Mix: Difference between revisions
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(Created page with "'''Mix''' is the term used to describe the state in which Kirby initiates a roulette to obtain a random Copy Ability. This state can be achieved in most games by inhaling two or more enemies at once. 600px '''Lawful Good''': Kirby and the Forgotten Land *mixes have the same start point but only abilities you’ve inhaled before appear on the roulette '''Lawful Neutral''': Kirby & the Amazing Mirror *fairly balanced but you can’t aut...") |
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Revision as of 03:47, 7 July 2023
Mix is the term used to describe the state in which Kirby initiates a roulette to obtain a random Copy Ability. This state can be achieved in most games by inhaling two or more enemies at once.
Lawful Good: Kirby and the Forgotten Land
- mixes have the same start point but only abilities you’ve inhaled before appear on the roulette
Lawful Neutral: Kirby & the Amazing Mirror
- fairly balanced but you can’t auto-mix like in NiDL
Lawful Evil: Kirby Star Allies
- same roulette order but random starting point, and you Wing Mix in nearly every category
Neutral Good: Kirby Super Star/Ultra
- same mix roulette and starting point, roulette also lasts fairly long
True Neutral: Kirby's Adventure/Nightmare in Dream Land
- same mix roulette and starting point, subjectively the most balanced mixes
Neutral Evil: Kirby Triple Deluxe/Planet Robobot
- same mix roulette but random starting point, mixes are uncommon in these games though
Chaotic Good: Squeak Squad
- 2 different types of mixes in this game and Candy Mixing is absolutely broken
Chaotic Neutral: Kirby 64
- no actual “mixing” but you mix different abilities together into combo abilities
Chaotic Evil: Kirby's Return to Dream Land
- random starting point, random roulette, and you need 3 enemies instead of just 2 to mix