KNiDL:Versions: Difference between revisions
No edit summary Tag: Reverted |
(Marked this version for translation) Tag: Reverted |
||
Line 1: | Line 1: | ||
<languages/><translate> | <languages/><translate> | ||
<!--T:1--> | |||
{{DISPLAYTITLE:Version Differences}} | {{DISPLAYTITLE:Version Differences}} | ||
==Kirby's Adventure vs. Nightmare in Dream Land== | ==Kirby's Adventure vs. Nightmare in Dream Land== | ||
Kirby Nightmare in Dream Land is a remake built entirely from the ground up. It has completely different physics, mechanics, graphics, and an entirely remade soundtrack. No glitches or tech carries over from Kirby's Adventure, and Nightmare in Dream Land has its own new tech. | Kirby Nightmare in Dream Land is a remake built entirely from the ground up. It has completely different physics, mechanics, graphics, and an entirely remade soundtrack. No glitches or tech carries over from Kirby's Adventure, and Nightmare in Dream Land has its own new tech. | ||
<!--T:2--> | |||
===Other Main Differences=== | ===Other Main Differences=== | ||
*Some Invisibility candies are placed by Meta Knight in Adventure. All candies are already placed in Nightmare in Dream Land | *Some Invisibility candies are placed by Meta Knight in Adventure. All candies are already placed in Nightmare in Dream Land | ||
Line 9: | Line 11: | ||
*When swallowing an enemy with an ability, the "demonstration" does not have a hitbox. Meaning Kirby can't kill enemies with it or burn ropes while underwater for example | *When swallowing an enemy with an ability, the "demonstration" does not have a hitbox. Meaning Kirby can't kill enemies with it or burn ropes while underwater for example | ||
<!--T:3--> | |||
===Stage Differences=== | ===Stage Differences=== | ||
*In 1-2, the Ice Cream Island theme plays instead of the Airship theme | *In 1-2, the Ice Cream Island theme plays instead of the Airship theme | ||
Line 23: | Line 26: | ||
*In 7-4, a final room is added | *In 7-4, a final room is added | ||
<!--T:4--> | |||
==English vs. Japanese== | ==English vs. Japanese== | ||
There are two main differences between the English and Japanese versions that are significant for speedrunning | There are two main differences between the English and Japanese versions that are significant for speedrunning | ||
<!--T:5--> | |||
# Soft reseting is around 0.5s faster on the Japanese version | # Soft reseting is around 0.5s faster on the Japanese version | ||
# The Japanese version has a bug where if you combine your discarded ability with 2 other enemies holding abilities, the mix roulette will always start 1 ability after your discarded ability. On English, your discarded ability is completely ignored. | # The Japanese version has a bug where if you combine your discarded ability with 2 other enemies holding abilities, the mix roulette will always start 1 ability after your discarded ability. On English, your discarded ability is completely ignored. | ||
<!--T:6--> | |||
There are no known differences between the US and EU versions of the game. | There are no known differences between the US and EU versions of the game. | ||
<!--T:7--> | |||
==Wii U VC== | ==Wii U VC== | ||
Wii U VC has a few differences compared to playing on Console. There is a gray filter to help protect players eyes from the flashing affects, as well the flashing effects of midbosses and bosses being mostly removed. This means each time you kill a boss, you save time on Wii U VC. That being said Wii U VC has slower load times, and also runs at a slower framerate. This means Wii U VC is <b>overall less than a second faster than console versions.</b> | Wii U VC has a few differences compared to playing on Console. There is a gray filter to help protect players eyes from the flashing affects, as well the flashing effects of midbosses and bosses being mostly removed. This means each time you kill a boss, you save time on Wii U VC. That being said Wii U VC has slower load times, and also runs at a slower framerate. This means Wii U VC is <b>overall less than a second faster than console versions.</b> | ||
<!--T:8--> | |||
==Framerates== | ==Framerates== | ||
[https://youtu.be/ZrpOopxZqec Knidl Framerate comparison by swordsmankirby] | [https://youtu.be/ZrpOopxZqec Knidl Framerate comparison by swordsmankirby] | ||
<!--T:9--> | |||
==Loading times== | ==Loading times== | ||
[https://youtu.be/QODQUbcWIRM KNIDL 60 door test Master] | [https://youtu.be/QODQUbcWIRM KNIDL 60 door test Master] | ||
</translate> | </translate> |
Revision as of 00:26, 14 June 2023
<languages/><translate>
Kirby's Adventure vs. Nightmare in Dream Land
Kirby Nightmare in Dream Land is a remake built entirely from the ground up. It has completely different physics, mechanics, graphics, and an entirely remade soundtrack. No glitches or tech carries over from Kirby's Adventure, and Nightmare in Dream Land has its own new tech.
Other Main Differences
- Some Invisibility candies are placed by Meta Knight in Adventure. All candies are already placed in Nightmare in Dream Land
- The Rolling Turtle midboss is replaced with Phan Phan
- When swallowing an enemy with an ability, the "demonstration" does not have a hitbox. Meaning Kirby can't kill enemies with it or burn ropes while underwater for example
Stage Differences
- In 1-2, the Ice Cream Island theme plays instead of the Airship theme
- In 1-4, The second room has additional platforms
- In 2-2, The area after Grand Wheelie is separated into its own room. The room extends into a vertical section and the final room from KA is not present
- In 2-4, the laser ball room is extended
- The rotating tower rooms in 3-2, 3-3, 3-5, and 3-6 have been removed. The tower rooms in 3-3 and 3-6 are replaced by fog rooms that gradually fade away over time
- In 3-2, a room is added after Bugzy
- In 3-6, the final room is extended
- In 4-4 and 4-5, the first rooms are completely different. The last room of 4-5 is also different
- In 5-3, the last set of spikes in the final room are much easier to pass in Knidl
- In 6-3, the end of the first room is changed
- In 7-3, the final room is changed
- In 7-4, a final room is added
English vs. Japanese
There are two main differences between the English and Japanese versions that are significant for speedrunning
- Soft reseting is around 0.5s faster on the Japanese version
- The Japanese version has a bug where if you combine your discarded ability with 2 other enemies holding abilities, the mix roulette will always start 1 ability after your discarded ability. On English, your discarded ability is completely ignored.
There are no known differences between the US and EU versions of the game.
Wii U VC
Wii U VC has a few differences compared to playing on Console. There is a gray filter to help protect players eyes from the flashing affects, as well the flashing effects of midbosses and bosses being mostly removed. This means each time you kill a boss, you save time on Wii U VC. That being said Wii U VC has slower load times, and also runs at a slower framerate. This means Wii U VC is overall less than a second faster than console versions.
Framerates
Knidl Framerate comparison by swordsmankirby
Loading times
KNIDL 60 door test Master </translate>