KSS:Jet: Difference between revisions
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{{DISPLAYTITLE:Jet}}[[Category:KSS_Abilities]] | {{DISPLAYTITLE:Jet}}[[Category:KSS_Abilities]] | ||
=Overview= | |||
Jet is one of the most commonly used abilities in KSS speedruns, utilized in almost every sub-game and category. | |||
=Moveset= | =Moveset= | ||
==Grounded Moves== | ==Grounded Moves== | ||
Line 129: | Line 131: | ||
*test3 | *test3 | ||
}} | }} | ||
=Advanced Techniques= | |||
==Miniboss Quick Kills== | |||
==Redline== | |||
==Redslide== | |||
=Technical Information= | |||
==Damage Table== | |||
==About Charge Value== | |||
When charging jet, the charge value increases by 1 every frame in RAM address ????.<br> | |||
The initial value of this address is 0, and this value stops increasing when Kirby stops charging. This value will continue to increase, even at max charge, and will stop at 32767.<br> | |||
Below is a table that shows what RAM value corresponds to the Jet charge state.<br> | |||
{| class="wikitable" style="text-align: center;" | |||
|Charge State | |||
|RAM Value | |||
|- | |||
|No charge | |||
|0 - 5 | |||
|- | |||
|Mid charge | |||
|6 - 40 | |||
|- | |||
|Max charge | |||
|41 - 32767 | |||
|} |
Revision as of 20:48, 31 May 2023
Overview
Jet is one of the most commonly used abilities in KSS speedruns, utilized in almost every sub-game and category.
Moveset
Grounded Moves
Tap Kick Quickly press and release Y |
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Jet Kick Hold Y, release before full charge |
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Charge Moves
Charging Hold Y |
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Full Jet Charge Hold Y until full charge and release |
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Jet Cracker Hold Y until full charge and release, Repress Y during jet dash |
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Jet Suplex Hold Y until full charge and release while holding Up/Forward/Down when close to enemy |
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Midair Dash Moves
jet Press Y after running and jumping |
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Midair Neutral Moves
jet Tap Y in Midair Neutral state |
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jet Hold Y and release before full charge in Midair Neutral state |
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Advanced Techniques
Miniboss Quick Kills
Redline
Redslide
Technical Information
Damage Table
About Charge Value
When charging jet, the charge value increases by 1 every frame in RAM address ????.
The initial value of this address is 0, and this value stops increasing when Kirby stops charging. This value will continue to increase, even at max charge, and will stop at 32767.
Below is a table that shows what RAM value corresponds to the Jet charge state.
Charge State | RAM Value |
No charge | 0 - 5 |
Mid charge | 6 - 40 |
Max charge | 41 - 32767 |