KDL:Tech: Difference between revisions

(→‎TAS Spit: finishing the rest of strats page i guess (not sure shall inhale cancelling put in here or in rng manip page))
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Inhale Cancelling
=Inhale Cancelling=


during the inhale, press up instead of letting go of B is an alternative way to end it and it seems to be faster minimally. This trick doesn't save time on its own  but it's an useful trick for RNG manipulation runs due to the length of inhaling is able to advance rng values and the precision required to  change the boss pattern to runners favor , in  short amount of idle time.
during the inhale, press up instead of letting go of B is an alternative way to end it and it seems to be faster minimally. This trick doesn't save time on its own  but it's an useful trick for RNG manipulation runs due to the length of inhaling is able to advance rng values and the precision required to  change the boss pattern to runners favor , in  short amount of idle time.




Lag Reduction & Damage Boosting  
=Lag Reduction & Damage Boosting=


Like many older games, when there's too much sprites appear in the same screen, it would create a significant lag.The runners would try to clean enough numbers of enemies to keep the game run smoothly, sometimes even by damage boosting. As Usually, it is equally fast compared to walking. . It saves notably more time, however, if there is a door or a warpstar at the end of the boost.
Like many older games, when there's too much sprites appear in the same screen, it would create a significant lag.The runners would try to clean enough numbers of enemies to keep the game run smoothly, sometimes even by damage boosting. As Usually, it is equally fast compared to walking. . It saves notably more time, however, if there is a door or a warpstar at the end of the boost.