K64:100% Manip Route: Difference between revisions

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<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Obtain single fire from the [https://wikirby.com/wiki/Bobo Bobo] at the start of the level. After the [https://wikirby.com/wiki/N-Z N-Z]] miniboss, jump high enough to not disturb the first [https://wikirby.com/wiki/flutter Flutter]] while using single fire. Throw the ability star to advance RNG once when combining for fireworks, but avoid standing still and advancing RNG a second time. Run along the ground after collecting the final crystal shard in order to disturb the last [https://wikirby.com/wiki/flutter Flutter]] as soon as possible, then jump over the [https://wikirby.com/wiki/Poppy_Bros._Jr. Poppy Bros. Jr.] and do not slide into the loading zone. Avoid advancing RNG during or after the [https://wikirby.com/wiki/Waddle_Doo Waddle Doo] fight, putting the ability star into Kirby's mouth and spitting it out rather than throwing it to finish the fight.
Obtain single fire from the [https://wikirby.com/wiki/Bobo Bobo] at the start of the level. After the [https://wikirby.com/wiki/N-Z N-Z] miniboss, jump high enough to not disturb the first [https://wikirby.com/wiki/flutter Flutter] while using single fire. Throw the ability star to advance RNG once when combining for fireworks, but avoid standing still and advancing RNG a second time. Run along the ground after collecting the final crystal shard in order to disturb the last [https://wikirby.com/wiki/flutter Flutter] as soon as possible, then jump over the [https://wikirby.com/wiki/Poppy_Bros._Jr. Poppy Bros. Jr.] and do not slide into the loading zone. Avoid advancing RNG during or after the [https://wikirby.com/wiki/Waddle_Doo Waddle Doo] fight, putting the ability star into Kirby's mouth and spitting it out rather than throwing it to finish the fight.




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Run through the first two dandelions to destroy them and grab single fire as quickly as possible. If too slow, the next dandelion will advance RNG one extra time. Only drop near the ground when close to the [https://wikirby.com/wiki/sparky Sparky] at the end of the room and destroy it while it's in the air. the [https://wikirby.com/wiki/sparky Sparky] should be jumping straight up when destroyed; if it's jumping towards Kirby, RNG will be one value too far and the player must advance RNG one fewer time during the Adeleine fight. Climb the tree quickly, not advancing RNG and also killing the last [https://wikirby.com/wiki/sparky Sparky].
Run through the first two dandelions to destroy them and grab single fire as quickly as possible. If too slow, the next dandelion will advance RNG one extra time. Only drop near the ground when close to the [https://wikirby.com/wiki/sparky Sparky] at the end of the room and destroy it while it's in the air. the [https://wikirby.com/wiki/sparky Sparky] should be jumping straight up when destroyed; if it's jumping towards Kirby, RNG will be one value too far and the player must advance RNG one fewer time during the Adeleine fight. Climb the tree quickly, not advancing RNG and also killing the last [https://wikirby.com/wiki/sparky Sparky].


Advance RNG 12 times during the first phase of Adeleine (11 if RNG was one too far). It's recommended to duck 8 times before destroying the first enemy, then stand still once after each enemy. Immediately stand behind where [https://wikirby.com/wiki/Ice_Dragon Ice Dragon]] will spawn. Kirby should start an idle animation before [https://wikirby.com/wiki/Ice_Dragon Ice Dragon]] becomes vulnerable. Stand still after hitting [https://wikirby.com/wiki/Ice_Dragon Ice Dragon]] once to advance RNG, then hold left during the second hit so that Kirby doesn't stand still. Finish off [https://wikirby.com/wiki/Ice_Dragon Ice Dragon]] in midair. Advance RNG 4 times before [https://wikirby.com/wiki/Dark_Matter Dark Matter]] spawns, then advance RNG one more time after defeating it. Stand still to advance RNG one final time before grabbing the crystal shard.
Advance RNG 12 times during the first phase of Adeleine (11 if RNG was one too far). It's recommended to duck 8 times before destroying the first enemy, then stand still once after each enemy. Immediately stand behind where [https://wikirby.com/wiki/Ice_Dragon Ice Dragon] will spawn. Kirby should start an idle animation before [https://wikirby.com/wiki/Ice_Dragon Ice Dragon] becomes vulnerable. Stand still after hitting [https://wikirby.com/wiki/Ice_Dragon Ice Dragon] once to advance RNG, then hold left during the second hit so that Kirby doesn't stand still. Finish off [https://wikirby.com/wiki/Ice_Dragon Ice Dragon] in midair. Advance RNG 4 times before [https://wikirby.com/wiki/Dark_Matter Dark Matter] spawns, then advance RNG one more time after defeating it. Stand still to advance RNG one final time before grabbing the crystal shard.




