K64:100% Manip Route: Difference between revisions
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==1-1== | ==1-1== | ||
To practice the manip starting at this stage, follow the instructions in the [[#Before the run starts|previous section]] | To practice the manip starting at this stage, follow the instructions in the [[#Before the run starts|previous section]] | ||
After the [[https://wikirby.com/wiki/N-Z N-Z miniboss]], jump high enough to not disturb the first [[https://wikirby.com/wiki/flutter Flutter]] while using single fire. Throw the ability star to advance RNG once when combining for fireworks, but avoid standing still and advancing RNG a second time. Run along the ground after collecting the final crystal shard in order to disturb the last [[https://wikirby.com/wiki/flutter Flutter]] as soon as possible, then jump over the [[https://wikirby.com/wiki/Poppy_Bros._Jr. Poppy Bros. Jr.]] and do not slide into the loading zone. Avoid advancing RNG during or after the [[https://wikirby.com/wiki/Waddle_Doo Waddle Doo]] fight, putting the ability star into Kirby's mouth and spitting it out rather than throwing it to finish the fight. | After the [[https://wikirby.com/wiki/N-Z N-Z miniboss]], jump high enough to not disturb the first [[https://wikirby.com/wiki/flutter Flutter]] while using single fire. Throw the ability star to advance RNG once when combining for fireworks, but avoid standing still and advancing RNG a second time. Run along the ground after collecting the final crystal shard in order to disturb the last [[https://wikirby.com/wiki/flutter Flutter]] as soon as possible, then jump over the [[https://wikirby.com/wiki/Poppy_Bros._Jr. Poppy Bros. Jr.]] and do not slide into the loading zone. Avoid advancing RNG during or after the [[https://wikirby.com/wiki/Waddle_Doo Waddle Doo]] fight, putting the ability star into Kirby's mouth and spitting it out rather than throwing it to finish the fight. | ||
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==1-2== | ==1-2== | ||
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then go to 'Options,' 'Mini-Games,' and play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 7 times, then quit as long as the puddle is on the third space. If not, reset and try again. Choose a file with 1-2 unlocked, then enter and immediately exit the stage once. After this the RNG value will be correct and 1-2 can be practiced. | To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then go to 'Options,' 'Mini-Games,' and play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 7 times, then quit as long as the puddle is on the third space. If not, reset and try again. Choose a file with 1-2 unlocked, then enter and immediately exit the stage once. After this the RNG value will be correct and 1-2 can be practiced. | ||
Run through the first two dandelions to destroy them and grab single fire as quickly as possible. If too slow, the dandelion will advance RNG one extra time. Only drop near the ground when close to the [[https://wikirby.com/wiki/sparky Sparky]] at the end of the room and destroy it while it's in the air. the [[https://wikirby.com/wiki/sparky Sparky]] should be jumping straight up when destroyed; if it's jumping towards Kirby, RNG will be one value too far and the player must advance RNG one fewer time during the Adeleine fight. Climb the tree quickly, not advancing RNG and killing the last [[https://wikirby.com/wiki/sparky Sparky]]. | Run through the first two dandelions to destroy them and grab single fire as quickly as possible. If too slow, the dandelion will advance RNG one extra time. Only drop near the ground when close to the [[https://wikirby.com/wiki/sparky Sparky]] at the end of the room and destroy it while it's in the air. the [[https://wikirby.com/wiki/sparky Sparky]] should be jumping straight up when destroyed; if it's jumping towards Kirby, RNG will be one value too far and the player must advance RNG one fewer time during the Adeleine fight. Climb the tree quickly, not advancing RNG and killing the last [[https://wikirby.com/wiki/sparky Sparky]]. | ||
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==1-3== | ==1-3== | ||
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 17 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are Kirby, King Dedede, Waddle Dee, in that order. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 1-3 unlocked, go to 1-1, obtain single fire, and advance RNG twice, then exit the level. At this point the RNG value will be correct and 1-3 can be practiced. | To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 17 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are Kirby, King Dedede, Waddle Dee, in that order. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 1-3 unlocked, go to 1-1, obtain single fire, and advance RNG twice, then exit the level. At this point the RNG value will be correct and 1-3 can be practiced. | ||
During this stage, only advance RNG by throwing away single fire to grab cutter and throwing single fire to combine for double fire. Don't advance RNG during Dedede's first phase and land the third hit as Dedede jumps to do his hammer attack, then advance RNG once. Finish off Dedede as quickly as possible and don't advance RNG any further. | During this stage, only advance RNG by throwing away single fire to grab cutter and throwing single fire to combine for double fire. Don't advance RNG during Dedede's first phase and land the third hit as Dedede jumps to do his hammer attack, then advance RNG once. Finish off Dedede as quickly as possible and don't advance RNG any further. | ||
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==Whispy Woods== | ==Whispy Woods== | ||
To practice the manip starting at this boss, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 4 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character, then pressing B to exit and choosing another character until the COMs are Kirby, King Dedede, Adeleine, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with Whispy unlocked, go to 1-1, obtain double fire, then exit the level. At this point the RNG value will be correct and Whispy can be practiced. | To practice the manip starting at this boss, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 4 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character, then pressing B to exit and choosing another character until the COMs are Kirby, King Dedede, Adeleine, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with Whispy unlocked, go to 1-1, obtain double fire, then exit the level. At this point the RNG value will be correct and Whispy can be practiced. | ||
Jump over the Whispy Jr. to the left, then use double fire to the left, damaging the Whispy Jr. to the right and left of Kirby. Turn around and double fire to the right, hitting the same two Whispy Jr.s, then hit the third one twice. RNG should not be advanced by Kirby at any point during the fight. Whispy should give perfect RNG and must be 2-cycled to end with the correct RNG value. | Jump over the Whispy Jr. to the left, then use double fire to the left, damaging the Whispy Jr. to the right and left of Kirby. Turn around and double fire to the right, hitting the same two Whispy Jr.s, then hit the third one twice. RNG should not be advanced by Kirby at any point during the fight. Whispy should give perfect RNG and must be 2-cycled to end with the correct RNG value. | ||
