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{{DISPLAYTITLE:Meta Knightmare in Dream Land}}
==Summary==
==Summary==
Meta Knightmare is a new game mode in [[Knidl:Main_Page|Kirby: Nightmare in Dream Land]]. It is the first game in the Meta Knightmare series and the first Non-Kirby gamemode with an in-game-timer.
Meta Knightmare is a new game mode in [[Knidl:Main_Page|Kirby: Nightmare in Dream Land]]. It is the first game in the Meta Knightmare series and the first Non-Kirby gamemode with an in-game-timer.


==Version Differences==
==Version Differences==
 
Like Kirby mode, Wii U VC saves time whenever killing a midboss or boss because boss flashes are removed. In Meta Knightmare, this also saves in game time. Since framerate has no affect on in-game-time, this means <b>Wii U VC can be up to a few seconds faster</b> in Meta Knightmare.


==Rules==
==Rules==


===Any% vs. 100%===
===Any% vs. 100%===
 
Meta Knightmare is just beating the game as quickly as possible. MK 100% is beating the game while hitting all of the switches throughout the stages. Since the switches are not tracks by the end of the run, video proof is required for MK 100% runs.


==Movement & Tech==
==Movement & Tech==
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===Ground Movement===
===Ground Movement===
The fastest way to move in Meta Knightmare is by staying on the ground as much as possible.
The fastest way to move in Meta Knightmare is by staying on the ground as much as possible.
===Sliding off ledges===
Sliding off edges like Kirby mode can be used to get off edges more quickly. Unlike Kirby mode, this tech is slower as long as Meta Knight is already in a dash. Sliding off a ledge is slower than dashing speed and Meta Knight will not keep his dash once touching the ground.


===Jump-Slash===
===Jump-Slash===
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https://cdn.discordapp.com/attachments/1106766444508749845/1107010073907167232/sj_height.gif
https://cdn.discordapp.com/attachments/1106766444508749845/1107010073907167232/sj_height.gif
One thing to note when jump slashing is that it becomes more difficult to turn around while in this state, making jump slashing a fairly committal technique.


====Jump Doubleslash====
====Jump Doubleslash====
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https://cdn.discordapp.com/attachments/1106766444508749845/1107013218297188382/dsj_comparison.gif
https://cdn.discordapp.com/attachments/1106766444508749845/1107013218297188382/dsj_comparison.gif
====Slash Momentum====
An important thing to note with jump slashing is that it becomes impossible to turn around while slashing as shown by the gif below. Because of this, Jump Slashing is a very committal technique.
https://cdn.discordapp.com/attachments/1106766444508749845/1126722835247792157/swing_momentum.gif


===About Jumpsquat===
===About Jumpsquat===
In Meta Knightmare, there are actually a few frames of jumpsquat after pressing the jump button [TODO: find framedata]. If you press B during jumpsquat, your jump input will be completely overwritten and Meta Knight will dash attack instead. This can be easily accomplished by sliding your finger from A to B to jumpslash. It is important to be mindful about jumpsquat.
In Meta Knightmare, there are actually '''4''' frames of jumpsquat after pressing the jump butto. If you press B during these 4 frames of jumpsquat, your jump input will be completely overwritten and Meta Knight will dash attack instead. This can be easily accomplished by sliding your finger from A to B to jumpslash, so it is important to be mindful about that.


https://cdn.discordapp.com/attachments/1106766444508749845/1107031863672971284/jumpsquat.gif
https://cdn.discordapp.com/attachments/1106766444508749845/1107031863672971284/jumpsquat.gif