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<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Jump over the first [https://wikirby.com/wiki/Sparky Sparky] and leave it alive, then throw away stone + spark while waiting for the first pillar to fall. The next [https://wikirby.com/wiki/Sparky Sparky] should do a big jump towards Kirby; slide off the pillar and puff to destroy it. Obtain single fire. In the last room before Dedede, use fire along the ground and eliminate both [https://wikirby.com/wiki/Sparky Sparkys] ASAP. Throw away single fire before the [https://wikirby.com/wiki/Propeller Propeller]] starts moving towards Kirby, then eat it to get ice and don't advance RNG any more.
Jump over the first [https://wikirby.com/wiki/Sparky Sparky] and leave it alive, then throw away stone + spark while waiting for the first pillar to fall. The next [https://wikirby.com/wiki/Sparky Sparky] should do a big jump towards Kirby; slide off the pillar and puff to destroy it. Obtain single fire. In the last room before Dedede, use fire along the ground and eliminate both [https://wikirby.com/wiki/Sparky Sparkys] ASAP. Throw away single fire before the [https://wikirby.com/wiki/Propeller Propeller] starts moving towards Kirby, then eat it to get ice and don't advance RNG any more.




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<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Reenter 2-2 and jump over the [https://wikirby.com/wiki/Sparky Sparky], leaving it alive. Spit ice at the Hack, don't throw it, then swallow the ability star, exit the level, and enter 2-3. Don't use curling stone when entering the level to make it easier to freeze the first 4 [https://wikirby.com/wiki/bonehead Boneheads]. Freeze the fifth [https://wikirby.com/wiki/bonehead Bonehead]] as well, but let the one after it live. If any mistakes are made during the rest of the room, the [https://wikirby.com/wiki/bo Bos] might advance RNG more than they're supposed to. After jumping off the star block and curling, continue that curl all the way down the skeleton's spine until the block that requires stone is broken. Briefly curl to defeat the Gabon, then start running and don't use curling stone until Kirby is part-way up the slope at the start of the skeleton's jaw. Continue that curl until back at the opening in the spine so that the [https://wikirby.com/wiki/bo Bos] are despawned. Leave the [https://wikirby.com/wiki/bonehead Bonehead]] that already activated once alive, but freeze the other one. Continue through the room quickly, not freezing any [https://wikirby.com/wiki/bo Bos]. RNG should not be advanced by Kirby for the rest of the level. Be sure to have at least 4 HP when exiting the level; if not, grab the Maxim tomato from the picnic.
Reenter 2-2 and jump over the [https://wikirby.com/wiki/Sparky Sparky], leaving it alive. Spit ice at the Hack, don't throw it, then swallow the ability star, exit the level, and enter 2-3. Don't use curling stone when entering the level to make it easier to freeze the first 4 [https://wikirby.com/wiki/bonehead Boneheads]. Freeze the fifth [https://wikirby.com/wiki/bonehead Bonehead] as well, but let the one after it live. If any mistakes are made during the rest of the room, the [https://wikirby.com/wiki/bo Bos] might advance RNG more than they're supposed to. After jumping off the star block and curling, continue that curl all the way down the skeleton's spine until the block that requires stone is broken. Briefly curl to defeat the Gabon, then start running and don't use curling stone until Kirby is part-way up the slope at the start of the skeleton's jaw. Continue that curl until back at the opening in the spine so that the [https://wikirby.com/wiki/bo Bos] are despawned. Leave the [https://wikirby.com/wiki/bonehead Bonehead] that already activated once alive, but freeze the other one. Continue through the room quickly, not freezing any [https://wikirby.com/wiki/bo Bos]. RNG should not be advanced by Kirby for the rest of the level. Be sure to have at least 4 HP when exiting the level; if not, grab the Maxim tomato from the picnic.