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==2-1== | ==2-1== | ||
To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 6 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character, then pressing B to exit and choosing another character until the COMs are Waddle Dee, Kirby, Kirby, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 2-1 unlocked, go to 1-1 or 2-1, obtain double fire, then advance RNG twice and exit the level. At this point the RNG value will be correct and 2-1 can be practiced. | To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 6 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character, then pressing B to exit and choosing another character until the COMs are Waddle Dee, Kirby, Kirby, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 2-1 unlocked, go to 1-1 or 2-1, obtain double fire, then advance RNG twice and exit the level. At this point the RNG value will be correct and 2-1 can be practiced. | ||
Throw away double fire when grabbing stone. In the room filling with sand, advance RNG 13 times, then stand still to advance RNG one more time before transforming into stone until Bandana Dee arrives. Put stone into Kirby's mouth and hit the Sparky with it after it hits the ground. After grabbing the last crystal shard, jump over the Sparky and leave it alive. | Throw away double fire when grabbing stone. In the room filling with sand, advance RNG 13 times, then stand still to advance RNG one more time before transforming into stone until Bandana Dee arrives. Put stone into Kirby's mouth and hit the Sparky with it after it hits the ground. After grabbing the last crystal shard, jump over the Sparky and leave it alive. | ||
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==2-2== | ==2-2== | ||
To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 16 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character, then pressing B to exit and choosing another character until the COMs are King Dedede, Waddle Dee, Waddle Dee, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 2-2 unlocked, go to 2-2, then walk towards the Sparky and inhale it as early as possible without running. Combine it with the [[https://kirby.fandom.com/wiki/Hack Hack]] by spitting it out - not throwing it - and swallow the ability star, then exit the level. At this point the RNG value will be correct and 2-2 can be practiced. | To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 16 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character, then pressing B to exit and choosing another character until the COMs are King Dedede, Waddle Dee, Waddle Dee, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 2-2 unlocked, go to 2-2, then walk towards the Sparky and inhale it as early as possible without running. Combine it with the [[https://kirby.fandom.com/wiki/Hack Hack]] by spitting it out - not throwing it - and swallow the ability star, then exit the level. At this point the RNG value will be correct and 2-2 can be practiced. | ||
Jump over the first Sparky and leave it alive, then throw away stone + spark while waiting for the first pillar to fall. The next Sparky should do a big jump towards Kirby; slide off the pillar and puff to destroy it. Obtain single fire. In the last room before Dedede, use fire along the ground and eliminate both Sparkys ASAP. Throw away single fire before the Propeller starts moving towards Kirby, then eat it to get ice and don't advance RNG any more. | Jump over the first Sparky and leave it alive, then throw away stone + spark while waiting for the first pillar to fall. The next Sparky should do a big jump towards Kirby; slide off the pillar and puff to destroy it. Obtain single fire. In the last room before Dedede, use fire along the ground and eliminate both Sparkys ASAP. Throw away single fire before the Propeller starts moving towards Kirby, then eat it to get ice and don't advance RNG any more. | ||
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==2-3== | ==2-3== | ||
To practice the manip starting at this stage, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' 4 times, then 'Play Another Game.' Select 100-Yard Hop again and choose a character, and the COMs should be King Dedede, King Dedede, Waddle Dee, in that order. If not, reset and start from the beginning. Choose a file with 5-1 unlocked, go to 5-1, and inhale the Frigis after it drops 2 projectiles but before it drops a third, being careful not to advance RNG otherwise. Exit the stage and go to either 3-1, 4-1, or 4-3 to combine with stone by putting ice in Kirby's mouth and spitting it out, not throwing it. Swallow the ability star and exit the level. At this point the RNG value will be correct and 2-3 can be practiced. | To practice the manip starting at this stage, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' 4 times, then 'Play Another Game.' Select 100-Yard Hop again and choose a character, and the COMs should be King Dedede, King Dedede, Waddle Dee, in that order. If not, reset and start from the beginning. Choose a file with 5-1 unlocked, go to 5-1, and inhale the Frigis after it drops 2 projectiles but before it drops a third, being careful not to advance RNG otherwise. Exit the stage and go to either 3-1, 4-1, or 4-3 to combine with stone by putting ice in Kirby's mouth and spitting it out, not throwing it. Swallow the ability star and exit the level. At this point the RNG value will be correct and 2-3 can be practiced. | ||
Reenter 2-2 and jump over the Sparky, leaving it alive. Spit ice at the Hack, don't throw it, then swallow the ability star, exit the level, and enter 2-3. Don't use curling stone when entering the level to make it easier to freeze all 4 Boneheads. Freeze the next bonehead but let the one after it live. If any mistakes are make for the rest of the room, the Bos might advance RNG more than they're supposed to. After jumping off the star block and curling, continue that curl all the way down the skeleton's spine until the block that requires stone is broken. Curl to defeat the Gabon, then start running and don't use curling stone until Kirby is part-way up the slope at the start of the skeleton's jaw. Continue that curl until back at the opening in the spine so that the Bos are despawned. Leave the Bonehead that already activated once alive, but freeze the other one. Continue through the room quickly, not freezing any Bos. RNG should not be purposely advanced for the rest of the level. Be sure to have at least 4 HP when exiting the level; if not, grab the Maxim tomato from the picnic. | Reenter 2-2 and jump over the Sparky, leaving it alive. Spit ice at the Hack, don't throw it, then swallow the ability star, exit the level, and enter 2-3. Don't use curling stone when entering the level to make it easier to freeze all 4 Boneheads. Freeze the next bonehead but let the one after it live. If any mistakes are make for the rest of the room, the Bos might advance RNG more than they're supposed to. After jumping off the star block and curling, continue that curl all the way down the skeleton's spine until the block that requires stone is broken. Curl to defeat the Gabon, then start running and don't use curling stone until Kirby is part-way up the slope at the start of the skeleton's jaw. Continue that curl until back at the opening in the spine so that the Bos are despawned. Leave the Bonehead that already activated once alive, but freeze the other one. Continue through the room quickly, not freezing any Bos. RNG should not be purposely advanced for the rest of the level. Be sure to have at least 4 HP when exiting the level; if not, grab the Maxim tomato from the picnic. | ||
