KNiDL:バージョン差: Difference between revisions
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(Created page with "===大きな変更点=== *FC版ではメタナイトが持ってくる無敵キャンディがあるが、GBA版では全て初めから配置されている。 *中ボスのローリングタートルがファンファンに変更されている。 *コピー能力入手時の演出に、ヒットボックスが設定されていない。そのため、敵を倒したり水中で導火線に火を付けたりできない。") Tag: translate-translation-pages |
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Revision as of 22:38, 5 July 2023
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FC版『夢の泉の物語』とGBA版『夢の泉デラックス』の違い
GBA版は完全に作り直されており、完全に違う物理法則、グラフィック、サウンドトラックとなっている。 FC版のバグやテクニックは残っておらず、GBA版には特有のテクニックがある。
大きな変更点
- FC版ではメタナイトが持ってくる無敵キャンディがあるが、GBA版では全て初めから配置されている。
- 中ボスのローリングタートルがファンファンに変更されている。
- コピー能力入手時の演出に、ヒットボックスが設定されていない。そのため、敵を倒したり水中で導火線に火を付けたりできない。
Stage Differences
- In 1-2, the Ice Cream Island theme plays instead of the Airship theme
- In 1-4, The second room has additional platforms
- In 2-2, The area after Grand Wheelie is separated into its own room. The room extends into a vertical section and the final room from KA is not present
- In 2-4, the laser ball room is extended
- The rotating tower rooms in 3-2, 3-3, 3-5, and 3-6 have been removed. The tower rooms in 3-3 and 3-6 are replaced by fog rooms that gradually fade away over time
- In 3-2, a room is added after Bugzy
- In 3-6, the final room is extended
- In 4-4 and 4-5, the first rooms are completely different. The last room of 4-5 is also different
- In 5-3, the last set of spikes in the final room are much easier to pass in Knidl
- In 6-3, the end of the first room is changed
- In 7-3, the final room is changed
- In 7-4, a final room is added
English vs. Japanese
There are two main differences between the English and Japanese versions that are significant for speedrunning
- Soft reseting is around 0.5s faster on the Japanese version
- The Japanese version has a bug where if you combine your discarded ability with 2 other enemies holding abilities, the mix roulette will always start 1 ability after your discarded ability. On English, your discarded ability is completely ignored.
There are no known differences between the US and EU versions of the game.
Wii U VC
Wii U VC has a few differences compared to playing on Console. There is a gray filter to help protect players eyes from the flashing affects, as well the flashing effects of midbosses and bosses being mostly removed. This means each time you kill a boss, you save time on Wii U VC. That being said Wii U VC has slower load times, and also runs at a slower framerate. This means Wii U VC is overall less than a second faster than console versions.