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<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Obtain single fire from the first [https://wikirby.com/wiki/Bobo Bobo,] When in the room with the [https://wikirby.com/wiki/Zebon Zebons,] float quickly up the left side of the room. Going too slowly will cause the [https://wikirby.com/wiki/Zebon Zebons] to advance RNG too much. In the next room, use fire once and then throw it away. Inhale the [https://wikirby.com/wiki/Pengy Pengy] and run through the room, making sure to activate each [https://wikirby.com/wiki/glom Glom]] and paying attention to how many times they blink. Spit out the [https://wikirby.com/wiki/Pengy Pengy] to combine it with the [https://wikirby.com/wiki/Poppy_Bros._Jr. Poppy Bros. Jr.] If the third [https://wikirby.com/wiki/glom Glom]] blinked a second time before attacking, advance RNG twice before getting to the miniboss. If the second [https://wikirby.com/wiki/glom Glom]] blinked a second time before attacking, advance RNG once. If the first [https://wikirby.com/wiki/glom Glom]] blinked a second time before attacking, don't advance RNG. Don't destroy any of the [https://wikirby.com/wiki/tick Ticks] before defeating the miniboss or RNG will advance too far. In the last room, slide off the second semisolid platform and jump over the [https://wikirby.com/wiki/Sparky Sparky,] running down the slope instead of jumping over it. Go quickly so that the [https://wikirby.com/wiki/Sparky Sparky] and [https://wikirby.com/wiki/Zebon Zebon]] don't advance RNG more than they're supposed to. Use the ability star to destroy the last [https://wikirby.com/wiki/zoos Zoos] by jumping into it. Grab the enemy info card from the picnic to advance RNG to the correct value for the next level.
Obtain single fire from the first [https://wikirby.com/wiki/Bobo Bobo,] When in the room with the [https://wikirby.com/wiki/Zebon Zebons,] float quickly up the left side of the room. Going too slowly will cause the [https://wikirby.com/wiki/Zebon Zebons] to advance RNG too much. In the next room, use fire once and then throw it away. Inhale the [https://wikirby.com/wiki/Pengy Pengy] and run through the room, making sure to activate each [https://wikirby.com/wiki/glom Glom]] and paying attention to how many times they blink. Spit out the [https://wikirby.com/wiki/Pengy Pengy] to combine it with the [https://wikirby.com/wiki/Poppy_Bros._Jr. Poppy Bros. Jr.] If the third [https://wikirby.com/wiki/glom Glom]] blinked a second time before attacking, advance RNG twice before getting to the miniboss. If the second [https://wikirby.com/wiki/glom Glom]] blinked a second time before attacking, advance RNG once. If the first [https://wikirby.com/wiki/glom Glom]] blinked a second time before attacking, don't advance RNG. Don't destroy any of the [https://wikirby.com/wiki/tick Ticks] before defeating the miniboss or RNG will advance too far. In the last room, slide off the second semisolid platform and jump over the [https://wikirby.com/wiki/Sparky Sparky,] running down the slope instead of jumping over it. Go quickly so that the [https://wikirby.com/wiki/Sparky Sparky] and [https://wikirby.com/wiki/Zebon Zebon] don't advance RNG more than they're supposed to. Use the ability star to destroy the last [https://wikirby.com/wiki/zoos Zoos] by jumping into it. Grab the enemy info card from the picnic to advance RNG to the correct value for the next level.