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==2-4== | ==2-4== | ||
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 2 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are all King Dedede. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 5-1 unlocked, go to 5-1, and inhale the Frigis after it drops 2 projectiles but before it drops a third, being careful not to advance RNG otherwise. Exit the stage and go to either 3-1, 4-1, or 4-3 to combine with stone by putting ice in Kirby's mouth and spitting it out, not throwing it. Swallow the ability star and exit the level. At this point the RNG value will be correct and 2-4 can be practiced. | To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 2 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are all King Dedede. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 5-1 unlocked, go to 5-1, and inhale the Frigis after it drops 2 projectiles but before it drops a third, being careful not to advance RNG otherwise. Exit the stage and go to either 3-1, 4-1, or 4-3 to combine with stone by putting ice in Kirby's mouth and spitting it out, not throwing it. Swallow the ability star and exit the level. At this point the RNG value will be correct and 2-4 can be practiced. | ||
Advance RNG 6 times while waiting in the room with the first crystal shard. This should cause the pattern in the next room to be tree, star, cloud. Stand still to advance RNG once on the elevator after the Maxim tomato, then make sure not the let the Spark-i hit the wall after defeating the miniboss. | Advance RNG 6 times while waiting in the room with the first crystal shard. This should cause the pattern in the next room to be tree, star, cloud. Stand still to advance RNG once on the elevator after the Maxim tomato, then make sure not the let the Spark-i hit the wall after defeating the miniboss. | ||
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==Pix== | ==Pix== | ||
To practice the manip starting at this boss, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 12 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are all Adeleine. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with Pix unlocked, go to 2-1, and combine 2 enemies that give abilities to get a double star, which will act as a substitute for curling stone. Be sure not to throw the first enemy at the second, or RNG will advance too far. Swallow the ability star and exit the level. At this point the RNG value will be correct and Pix can be practiced. | To practice the manip starting at this boss, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 12 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are all Adeleine. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with Pix unlocked, go to 2-1, and combine 2 enemies that give abilities to get a double star, which will act as a substitute for curling stone. Be sure not to throw the first enemy at the second, or RNG will advance too far. Swallow the ability star and exit the level. At this point the RNG value will be correct and Pix can be practiced. | ||
Advance RNG twice right at the start of the fight, then put curling stone in Kirby's mouth. Jump over Pix's first attack but don't move for the rest of phase 1 until the very end. Move 4 platforms to the right and Pix should give the drop pattern. Spit curling stone to the right and one-cycle the boss. Don't advance RNG after Pix is defeated. | Advance RNG twice right at the start of the fight, then put curling stone in Kirby's mouth. Jump over Pix's first attack but don't move for the rest of phase 1 until the very end. Move 4 platforms to the right and Pix should give the drop pattern. Spit curling stone to the right and one-cycle the boss. Don't advance RNG after Pix is defeated. | ||
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==3-1== | ==3-1== | ||
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 13 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are Kirby, Waddle Dee, Kirby, in that order. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 3-1 unlocked. At this point the RNG value will be correct and 3-1 can be practiced. | To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 13 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are Kirby, Waddle Dee, Kirby, in that order. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 3-1 unlocked. At this point the RNG value will be correct and 3-1 can be practiced. | ||
Obtain single fire from the first Bobo. When in the room with the Zebons, float quickly up the left side of the room. Going too slowly will cause the Zebons to advance RNG too much. In the next room, use fire once and then throw it away. Inhale the Pengy and run through the room, making sure to activate each Glom and paying attention to how many times they blink. Spit ice to combine with bomb. If the third Glom blinked a second time before attacking, advance RNG twice before getting to the miniboss. If the second Glom blinked a second time before attacking, advance RNG once. If the first Glom blinked a second time before attacking, don't advance RNG. Don't destroy any of the Ticks before defeating the miniboss or RNG will advance too far. In the last room, slide off the second semisolid platform and jump over the Sparky, running down the slope instead of jumping over it. Go quickly so that the Sparky and Zebon don't advance RNG more than they're supposed to. Use the ability star to destroy the last Zoos by jumping into it. Grab the enemy info card from the picnic to advance RNG to the correct value for the next level. | Obtain single fire from the first Bobo. When in the room with the Zebons, float quickly up the left side of the room. Going too slowly will cause the Zebons to advance RNG too much. In the next room, use fire once and then throw it away. Inhale the Pengy and run through the room, making sure to activate each Glom and paying attention to how many times they blink. Spit ice to combine with bomb. If the third Glom blinked a second time before attacking, advance RNG twice before getting to the miniboss. If the second Glom blinked a second time before attacking, advance RNG once. If the first Glom blinked a second time before attacking, don't advance RNG. Don't destroy any of the Ticks before defeating the miniboss or RNG will advance too far. In the last room, slide off the second semisolid platform and jump over the Sparky, running down the slope instead of jumping over it. Go quickly so that the Sparky and Zebon don't advance RNG more than they're supposed to. Use the ability star to destroy the last Zoos by jumping into it. Grab the enemy info card from the picnic to advance RNG to the correct value for the next level. | ||
