KDL:Tech: Difference between revisions

1,383 bytes added ,  1 year ago
no edit summary
No edit summary
Line 12: Line 12:
=Inhale Cancelling=
=Inhale Cancelling=
While inhaling, pressing up instead of letting go of B ends the inhale sooner. This doesn't save time but is a useful trick for RNG manipulation as it advances RNG a few times in a short amount of time.
While inhaling, pressing up instead of letting go of B ends the inhale sooner. This doesn't save time but is a useful trick for RNG manipulation as it advances RNG a few times in a short amount of time.
=Crouch Cancelling=
When hitting the ground from normal jump height or lower, holding down will cause Kirby to immediately crouch and cancel the normal landing animation. Doing this will prevent the creation of a star sprite upon landing, which can help to reduce lag and can also be useful for RNG manipulation. Additionally, cancelling the landing animation can allow Kirby to perform actions sooner than he otherwise would, such as being able to instantly jump after hitting the ground.


=Lag Reduction & Damage Boosting=  
=Lag Reduction & Damage Boosting=  
Like many older games, when too many sprites appear on the same screen, they can create significant lag. Runners try to eliminate certain enemies to keep the game running smoothly, sometimes even by damage boosting. Usually damage boosting is the same speed as walking. It saves notably more time, however, if there is a door or a warpstar at the end of the boost.
Like many older games, when too many sprites appear on the same screen, they can create significant lag. Runners try to eliminate certain enemies to keep the game running smoothly, sometimes even by damage boosting. Usually damage boosting is the same speed as walking. It saves notably more time, however, if there is a door or a warpstar at the end of the boost.
=Animation Locking=
Changing direction before an animation is completely finished will cause the animation to restart from the beginning. This can be an issue because Kirby can't perform certain actions, such as exhaling a projectile, when stuck in an animation. If turning around is necessary after, for instance, inhaling an enemy (without priming a TAS spit), it's best to do so either after the animation is fully complete, or immediately after the inhale so that the animation resets immediately and not after some time has passed. Be aware that the inhale animation lasts about 12 frames than it visually appears to, so changing direction immediately after the animation appears to end will still restart it.
https://media.discordapp.net/attachments/1106766444508749845/1129213011039625347/KDL_Animation_Locking.gif
This GIF shows Kirby being unable to exhale until he stops turning.


=Gordo Skips=
=Gordo Skips=