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{{DISPLAYTITLE:Meta Knightmare in Dream Land}} | |||
==Summary== | ==Summary== | ||
Meta Knightmare is a new game mode in [[Knidl:Main_Page|Kirby: Nightmare in Dream Land]]. It is the first game in the Meta Knightmare series and the first Non-Kirby gamemode with an in-game-timer. | Meta Knightmare is a new game mode in [[Knidl:Main_Page|Kirby: Nightmare in Dream Land]]. It is the first game in the Meta Knightmare series and the first Non-Kirby gamemode with an in-game-timer. | ||
==Version Differences== | ==Version Differences== | ||
Like Kirby mode, Wii U VC saves time whenever killing a midboss or boss because boss flashes are removed. In Meta Knightmare, this also saves in game time. Since framerate has no affect on in-game-time, this means <b>Wii U VC can be up to a few seconds faster</b> in Meta Knightmare. | |||
==Rules== | ==Rules== | ||
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===Ground Movement=== | ===Ground Movement=== | ||
The fastest way to move in Meta Knightmare is by staying on the ground as much as possible. | The fastest way to move in Meta Knightmare is by staying on the ground as much as possible. | ||
===Sliding off ledges=== | |||
Sliding off edges like Kirby mode can be used to get off edges more quickly. Unlike Kirby mode, this tech is slower as long as Meta Knight is already in a dash. Sliding off a ledge is slower than dashing speed and Meta Knight will not keep his dash once touching the ground. | |||
===Jump-Slash=== | ===Jump-Slash=== | ||
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https://cdn.discordapp.com/attachments/1106766444508749845/1107010073907167232/sj_height.gif | https://cdn.discordapp.com/attachments/1106766444508749845/1107010073907167232/sj_height.gif | ||
====Jump Doubleslash==== | ====Jump Doubleslash==== | ||
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https://cdn.discordapp.com/attachments/1106766444508749845/1107013218297188382/dsj_comparison.gif | https://cdn.discordapp.com/attachments/1106766444508749845/1107013218297188382/dsj_comparison.gif | ||
====Slash Momentum==== | |||
An important thing to note with jump slashing is that it becomes impossible to turn around while slashing as shown by the gif below. Because of this, Jump Slashing is a very committal technique. | |||
https://cdn.discordapp.com/attachments/1106766444508749845/1126722835247792157/swing_momentum.gif | |||
===About Jumpsquat=== | ===About Jumpsquat=== | ||
In Meta Knightmare, there are actually | In Meta Knightmare, there are actually '''4''' frames of jumpsquat after pressing the jump butto. If you press B during these 4 frames of jumpsquat, your jump input will be completely overwritten and Meta Knight will dash attack instead. This can be easily accomplished by sliding your finger from A to B to jumpslash, so it is important to be mindful about that. | ||
https://cdn.discordapp.com/attachments/1106766444508749845/1107031863672971284/jumpsquat.gif | https://cdn.discordapp.com/attachments/1106766444508749845/1107031863672971284/jumpsquat.gif |