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==3-2== | ==3-2== | ||
To practice the manip starting at this stage, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are King Dedede, Adeleine, Waddle Dee, in that order. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 3-2 unlocked and enter the stage, then immediately exit. At this point the RNG value will be correct and 3-2 can be practiced. | To practice the manip starting at this stage, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are King Dedede, Adeleine, Waddle Dee, in that order. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 3-2 unlocked and enter the stage, then immediately exit. At this point the RNG value will be correct and 3-2 can be practiced. | ||
Destroy every dandelion in the first room and run, don't slide, off the semisolid platform above the Sparky. Spit the Cairn into the Bobo and fire exactly 8 shots at the miniboss, then grab the crystal shard and throw the ability star at the large Kany to finish it off. In the Waddle Dee section, follow the pattern of jumping shown here, making sure that consecutive jumps happen as soon as the crate touches the river so that RNG doesn't have a chance to advance. Get single fire in the last room and don't advance RNG any more. | Destroy every dandelion in the first room and run, don't slide, off the semisolid platform above the Sparky. Spit the Cairn into the Bobo and fire exactly 8 shots at the miniboss, then grab the crystal shard and throw the ability star at the large Kany to finish it off. In the Waddle Dee section, follow the pattern of jumping shown here, making sure that consecutive jumps happen as soon as the crate touches the river so that RNG doesn't have a chance to advance. Get single fire in the last room and don't advance RNG any more. | ||
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==3-3== | ==3-3== | ||
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 11 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are all Adeleine. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 3-3 unlocked, get single fire from 1-1, 2-1, or 3-1, and exit the level. At this point the RNG value will be correct and Pix can be practiced. | To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 11 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are all Adeleine. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 3-3 unlocked, get single fire from 1-1, 2-1, or 3-1, and exit the level. At this point the RNG value will be correct and Pix can be practiced. | ||
Throw away fire when inhaling the Kapar, being sure to do it quickly enough that the shuriken doesn't break the ability star first. Don't advance RNG while combining for the shuriken powerup or discarding it. Combine stone and cutter and defeat the miniboss. In the next room, Rick should be the first transformation. Break out of Rick and use the power again to get Pitch and break the wall. After this, Rick should be next. After getting the crystal shard, transform into Pitch on the next semisolid platform and use Pitch to fly through the next section. | Throw away fire when inhaling the Kapar, being sure to do it quickly enough that the shuriken doesn't break the ability star first. Don't advance RNG while combining for the shuriken powerup or discarding it. Combine stone and cutter and defeat the miniboss. In the next room, Rick should be the first transformation. Break out of Rick and use the power again to get Pitch and break the wall. After this, Rick should be next. After getting the crystal shard, transform into Pitch on the next semisolid platform and use Pitch to fly through the next section. | ||
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==3-4== | ==3-4== | ||
To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 5 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character, then pressing B to exit and choosing another character until the COMs are Kirby, Kirby, Waddle Dee, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 3-4 unlocked, get cutter from 1-1 and combine it with stone from 3-1, making sure to spit out cutter to combine it instead of throwing it. Swallow the ability star and exit the level. At this point the RNG value will be correct and 3-4 can be practiced. | To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 5 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character, then pressing B to exit and choosing another character until the COMs are Kirby, Kirby, Waddle Dee, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 3-4 unlocked, get cutter from 1-1 and combine it with stone from 3-1, making sure to spit out cutter to combine it instead of throwing it. Swallow the ability star and exit the level. At this point the RNG value will be correct and 3-4 can be practiced. | ||
Immediately float to the top of the level without moving left or right, then mash B and hold right during the transformation into Rick, only breaking out of the transformation at the bottom of the room, then throwing away the ability. For a faster but more difficult strategy, watch [[https://www.youtube.com/watch?v=k5TubUqQeiU this video]]. Inhale the [[https://kirby.fandom.com/wiki/Flopper Flopper]] and use it to swim near the top of the next room, then spit it out rather than throwing it away. Obtain bomb to use against the miniboss and Acro. In the last room, go quickly, but then at the end of the room wait for one extra boulder to break on the wall before exiting the level. | Immediately float to the top of the level without moving left or right, then mash B and hold right during the transformation into Rick, only breaking out of the transformation at the bottom of the room, then throwing away the ability. For a faster but more difficult strategy, watch [[https://www.youtube.com/watch?v=k5TubUqQeiU this video]]. Inhale the [[https://kirby.fandom.com/wiki/Flopper Flopper]] and use it to swim near the top of the next room, then spit it out rather than throwing it away. Obtain bomb to use against the miniboss and Acro. In the last room, go quickly, but then at the end of the room wait for one extra boulder to break on the wall before exiting the level. | ||
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==Acro== | ==Acro== | ||