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<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Destroy every dandelion in the first room and run, don't slide, off the semisolid platform above the [https://wikirby.com/wiki/Sparky Sparky]. Inhale the [https://wikirby.com/wiki/cairn Cairn]] and carry it into the next room, then spit it at the [https://wikirby.com/wiki/Bobo Bobo] to get the volcano ability. Fire exactly 8 shots to destroy the block under the crystal shard and damage the large [https://wikirby.com/wiki/kany Kany] twice, then grab the crystal shard and throw the ability star at the miniboss to finish it off. In the Waddle Dee section, follow the pattern of jumping shown [https://www.youtube.com/watch?v=uGT3F6zpyhc here,] making sure that consecutive jumps happen as soon as the crate touches the river so that RNG doesn't have a chance to advance.  Get single fire in the last room and don't advance RNG any more.
Destroy every dandelion in the first room and run, don't slide, off the semisolid platform above the [https://wikirby.com/wiki/Sparky Sparky]. Inhale the [https://wikirby.com/wiki/cairn Cairn] and carry it into the next room, then spit it at the [https://wikirby.com/wiki/Bobo Bobo] to get the volcano ability. Fire exactly 8 shots to destroy the block under the crystal shard and damage the large [https://wikirby.com/wiki/kany Kany] twice, then grab the crystal shard and throw the ability star at the miniboss to finish it off. In the Waddle Dee section, follow the pattern of jumping shown [https://www.youtube.com/watch?v=uGT3F6zpyhc here,] making sure that consecutive jumps happen as soon as the crate touches the river so that RNG doesn't have a chance to advance.  Get single fire in the last room and don't advance RNG any more.




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The RNG value 7 after the target value will result in this picnic. If this picnic is created, the RNG value will be one too far; however, 3-3 can be played normally while still getting the same results.
The RNG value 7 after the target value will result in this picnic. If this picnic is created, the RNG value will be one too far; however, 3-3 can be played normally while still getting the same results.


[[File:3-2 Picnic (2).png|500px|Picnic that gives an RNG value one past expected]]
[[File:3-2 Picnic (2).png|500px|Picnic that gives an RNG value one past expected]


==3-3==
==3-3==
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<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Immediately float to the top of the level without moving left or right, then mash B and hold right during the transformation into Rick, only breaking out of the transformation at the bottom of the room, then throwing away the ability. For a faster but more difficult strategy, watch [https://www.youtube.com/watch?v=k5TubUqQeiU this video]. Inhale the [https://wikirby.com/wiki/Flopper Flopper]] and use it to swim near the top of the next room, then spit it out rather than throwing it away. Obtain bomb to use against the miniboss and Acro. In the last room, go quickly, but then at the end of the room wait for one extra boulder to break on the wall before exiting the level.
Immediately float to the top of the level without moving left or right, then mash B and hold right during the transformation into Rick, only breaking out of the transformation at the bottom of the room, then throwing away the ability. For a faster but more difficult strategy, watch [https://www.youtube.com/watch?v=k5TubUqQeiU this video]. Inhale the [https://wikirby.com/wiki/Flopper Flopper] and use it to swim near the top of the next room, then spit it out rather than throwing it away. Obtain bomb to use against the miniboss and Acro. In the last room, go quickly, but then at the end of the room wait for one extra boulder to break on the wall before exiting the level.




