KDL:Tech: Difference between revisions

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=Crouch Cancelling=
=Crouch Cancelling=
When hitting the ground from normal jump height or lower, holding down will cause Kirby to immediately crouch and cancel the normal landing animation. Doing this will prevent the creation of a star sprite upon landing, which can help to reduce lag and can also be useful for RNG manipulation. Additionally, cancelling the landing animation can allow Kirby to perform actions sooner than he otherwise would, such as being able to instantly jump after hitting the ground. The down button should be released as close as possible to the moment Kirby hits the ground so that he can continue moving immediately.
When hitting the ground from the height of a full jump or lower, holding down will cause Kirby to immediately crouch and cancel the normal landing animation. Doing this will prevent the creation of a star sprite upon landing, which can help to reduce lag and can also be useful for RNG manipulation. Additionally, cancelling the landing animation can allow Kirby to perform actions sooner than he otherwise would, such as being able to instantly jump after hitting the ground. The down button should be released as close as possible to the moment Kirby hits the ground so that he can continue moving immediately.


=Lag Reduction & Damage Boosting=  
=Lag Reduction & Damage Boosting=