To practice the manip starting at this boss, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' once, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character, then pressing B to exit and choosing another character until the COMs are King Dedede, Adeleine, Waddle Dee, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with Acro unlocked, get bomb from 2-4 and exit the level. At this point the RNG value will be correct and Acro can be practiced. | To practice the manip starting at this boss, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' once, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character, then pressing B to exit and choosing another character until the COMs are King Dedede, Adeleine, Waddle Dee, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with Acro unlocked, get bomb from 2-4 and exit the level. At this point the RNG value will be correct and Acro can be practiced. | ||
Finish Acro's first phase as quickly as possible, then the second phase should be the dive attack. Hit with 5 bombs before/during the dive, then get the sixth hit in as soon as possible after the dive, before Acro becomes visible. Discard bomb without advancing RNG. | Finish Acro's first phase as quickly as possible, then the second phase should be the dive attack. Hit with 5 bombs before/during the dive, then get the sixth hit in as soon as possible after the dive, before Acro becomes visible. Discard bomb without advancing RNG. | ||
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==4-1== | ==4-1== | ||
To practice the manip starting at this stage, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' 3 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character, then pressing B to exit and choosing another character until the COMs are King Dedede, Kirby, King Dedede, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 4-1 unlocked, enter and immediately exit the level. At this point the RNG value will be correct and 4-1 can be practiced. | To practice the manip starting at this stage, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' 3 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character, then pressing B to exit and choosing another character until the COMs are King Dedede, Kirby, King Dedede, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 4-1 unlocked, enter and immediately exit the level. At this point the RNG value will be correct and 4-1 can be practiced. | ||
Advance RNG once by standing still on the first swinging log. Destroy all of the Floras in the last room except the last 2, and throw away fire when grabbing stone. | Advance RNG once by standing still on the first swinging log. Destroy all of the Floras in the last room except the last 2, and throw away fire when grabbing stone. | ||
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To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 3 times, then 'Play Another Game.' Select 100-Yard Hop again and choose a character, and the COMs should be Kirby, Waddle Dee, Adeleine, in that order. If not, reset and start from the beginning. Choose a file with 4-2 unlocked, get stone from 3-1 or 4-1 and combine it with bomb from 2-4, being sure to throw the power when combining it. Swallow the ability star and exit the level. At this point the RNG value will be correct and 4-2 can be practiced. | To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 3 times, then 'Play Another Game.' Select 100-Yard Hop again and choose a character, and the COMs should be Kirby, Waddle Dee, Adeleine, in that order. If not, reset and start from the beginning. Choose a file with 4-2 unlocked, get stone from 3-1 or 4-1 and combine it with bomb from 2-4, being sure to throw the power when combining it. Swallow the ability star and exit the level. At this point the RNG value will be correct and 4-2 can be practiced. | ||
Go back to 2-4 and throw bomb at | |||
[[File:4-2 Picnic.png|600px|The correct picnic for 4-2]] | [[File:4-2 Picnic.png|600px|The correct picnic for 4-2]] |
Revision as of 03:43, 12 June 2023
This article is a guide on how to perform the RNG manipulation for the 100% speedrun of Kirby 64: The Crystal Shards. For a general explanation on how RNG works in this game, click here It is recommended to learn the normal speedrun route before attempting any RNG manipulation. Find the 100% route here
How to use this guide
In order to use RNG manipulation in a run, the instructions in the next section must be followed first, and then the manip must be carried throughout each level, with instructions on how to do so presented below. Kirby 64 takes so long to reset that it would typically not be worth it to try and recover the manip once it is lost, so the run must either be carried forward without the manip or restarted from the beginning. Because of this, it is recommended that runners who wish to learn manip do so sequentially, starting at 1-1, as trying to reset in the middle of a run to achieve a specific RNG value will most likely be slower than dealing with bosses' random actions. Unfortunately, since most of the timeloss due to random actions typically comes from bosses in the later worlds, runners have to learn and perform the majority of the manip before the largest timesaves can be taken advantage of.
The instructions for each level will start with a relatively consistent method to obtain the correct RNG value and copy ability starting from a reset; that way, runners can practice each level on console with the same RNG as during a run. Any time Kirby should advance RNG will be noted, as well as any noteworthy interactions with random enemies. For any sections of a level that do not have explicit instructions, the runner should use normal speedrun strategies and not go out of the way to interact with or avoid enemies. Each section will end with a picture of the picnic or picnics that should appear if the level was ended on the correct RNG value (in some cases multiple RNG values will result in the same value after the picnic is spawned, even though the picnics themselves will be different). The enemy info card from the picnic should not be collected unless specifically instructed to do so.
Before the run starts
Reset the game and mash A through the opening screens to get to the file select screen as quickly as possible. It is recommended to keep a completed file in order to set up the manip before each run. Select any file and choose the mini-games option. Choose any mini-game on any difficulty and pick a character, paying attention to the characters the COM chooses. If the COMs are any of the three following combinations (listed from left to right - order matters), follow the given instructions:
- King Dedede, Kirby, Kirby: Either connect a second controller and choose two characters at once so that there are two COMs, then start the run, or enter and immediately exit [Boss Battles] twice, then start the run.
- Kirby, Kirby, Waddle Dee: Either connect a second and third controller and choose three characters at once so that there is one COM, or enter and immediately exit [Boss Battles] once, then start the run.
- Kirby, Waddle Dee, Kirby: Start the run.
If none of the above combinations appear, press B to exit out and choose another character. If no above combination appears after 3 iterations, the opening screens were not skipped quickly enough and the process must be restarted from the beginning. Once the run is set up, be sure not to play the wrong file or exit back to the title screen; otherwise, the game will have to be reset and the run will need to be set up again.
