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=TAS Spit= | =TAS Spit= | ||
Initially having been used in TAS runs in the mid-2000s, it was found to be RTA-viable around 2018. This glitch will enable Kirby to instantly exhale the next object he inhales. A TAS spit can be primed by swallowing an object, pressing right or left and down quickly after exhaling an object, or entering a door while floating. After the TAS spit is primed, Kirby can instantly exhale | Initially having been used in TAS runs in the mid-2000s, it was found to be RTA-viable around 2018. This glitch will enable Kirby to instantly exhale the next object he inhales. A TAS spit can be primed by swallowing an object, pressing right or left and down quickly after exhaling an object, or entering a door while floating. After the TAS spit is primed, Kirby can instantly exhale an object as long as he gets close before inhaling it, and will even exhale the first enemy automatically if there are multiple enemies within his inhale range. TAS spits are helpful to save small amounts of time in some boss fights and can save notably more time by enabling double hits on [https://wikirby.com/wiki/King_Dedede King Dedede.] TAS spits also enable doing double hits in the [https://wikirby.com/wiki/Kracko Kracko] fight in Extra Mode (the TAS is even able to do a triple hit by hitting all 3 bombs in 1 cycle and can also do a double hit on [https://wikirby.com/wiki/Kracko_Jr. Kracko Jr.]) | ||
==Dedede Double Hits== | ==Dedede Double Hits== | ||
After priming a [[#TAS Spit|TAS spit,]] when [https://wikirby.com/wiki/King_Dedede Dedede] does his jump attack, Kirby can stand to one side of where he will land and jump, then start moving towards [https://wikirby.com/wiki/King_Dedede Dedede] and inhaling around the time the stars appear. This will cause one star to instantly shoot out and hit [https://wikirby.com/wiki/King_Dedede Dedede] while Kirby stores the other one and can use it to do damage as well, and can even prime another [[#TAS Spit|TAS spit]] when exhaling that star. It's even possible to do [https://wikirby.com/wiki/King_Dedede Dedede] double hits damageless if Kirby is positioned precisely enough. Right or left must still be tapped in order to do the [[#TAS Spit|TAS spit,]] but | After priming a [[#TAS Spit|TAS spit,]] when [https://wikirby.com/wiki/King_Dedede Dedede] does his jump attack, Kirby can stand to one side of where he will land and jump, then start moving towards [https://wikirby.com/wiki/King_Dedede Dedede] and inhaling around the time the stars appear. This will cause one star to instantly shoot out and hit [https://wikirby.com/wiki/King_Dedede Dedede] while Kirby stores the other one and can use it to do damage as well, and can even prime another [[#TAS Spit|TAS spit]] when exhaling that star. It's even possible to do [https://wikirby.com/wiki/King_Dedede Dedede] double hits damageless if Kirby is positioned precisely enough. Right or left must still be tapped in order to do the [[#TAS Spit|TAS spit,]] but must be let go of immediately for Kirby to not collide with [https://wikirby.com/wiki/King_Dedede Dedede.] For a video explanation of double hits, watch Speedman's guide [https://www.speedrun.com/kdl/guide/zf6nn here.] | ||
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=Crouch Cancelling= | =Crouch Cancelling= | ||
When hitting the ground from | When hitting the ground from the height of a full jump or lower, holding down will cause Kirby to immediately crouch and cancel the normal landing animation. Doing this will prevent the creation of a star sprite upon landing, which can help to reduce lag and can also be useful for RNG manipulation. Additionally, cancelling the landing animation can allow Kirby to perform actions sooner than he otherwise would, such as being able to instantly jump after hitting the ground. The down button should be released as close as possible to the moment Kirby hits the ground so that he can continue moving immediately. | ||
=Lag Reduction & Damage Boosting= | =Lag Reduction & Damage Boosting= |