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<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Go back to 2-4 and throw bomb at the [https://wikirby.com/wiki/Skud Skud]] to get dynamite, swallow the ability star and exit the level, then enter 4-2. In the Waddle Dee section, jump constantly and never advance RNG. Destroy all 3 [https://wikirby.com/wiki/Sparky Sparkys] so that they don't continue to advance RNG either. In the final room, throw away the dynamite ability and stand still to advance RNG a total of 2 times while waiting for the moving pillars. Be sure not to grab the enemy info card from the picnic.
Go back to 2-4 and throw bomb at the [https://wikirby.com/wiki/Skud Skud] to get dynamite, swallow the ability star and exit the level, then enter 4-2. In the Waddle Dee section, jump constantly and never advance RNG. Destroy all 3 [https://wikirby.com/wiki/Sparky Sparkys] so that they don't continue to advance RNG either. In the final room, throw away the dynamite ability and stand still to advance RNG a total of 2 times while waiting for the moving pillars. Be sure not to grab the enemy info card from the picnic.




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<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Don't advance RNG when combing for drill or discarding it. Allow the [https://wikirby.com/wiki/bonehead Bonehead]] to live so that it can advance RNG two times total. Don't advance RNG while combining for curling stone or at any point during the level. Adeleine should select top hat as the sculpture that needs to be created.
Don't advance RNG when combing for drill or discarding it. Allow the [https://wikirby.com/wiki/bonehead Bonehead] to live so that it can advance RNG two times total. Don't advance RNG while combining for curling stone or at any point during the level. Adeleine should select top hat as the sculpture that needs to be created.




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In the second room, if the first [https://wikirby.com/wiki/Magoo Magoo] jumps well above Kirby's head, destroy the [https://wikirby.com/wiki/burnis Burnis] immediately after, then pay attention to the set of 3 [https://wikirby.com/wiki/Magoo Magoos]. If the third [https://wikirby.com/wiki/Magoo Magoo] jumps just above floor height, avoid freezing any more [https://wikirby.com/wiki/burnis Burnises] in the room. If the second [https://wikirby.com/wiki/Magoo Magoo] jumps just above floor height, destroy the final [https://wikirby.com/wiki/burnis Burnis] of the room. In the Dedede section, destroy the first 3 [https://wikirby.com/wiki/bo Bos] with a single attack, and also destroy the [https://wikirby.com/wiki/Magoo Magoo] directly before the crystal shard. Destroy the final [https://wikirby.com/wiki/bo Bo] as soon as possible.
In the second room, if the first [https://wikirby.com/wiki/Magoo Magoo] jumps well above Kirby's head, destroy the [https://wikirby.com/wiki/burnis Burnis] immediately after, then pay attention to the set of 3 [https://wikirby.com/wiki/Magoo Magoos]. If the third [https://wikirby.com/wiki/Magoo Magoo] jumps just above floor height, avoid freezing any more [https://wikirby.com/wiki/burnis Burnises] in the room. If the second [https://wikirby.com/wiki/Magoo Magoo] jumps just above floor height, destroy the final [https://wikirby.com/wiki/burnis Burnis] of the room. In the Dedede section, destroy the first 3 [https://wikirby.com/wiki/bo Bos] with a single attack, and also destroy the [https://wikirby.com/wiki/Magoo Magoo] directly before the crystal shard. Destroy the final [https://wikirby.com/wiki/bo Bo] as soon as possible.