World 1
1-1
To practice the manip starting at this stage, follow the instructions in the previous section
After the [N-Z miniboss], jump high enough to not disturb the first [Flutter] while using single fire. Throw the ability star to advance RNG once when combining for fireworks, but avoid standing still and advancing RNG a second time. Run along the ground after collecting the final crystal shard in order to disturb the last [Flutter] as soon as possible, then jump over the [Poppy Bros. Jr.] and do not slide into the loading zone. Avoid advancing RNG during or after the [Waddle Doo] fight, putting the ability star into Kirby's mouth and spitting it out rather than throwing it to finish the fight.
1-2
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then go to 'Options,' 'Mini-Games,' and play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 7 times, then quit as long as the puddle is on the third space. If not, reset and try again. Choose a file with 1-2 unlocked, then enter and immediately exit the stage once. After this the RNG value will be correct and 1-2 can be practiced.
Run through the first two dandelions to destroy them and grab single fire as quickly as possible. If too slow, the dandelion will advance RNG one extra time. Only drop near the ground when close to the [Sparky] at the end of the room and destroy it while it's in the air. the [Sparky] should be jumping straight up when destroyed; if it's jumping towards Kirby, RNG will be one value too far and the player must advance RNG one fewer time during the Adeleine fight. Climb the tree quickly, not advancing RNG and killing the last [Sparky].
Advance RNG 12 times during the first phase of Adeleine (11 if RNG was one too far). It's recommended to duck 8 times before destroying the first enemy, then stand still once after each enemy. Immediately stand behind where [Ice Dragon] will spawn. Kirby should start an idle animation before [Ice Dragon] becomes vulnerable. Stand still after hitting [Ice Dragon] once to advance RNG, then hold left during the second hit so that Kirby doesn't stand still. Finish off [Ice Dragon] in midair. Advance RNG 4 times before [Dark Matter] spawns, then advance RNG one more time after defeating it. Stand still to advance RNG one final time before grabbing the crystal shard.
1-3
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 17 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are Kirby, King Dedede, Waddle Dee, in that order. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 1-3 unlocked, go to 1-1, obtain single fire, and advance RNG twice, then exit the level. At this point the RNG value will be correct and 1-3 can be practiced.
During this stage, only advance RNG by throwing away single fire to grab cutter and throwing single fire to combine for double fire. Don't advance RNG during Dedede's first phase and land the third hit as Dedede jumps to do his hammer attack, then advance RNG once. Finish off Dedede as quickly as possible and don't advance RNG any further.
Whispy Woods
To practice the manip starting at this boss, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 4 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character, then pressing B to exit and choosing another character until the COMs are Kirby, King Dedede, Adeleine, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with Whispy unlocked, go to 1-1, obtain double fire, then exit the level. At this point the RNG value will be correct and Whispy can be practiced.
Jump over the Whispy Jr. to the left, then use double fire to the left, damaging the Whispy Jr. to the right and left of Kirby. Turn around and double fire to the right, hitting the same two Whispy Jr.s, then hit the third one twice. RNG should not be advanced by Kirby at any point during the fight. Whispy should give perfect RNG and must be 2-cycled to end with the correct RNG value.
World 2
2-1
To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 6 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character, then pressing B to exit and choosing another character until the COMs are Waddle Dee, Kirby, Kirby, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 2-1 unlocked, go to 1-1 or 2-1, obtain double fire, then advance RNG twice and exit the level. At this point the RNG value will be correct and 2-1 can be practiced.
Throw away double fire when grabbing stone. In the room filling with sand, advance RNG 13 times, then stand still to advance RNG one more time before transforming into stone until Bandana Dee arrives. Put stone into Kirby's mouth and hit the Sparky with it after it hits the ground. After grabbing the last crystal shard, jump over the Sparky and leave it alive.
2-2
To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 16 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character, then pressing B to exit and choosing another character until the COMs are King Dedede, Waddle Dee, Waddle Dee, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 2-2 unlocked, go to 2-2, then walk towards the Sparky and inhale it as early as possible without running. Combine it with the [Hack] by spitting it out - not throwing it - and swallow the ability star, then exit the level. At this point the RNG value will be correct and 2-2 can be practiced.
Jump over the first Sparky and leave it alive, then throw away stone + spark while waiting for the first pillar to fall. The next Sparky should do a big jump towards Kirby; slide off the pillar and puff to destroy it. Obtain single fire. In the last room before Dedede, use fire along the ground and eliminate both Sparkys ASAP. Throw away single fire before the Propeller starts moving towards Kirby, then eat it to get ice and don't advance RNG any more.
2-3
To practice the manip starting at this stage, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' 4 times, then 'Play Another Game.' Select 100-Yard Hop again and choose a character, and the COMs should be King Dedede, King Dedede, Waddle Dee, in that order. If not, reset and start from the beginning. Choose a file with 5-1 unlocked, go to 5-1, and inhale the Frigis after it drops 2 projectiles but before it drops a third, being careful not to advance RNG otherwise. Exit the stage and go to either 3-1, 4-1, or 4-3 to combine with stone by putting ice in Kirby's mouth and spitting it out, not throwing it. Swallow the ability star and exit the level. At this point the RNG value will be correct and 2-3 can be practiced.
