-game and category. | |||
=Moveset= | =Moveset= | ||
==Grounded Moves== | ==Grounded Moves== | ||
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*test3 | *test3 | ||
}} | }} | ||
=Advanced Techniques= | |||
==Miniboss Quick Kills== | |||
==Redline== | |||
==Redslide== | |||
=Technical Information= | |||
==Damage Table== | |||
==About Charge Value== | |||
When charging jet, the charge value increases by 1 every frame in RAM address ????.<br> | |||
The initial value of this address is 0, and this value stops increasing when Kirby stops charging. This value will continue to increase, even at max charge, and will stop at 32767.<br> | |||
Below is a table that shows what RAM value corresponds to the Jet charge state.<br> | |||
{| class="wikitable" style="text-align: center;" | |||
|Charge State | |||
|RAM Value | |||
|- | |||
|No charge | |||
|0 - 5 | |||
|- | |||
|Mid charge | |||
|6 - 40 | |||
|- | |||
|Max charge | |||
|41 - 32767 | |||
|} |