In either scenario, the RNG value should be the same when exiting the Dedede section if done correctly. In the room after the Dedede section, use the curling stone to destroy any [https://wikirby.com/wiki/burnis Burnises] that can be reached without losing time, as well as destroying both [https://wikirby.com/wiki/Sparky Sparkys] as soon as possible. Be sure to activate every [https://wikirby.com/wiki/Magoo Magoo] than can be triggered while being at floor height or above. Go quickly enough that the final [https://wikirby.com/wiki/burnis Burnis] doesn't have time to drop a sixth shot. Grab the crystal shard, making sure to have at least 2 HP so that Kirby advances RNG when the lava wall activates in the next room. Once in the next room, throw away curling stone and spit the [https://wikirby.com/wiki/Bobo Bobo] to combine for double fire. After the lava wall appears, use double fire once and then run to the right, waiting to jump so that the first [https://wikirby.com/wiki/Magoo Magoo] is activated. Use double fire high enough to destroy the [https://wikirby.com/wiki/burnis Burnis], then make sure not to jump too high when using it the next time so that the [https://wikirby.com/wiki/bonehead Boneheads] aren't destroyed before they can advance RNG. Destroy the next [https://wikirby.com/wiki/burnis Burnis] in the room as well, then slide underneath the [https://wikirby.com/wiki/Magoo Magoo] immediately afterward and use double fire before hitting the magma. Use double fire underneath the final [https://wikirby.com/wiki/burnis Burnis], leaving it alive. In the final room, float all the way up to the Sandman and exhale on it to destroy it, then jump up, grab the crystal shard, and continue floating, staying near the left wall. Don't destroy the [https://wikirby.com/wiki/bonehead Bonehead]], then get rid of double fire by throwing it upwards, destroying the star blocks in the way. Grab cutter on the way out of the level. If Kirby has one HP, pick up some health from the picnic.
In either scenario, the RNG value should be the same when exiting the Dedede section if done correctly. In the room after the Dedede section, use the curling stone to destroy any [https://wikirby.com/wiki/burnis Burnises] that can be reached without losing time, as well as destroying both [https://wikirby.com/wiki/Sparky Sparkys] as soon as possible. Be sure to activate every [https://wikirby.com/wiki/Magoo Magoo] than can be triggered while being at floor height or above. Go quickly enough that the final [https://wikirby.com/wiki/burnis Burnis] doesn't have time to drop a sixth shot. Grab the crystal shard, making sure to have at least 2 HP so that Kirby advances RNG when the lava wall activates in the next room. Once in the next room, throw away curling stone and spit the [https://wikirby.com/wiki/Bobo Bobo] to combine for double fire. After the lava wall appears, use double fire once and then run to the right, waiting to jump so that the first [https://wikirby.com/wiki/Magoo Magoo] is activated. Use double fire high enough to destroy the [https://wikirby.com/wiki/burnis Burnis], then make sure not to jump too high when using it the next time so that the [https://wikirby.com/wiki/bonehead Boneheads] aren't destroyed before they can advance RNG. Destroy the next [https://wikirby.com/wiki/burnis Burnis] in the room as well, then slide underneath the [https://wikirby.com/wiki/Magoo Magoo] immediately afterward and use double fire before hitting the magma. Use double fire underneath the final [https://wikirby.com/wiki/burnis Burnis], leaving it alive. In the final room, float all the way up to the Sandman and exhale on it to destroy it, then jump up, grab the crystal shard, and continue floating, staying near the left wall. Don't destroy the [https://wikirby.com/wiki/bonehead Bonehead], then get rid of double fire by throwing it upwards, destroying the star blocks in the way. Grab cutter on the way out of the level. If Kirby has one HP, pick up some health from the picnic.




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<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Get single fire and destroy the first and third [https://wikirby.com/wiki/frigis Frigis] directly after, as well as the next one that's also moving to the left. Don't touch any other [https://wikirby.com/wiki/frigis Frigises]. Constantly jump in the Waddle Dee section except for 2 instances: Destroy the [https://wikirby.com/wiki/Sparky Sparky] and stay on the ground long enough to advance RNG once. Advance RNG again while grabbing the crystal shard. Be sure to take out the miniboss as quickly as possible or too many [https://wikirby.com/wiki/frigis Frigises] will spawn and advance RNG more than they're supposed to. Be sure that every [https://wikirby.com/wiki/Propeller Propeller]] is activated and chases after Kirby. In the final room, destroy the first [https://wikirby.com/wiki/frigis Frigis] after it drops 2 attacks, then leave the rest alive all the way to the end of the level.
Get single fire and destroy the first and third [https://wikirby.com/wiki/frigis Frigis] directly after, as well as the next one that's also moving to the left. Don't touch any other [https://wikirby.com/wiki/frigis Frigises]. Constantly jump in the Waddle Dee section except for 2 instances: Destroy the [https://wikirby.com/wiki/Sparky Sparky] and stay on the ground long enough to advance RNG once. Advance RNG again while grabbing the crystal shard. Be sure to take out the miniboss as quickly as possible or too many [https://wikirby.com/wiki/frigis Frigises] will spawn and advance RNG more than they're supposed to. Be sure that every [https://wikirby.com/wiki/Propeller Propeller] is activated and chases after Kirby. In the final room, destroy the first [https://wikirby.com/wiki/frigis Frigis] after it drops 2 attacks, then leave the rest alive all the way to the end of the level.