Reenter 2-2 and jump over the Sparky, leaving it alive. Spit ice at the Hack, don't throw it, then swallow the ability star, exit the level, and enter 2-3. Don't use curling stone when entering the level to make it easier to freeze all 4 Boneheads. Freeze the next bonehead but let the one after it live. If any mistakes are make for the rest of the room, the Bos might advance RNG more than they're supposed to. After jumping off the star block and curling, continue that curl all the way down the skeleton's spine until the block that requires stone is broken. Curl to defeat the Gabon, then start running and don't use curling stone until Kirby is part-way up the slope at the start of the skeleton's jaw. Continue that curl until back at the opening in the spine so that the Bos are despawned. Leave the Bonehead that already activated once alive, but freeze the other one. Continue through the room quickly, not freezing any Bos. RNG should not be purposely advanced for the rest of the level. Be sure to have at least 4 HP when exiting the level; if not, grab the Maxim tomato from the picnic.
2-4
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 2 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are all King Dedede. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 5-1 unlocked, go to 5-1, and inhale the Frigis after it drops 2 projectiles but before it drops a third, being careful not to advance RNG otherwise. Exit the stage and go to either 3-1, 4-1, or 4-3 to combine with stone by putting ice in Kirby's mouth and spitting it out, not throwing it. Swallow the ability star and exit the level. At this point the RNG value will be correct and 2-4 can be practiced.
Advance RNG 6 times while waiting in the room with the first crystal shard. This should cause the pattern in the next room to be tree, star, cloud. Stand still to advance RNG once on the elevator after the Maxim tomato, then make sure not the let the Spark-i hit the wall after defeating the miniboss.
Pix
To practice the manip starting at this boss, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 12 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are all Adeleine. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with Pix unlocked, go to 2-1, and combine 2 enemies that give abilities to get a double star, which will act as a substitute for curling stone. Be sure not to throw the first enemy at the second, or RNG will advance too far. Swallow the ability star and exit the level. At this point the RNG value will be correct and Pix can be practiced.
Advance RNG twice right at the start of the fight, then put curling stone in Kirby's mouth. Jump over Pix's first attack but don't move for the rest of phase 1 until the very end. Move 4 platforms to the right and Pix should give the drop pattern. Spit curling stone to the right and one-cycle the boss. Don't advance RNG after Pix is defeated.
World 3
3-1
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 13 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are Kirby, Waddle Dee, Kirby, in that order. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 3-1 unlocked. At this point the RNG value will be correct and 3-1 can be practiced.
Obtain single fire from the first Bobo. When in the room with the Zebons, float quickly up the left side of the room. Going too slowly will cause the Zebons to advance RNG too much. In the next room, use fire once and then throw it away. Inhale the Pengy and run through the room, making sure to activate each Glom and paying attention to how many times they blink. Spit ice to combine with bomb. If the third Glom blinked a second time before attacking, advance RNG twice before getting to the miniboss. If the second Glom blinked a second time before attacking, advance RNG once. If the first Glom blinked a second time before attacking, don't advance RNG. Don't destroy any of the Ticks before defeating the miniboss or RNG will advance too far. In the last room, slide off the second semisolid platform and jump over the Sparky, running down the slope instead of jumping over it. Go quickly so that the Sparky and Zebon don't advance RNG more than they're supposed to. Use the ability star to destroy the last Zoos by jumping into it. Grab the enemy info card from the picnic to advance RNG to the correct value for the next level.
3-2
To practice the manip starting at this stage, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are King Dedede, Adeleine, Waddle Dee, in that order. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 3-2 unlocked and enter the stage, then immediately exit. At this point the RNG value will be correct and 3-2 can be practiced.
Destroy every dandelion in the first room and run, don't slide, off the semisolid platform above the Sparky. Spit the Cairn into the Bobo and fire exactly 8 shots at the miniboss, then grab the crystal shard and throw the ability star at the large Kany to finish it off. In the Waddle Dee section, follow the pattern of jumping shown here, making sure that consecutive jumps happen as soon as the crate touches the river so that RNG doesn't have a chance to advance. Get single fire in the last room and don't advance RNG any more.
3-3
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 11 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are all Adeleine. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 3-3 unlocked, get single fire from 1-1, 2-1, or 3-1, and exit the level. At this point the RNG value will be correct and Pix can be practiced.
Throw away fire when inhaling the Kapar, being sure to do it quickly enough that the shuriken doesn't break the ability star first. Don't advance RNG while combining for the shuriken powerup or discarding it. Combine stone and cutter and defeat the miniboss. In the next room, Rick should be the first transformation. Break out of Rick and use the power again to get Pitch and break the wall. After this, Rick should be next. After getting the crystal shard, transform into Pitch on the next semisolid platform and use Pitch to fly through the next section.
3-4
To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 5 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character, then pressing B to exit and choosing another character until the COMs are Kirby, Kirby, Waddle Dee, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 3-4 unlocked, get cutter from 1-1 and combine it with stone from 3-1, making sure to spit out cutter to combine it instead of throwing it. Swallow the ability star and exit the level. At this point the RNG value will be correct and 3-4 can be practiced.
Immediately float to the top of the level without moving left or right, then mash B and hold right during the transformation into Rick, only breaking out of the transformation at the bottom of the room, then throwing away the ability. For a faster but more difficult strategy, watch [this video]. Inhale the [Flopper] and use it to swim near the top of the next room, then spit it out rather than throwing it away. Obtain bomb to use against the miniboss and Acro. In the last room, go quickly, but then at the end of the room wait for one extra boulder to break on the wall before exiting the level.
Acro
To practice the manip starting at this boss, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' once, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character, then pressing B to exit and choosing another character until the COMs are King Dedede, Adeleine, Waddle Dee, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with Acro unlocked, get bomb from 2-4 and exit the level. At this point the RNG value will be correct and Acro can be practiced.
