KSS:Battle Windows: Difference between revisions
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===Procedure=== | ===Procedure=== | ||
[[File:BattleWindowsRNGFlowchart.png|thumb|Flowchart depicting how Battle Windows uses RNG.]] | [[File:BattleWindowsRNGFlowchart.png|thumb|Flowchart depicting how Battle Windows uses RNG.]] | ||
1.) Determine if a power will appear on the right side: | *1.) Determine if a power will appear on the right side: | ||
*64 < RNG < 127: Power appears | **64 < RNG < 127: Power appears | ||
*Else: Does not appear (Skip steps 2 and 3) | **Else: Does not appear (Skip steps 2 and 3) | ||
2.) Determine which pool to choose from: | *2.) Determine which pool to choose from: | ||
*0 < RNG < 63: Pool 1 (Sprite number 90) | **0 < RNG < 63: Pool 1 (Sprite number 90) | ||
*64 < RNG < 127: Pool 2 (Sprite number 91) | **64 < RNG < 127: Pool 2 (Sprite number 91) | ||
*128 < RNG < 191: Pool 1 (Sprite number 90) | **128 < RNG < 191: Pool 1 (Sprite number 90) | ||
*192 < RNG < 255: Pool 2 (Sprite number 91) | **192 < RNG < 255: Pool 2 (Sprite number 91) | ||
3.) Choose a power from the pool previously determined: | *3.) Choose a power from the pool previously determined: | ||
4.) Determine if a power will appear on the left side: | *4.) Determine if a power will appear on the left side: | ||
*128 < RNG < 191: Power appears | **128 < RNG < 191: Power appears | ||
*Else: Does not appear (Skip steps 5 and 6) | **Else: Does not appear (Skip steps 5 and 6) | ||
5.) Same as step 2 | *5.) Same as step 2 | ||
6.) Same as step 3 | *6.) Same as step 3 | ||
Notes: | Notes: | ||
*If no abilities appear for 3 consecutive turns, abilities will appear from both sides on the next turn (steps 1 and 4 are skipped). | *If no abilities appear for 3 consecutive turns, abilities will appear from both sides on the next turn (steps 1 and 4 are skipped). | ||
*In the rare circumstance that abilities appear on both sides, and both sides contain the same ability, step 4 will be repeated again after step 6. This will continue to repeat until either both abilities are different, or only a right side ability appears. | *In the rare circumstance that abilities appear on both sides, and both sides contain the same ability, step 4 will be repeated again after step 6. This will continue to repeat until either both abilities are different, or only a right side ability appears. |
Revision as of 00:41, 17 June 2023
Random Number Generation
Turn Order
Attacks
Ability Appearance
When it is Kirby's turn to attack, abilities have a chance of appearing on each side of the screen. Several random numbers are used during this process. This calculation is different from power calculation in The Arena.
Procedure
- 1.) Determine if a power will appear on the right side:
- 64 < RNG < 127: Power appears
- Else: Does not appear (Skip steps 2 and 3)
- 2.) Determine which pool to choose from:
- 0 < RNG < 63: Pool 1 (Sprite number 90)
- 64 < RNG < 127: Pool 2 (Sprite number 91)
- 128 < RNG < 191: Pool 1 (Sprite number 90)
- 192 < RNG < 255: Pool 2 (Sprite number 91)
- 3.) Choose a power from the pool previously determined:
- 4.) Determine if a power will appear on the left side:
- 128 < RNG < 191: Power appears
- Else: Does not appear (Skip steps 5 and 6)
- 5.) Same as step 2
- 6.) Same as step 3
Notes:
- If no abilities appear for 3 consecutive turns, abilities will appear from both sides on the next turn (steps 1 and 4 are skipped).
- In the rare circumstance that abilities appear on both sides, and both sides contain the same ability, step 4 will be repeated again after step 6. This will continue to repeat until either both abilities are different, or only a right side ability appears.