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The RNG value directly after the target value will result in this picnic. If this picnic is created, fire must be spat out instead of thrown when obtaining needle in 5-2.
The RNG value directly after the target value will result in this picnic. If this picnic is created, fire must be spat out instead of thrown when obtaining needle in 5-2.


[[File:5-1 Picnic (1).png|500px|Picnic that gives an RNG value one past expected]]
[[File:5-1 Picnic (1).png|500px|Picnic that gives an RNG value one past expected]


==5-2==
==5-2==
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<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Do 5 grounded fires and then hold forward to walk off the edge into the [https://wikirby.com/wiki/Zebon Zebon]]. Be sure to not make any mistakes in the room with multiple [https://wikirby.com/wiki/Zebon Zebons]. Throw fire away when obtaining needle. Put needle into Kirby's mouth before spawning the [https://wikirby.com/wiki/Sparky Sparky], then spit it at the [https://wikirby.com/wiki/Sparky Sparky] right after it hits the ground and starts to attack, but before the attack is anywhere near finished. After entering the miniboss room, walk, don't run to the center and hit the miniboss twice for 4 damage total. Move to the left and attack one more time to finish it off, then grab the crystal shard and exit the level.
Do 5 grounded fires and then hold forward to walk off the edge into the [https://wikirby.com/wiki/Zebon Zebon.] Be sure to not make any mistakes in the room with multiple [https://wikirby.com/wiki/Zebon Zebons.] Throw fire away when obtaining needle. Put needle into Kirby's mouth before spawning the [https://wikirby.com/wiki/Sparky Sparky], then spit it at the [https://wikirby.com/wiki/Sparky Sparky] right after it hits the ground and starts to attack, but before the attack is anywhere near finished. After entering the miniboss room, walk, don't run to the center and hit the miniboss twice for 4 damage total. Move to the left and attack one more time to finish it off, then grab the crystal shard and exit the level.




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==Miracle Matter==
==Miracle Matter==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this boss, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 12 times, then 'Play Another Game.' Select 100-Yard Hop again and choose a character, and the COMs should be King Dedede, Kirby, Kirby, in that order. If not, reset and start from the beginning. Choose a file with [https://wikirby.com/wiki/Miracle_Matter Miracle Matter]] unlocked, go to 1-1 and get cutter. Enter 6-1 and combine cutter with spark, making sure to spit out cutter to combine it rather than throwing it. Swallow the ability star and exit the level. At this point the RNG value will be correct and [https://wikirby.com/wiki/Miracle_Matter Miracle Matter]] can be practiced.
To practice the manip starting at this boss, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 12 times, then 'Play Another Game.' Select 100-Yard Hop again and choose a character, and the COMs should be King Dedede, Kirby, Kirby, in that order. If not, reset and start from the beginning. Choose a file with [https://wikirby.com/wiki/Miracle_Matter Miracle Matter] unlocked, go to 1-1 and get cutter. Enter 6-1 and combine cutter with spark, making sure to spit out cutter to combine it rather than throwing it. Swallow the ability star and exit the level. At this point the RNG value will be correct and [https://wikirby.com/wiki/Miracle_Matter Miracle Matter] can be practiced.