Finish Acro's first phase as quickly as possible, then the second phase should be the dive attack. Hit with 5 bombs before/during the dive, then get the sixth hit in as soon as possible after the dive, before Acro becomes visible. Discard bomb without advancing RNG.
World 4
4-1
To practice the manip starting at this stage, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' 3 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character, then pressing B to exit and choosing another character until the COMs are King Dedede, Kirby, King Dedede, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 4-1 unlocked, enter and immediately exit the level. At this point the RNG value will be correct and 4-1 can be practiced.
Advance RNG once by standing still on the first swinging log. Destroy all of the Floras in the last room except the last 2, and throw away fire when grabbing stone.
4-2
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 3 times, then 'Play Another Game.' Select 100-Yard Hop again and choose a character, and the COMs should be Kirby, Waddle Dee, Adeleine, in that order. If not, reset and start from the beginning. Choose a file with 4-2 unlocked, get stone from 3-1 or 4-1 and combine it with bomb from 2-4, being sure to throw the power when combining it. Swallow the ability star and exit the level. At this point the RNG value will be correct and 4-2 can be practiced.
Go back to 2-4 and throw bomb at
4-3
To practice the manip starting at this stage, reset the game and mash A quickly to skip the opening screens and go straight to file select. Select 100-Yard Hop and choose your character, then press B to exit and choose another character until the COMs are one of the following combinations, in order: Kirby, King Dedede, King Dedede; King Dedede, King Dedede, Kirby; or King Dedede, Kirby, Kirby. If no combination appears within 2 iterations, reset and start from the beginning. Once a combination appears, choose a file with 4-3 unlocked. If the first combination appeared, enter the level and advance RNG once, then exit the level. If the second combination appeared, enter and exit the level. If the third combination appeared, no extra steps are needed. At this point the RNG value will be correct and 4-3 can be practiced.
4-4
To practice the manip starting at this stage, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' 3 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character, then pressing B to exit and choosing another character until the COMs are King Dedede, Kirby, King Dedede, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Choose a file with 5-1 unlocked, go to 5-1, and inhale the Frigis after it drops 2 projectiles but before it drops a third, being careful not to advance RNG otherwise. Exit the stage and go to either 3-1, 4-1, or 4-3 to combine with stone by throwing ice at the stone enemy. Swallow the ability star and exit the level. At this point the RNG value will be correct and 4-4 can be practiced.
Magman
To practice the manip starting at this boss, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 15 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are Kirby, Waddle Dee, King Dedede, in that order. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with Magman unlocked, get cutter from 1-1, and exit the level. At this point the RNG value will be correct and Magman can be practiced.
World 5
5-1
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 21 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are all Kirby. If that combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 5-1 unlocked. At this point the RNG value will be correct and Magman can be practiced.
5-2
To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 15 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are Kirby, Waddle Dee, Waddle Dee, in that order. If that combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 5-2 unlocked. At this point the RNG value will be correct and 5-2 can be practiced.
5-3
To practice the manip starting at this stage, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' 15 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character, then pressing B to exit and choosing another character until the COMs are all Adeleine. If the combination doesn't appear within a few iterations, reset and start from the beginning. Choose a file with 5-3 unlocked, go to 4-3, and combine 2 enemies to get a double star, also advancing RNG once in the process. Swallow the ability star and exit the level. At this point the RNG value will be correct and 5-3 can be practiced.
5-4
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 5 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are all Waddle Dee. If that combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 5-4 unlocked, go to 4-3, and combine 2 enemies to get a double star, also advancing RNG once in the process. Swallow the ability star and exit the level. At this point the RNG value will be correct and 5-4 can be practiced.
HR-H
To practice the manip starting at this boss, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 10 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are Adeleine, Kirby, Kirby, in that order. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 6-1 unlocked. Enter 6-1 and obtain spark, advance RNG twice, then exit the level. At this point the RNG value will be correct and HR can be practiced.
World 6
6-1
To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 12 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are King Dedede, King Dedede, Waddle Dee, in that order. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 6-1 unlocked. Enter 6-1 and exit immediately. At this point the RNG value will be correct and 6-1 can be practiced.
6-2
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 6 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are King Dedede, Adeleine, Adeleine, in that order. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 6-2 unlocked, go to 6-1 to get spark, and exit the level. At this point the RNG value will be correct and 6-2 can be practiced.
6-3
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 17 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are Waddle Dee, Adeleine, Waddle Dee, in that order. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 6-3 unlocked and go to 1-1 to get cutter. Enter 6-1 to get combine cutter with spark, advancing RNG once in the process. Swallow the ability star and exit the level. At this point the RNG value will be correct and 6-3 can be practiced.
Miracle Matter
To practice the manip starting at this boss, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 12 times, then 'Play Another Game.' Select 100-Yard Hop again and choose a character, and the COMs should be King Dedede, Kirby, Kirby, in that order. If not, reset and start from the beginning. Choose a file with Miracle Matter unlocked, go to 1-1 and get cutter. Enter 6-1 and combine cutter with spark, making sure to spit out cutter to combine it rather than throwing it. Swallow the ability star and exit the level. At this point the RNG value will be correct and Miracle Matter can be practiced.
Dark Star and 02
To practice the manip starting at this boss, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 14 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are Kirby, Kirby, King Dedede, in that order. If that combination doesn't appear within several iterations, reset and start from the beginning. Choose a file with Dark Star unlocked, then enter and immediately exit the level, being careful to not advance RNG once inside the level. At this point the RNG value will be correct and 02 can be practiced.