KSS:Battle Windows: Difference between revisions
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===Procedure===  | ===Procedure===  | ||
[[File:BattleWindowsRNGFlowchart.png|thumb|Flowchart depicting how Battle Windows uses RNG.]]  | [[File:BattleWindowsRNGFlowchart.png|thumb|Flowchart depicting how Battle Windows uses RNG.]]  | ||
1.) Determine if a power will appear on the right side:  | *1.) Determine if a power will appear on the right side:  | ||
*64 < RNG < 127: Power appears  | **64 < RNG < 127: Power appears  | ||
*Else: Does not appear (Skip steps 2 and 3)  | **Else: Does not appear (Skip steps 2 and 3)  | ||
2.) Determine which pool to choose from:  | *2.) Determine which pool to choose from:  | ||
*0 < RNG < 63: Pool 1 (Sprite number 90)  | **0 < RNG < 63: Pool 1 (Sprite number 90)  | ||
*64 < RNG < 127: Pool 2 (Sprite number 91)  | **64 < RNG < 127: Pool 2 (Sprite number 91)  | ||
*128 < RNG < 191: Pool 1 (Sprite number 90)  | **128 < RNG < 191: Pool 1 (Sprite number 90)  | ||
*192 < RNG < 255: Pool 2 (Sprite number 91)  | **192 < RNG < 255: Pool 2 (Sprite number 91)  | ||
3.) Choose a power from the pool previously determined:  | *3.) Choose a power from the pool previously determined:  | ||
4.) Determine if a power will appear on the left side:  | *4.) Determine if a power will appear on the left side:  | ||
*128 < RNG < 191: Power appears  | **128 < RNG < 191: Power appears  | ||
*Else: Does not appear (Skip steps 5 and 6)  | **Else: Does not appear (Skip steps 5 and 6)  | ||
5.) Same as step 2  | *5.) Same as step 2  | ||
6.) Same as step 3  | *6.) Same as step 3  | ||
Notes:  | Notes:  | ||
*If no abilities appear for 3 consecutive turns, abilities will appear from both sides on the next turn (steps 1 and 4 are skipped).    | *If no abilities appear for 3 consecutive turns, abilities will appear from both sides on the next turn (steps 1 and 4 are skipped).    | ||
*In the rare circumstance that abilities appear on both sides, and both sides contain the same ability, step 4 will be repeated again after step 6. This will continue to repeat until either both abilities are different, or only a right side ability appears.  | *In the rare circumstance that abilities appear on both sides, and both sides contain the same ability, step 4 will be repeated again after step 6. This will continue to repeat until either both abilities are different, or only a right side ability appears.  | ||
Revision as of 00:41, 17 June 2023
Random Number Generation
Turn Order
Attacks
Ability Appearance
When it is Kirby's turn to attack, abilities have a chance of appearing on each side of the screen. Several random numbers are used during this process. This calculation is different from power calculation in The Arena.
Procedure
- 1.) Determine if a power will appear on the right side:
- 64 < RNG < 127: Power appears
 - Else: Does not appear (Skip steps 2 and 3)
 
 
- 2.) Determine which pool to choose from:
- 0 < RNG < 63: Pool 1 (Sprite number 90)
 - 64 < RNG < 127: Pool 2 (Sprite number 91)
 - 128 < RNG < 191: Pool 1 (Sprite number 90)
 - 192 < RNG < 255: Pool 2 (Sprite number 91)
 
 
- 3.) Choose a power from the pool previously determined:
 
- 4.) Determine if a power will appear on the left side:
- 128 < RNG < 191: Power appears
 - Else: Does not appear (Skip steps 5 and 6)
 
 
- 5.) Same as step 2
 - 6.) Same as step 3
 
Notes:
- If no abilities appear for 3 consecutive turns, abilities will appear from both sides on the next turn (steps 1 and 4 are skipped).
 - In the rare circumstance that abilities appear on both sides, and both sides contain the same ability, step 4 will be repeated again after step 6. This will continue to repeat until either both abilities are different, or only a right side ability appears.
 
