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| ==Summary== | | {{TranslationBox/en|page=KNiDL:Main_Page/ja}} |
| Kirby: Nightmare in Dream Land is a remake of the NES title [[KA:Main_Page|Kirby's Adventure]]. It was released on the Nintendo GBA in 2002, and on Wii U Virtual Console in 2014. | | {{DISPLAYTITLE:Kirby: Nightmare in Dream Land}} |
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| ==Version Differences== | | <div style="width:100%;text-align:center;font-size:85%;line-height:350%">Currently there are '''[https://kirbyspeedrun.com/wiki/Special:AllPages?from=&to=&namespace=3024&hideredirects=1 {{PAGESINNAMESPACE:3024}}]''' articles for Kirby: Nightmare in Dream Land.</div> |
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| ===Kirby's Adventure vs. Nightmare in Dream Land=== | | =Basic Game Information= |
| | | Kirby: Nightmare in Dream Land is a remake of the NES title [[KA:Main_Page|Kirby's Adventure]]. It was released on the Nintendo GBA in 2002, and on Wii U Virtual Console in 2014. |
| ===English vs. Japanese===
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| There are two main differences between the English and Japanese versions that are significant for speedrunning
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| # Soft reseting is around 0.5s faster on the Japanese version
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| # The Japanese version has a bug where if you combine your discarded ability with 2 other enemies holding abilities, the mix roulette will always start 1 ability after your discarded ability. On English, your discarded ability is completely ignored.
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| There are no known differences between the US and EU versions of the game.
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| ===Wii U VC===
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| Wii U VC has a few differences compared to playing on Console. There is a gray filter to help protect players eyes from the flashing affects, as well the flashing effects of midbosses and bosses being mostly removed. This means each time you kill a boss, you save time on Wii U VC. That being said Wii U VC has slower load times, and also runs at a slower framerate. This means Wii U VC is <b>overall less than a second faster than console versions.</b>
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| ===Framerates===
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| ===60 Door Comparison between all notable versions===
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| [https://youtu.be/QODQUbcWIRM KNIDL 60 door test Master] | |
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| ==Rules & Categories==
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| ===Emulator Rules===
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| The only allowed emulators are mGBA and BizHawk with mGBA core. Runs using these must also use the BIOS file, and show the GBA startup screen via a hard reset before or after the run.
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| ===Any%===
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| Beat the game as fast as possible
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| '''Timing'''
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| * Time starts selection of '''one player'''
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| * Time ends on the final hit on Nightmare.
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| Use of an official release is required for runs below 39:00.
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| Video proof is required for runs under 50:00.
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| ===100%===
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| Beat the game as fast as possible while hitting all of the switches
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| '''Timing'''
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| * Time starts selection of '''one player'''
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| * Time ends on the final hit on Nightmare
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| * The 100% screen must be shown after the Nightmare fight
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| Use of an official release is required for runs below 43:00.
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| Video proof is required for runs under 55:00.
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| ===Meta Knightmare===
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| Uses in-game timer.
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| Picture proof of final time is required. Video proof is required for runs under 35:00.
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| ===Misc.===
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| ====No Copy Abilities====
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| Beat the game as fast as possible without using any non-required abilities
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| '''Timing'''
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| * Time starts selection of '''one player'''
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| * Time ends on the final hit on Nightmare
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| No copy abilities may be obtained at any point (including by accident), except Sword during the Meta Knight fight and the Star Rod. The Sword ability must be removed before entering 7-1. Other items such as invincibility candies, 1-ups, and health refills are allowed.
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| Video proof is required for all runs.
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| ====200%====
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| Beat the game as fast as possible while hitting all of the switches in both Normal Mode and Extra Mode.
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| '''Timing'''
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| * Time starts selection of '''one player'''
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| * Time ends on the final hit on Nightmare
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| Video proof is required for all runs.
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| ====Boss Endurance====
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| Uses in-game timer.
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| Picture proof of final time is required. Video proof is required for WR.
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| ====MK 100%====
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| Uses in-game timer. All switches must be pressed.
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| Video proof is required for all runs.
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| ==Movement & Tech==
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| ===Sliding===
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| ===Eaten Inputs===
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| ==Ability Tech==
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| ===Wheel===
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| The most used ability in Knidl. Fastest in horizontal mobility.
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| ====Wheel Cancel====
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| https://cdn.discordapp.com/attachments/1112474167669964851/1112474204827299881/wheel_cancel.gif
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| ====Wheel Cancel Turnaround(?)====
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| ====Reverse Bonk====
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| You always bonk away from the direction you are facing. By turning before bonking off a wall, you will bounce forward allowing you to reach locations otherwise impossible to reach without floating.
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| https://cdn.discordapp.com/attachments/1106766444508749845/1110305450366337144/reversebonk.gif
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| ===Hi-Jump===
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| Best vertical mobility and high damage output.
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| ====Hi-Jump Cancel====
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| To use Hi-Jump, press B. If you want to cancel your Hi-Jump you can press B again to immediately start falling. You won't be able to use Hi-Jump again until you touch the ground again.
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| https://cdn.discordapp.com/attachments/1112474167669964851/1112485828061560862/hj_cancels.gif
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| Also shown in this gif, you can do a short hop before using hi-jump by sliding your fingers from A to B. This grants you a bit more extra height before you begin to slow down.
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| ====Hi-Jump Hitbox====
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| Hi-Jump has a both a strong and weak hitbox. HiJump's strength depends on how close you are to the target.
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| https://cdn.discordapp.com/attachments/1106766444508749845/1110303027912511538/hj.gif
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| * This gif uses Autofire in Bizhawk
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| ===Ball===
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| ===Burning===
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| ===UFO===
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| ==Mixing==
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| [[File:KnidlMix.png]]
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| ==Goal Game Info==
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| Knidl's goal game is simple: Press A or B the moment Kirby touches the cloud. Optimally you want to jump on the earliest possible frame, but you have 3 frames to get a standing 7 which is still good. The 4th frame will be a climbing 6, which is a long animation. Since you can use both A or B for the goal game, a common strategy is to slide your finger across A and B. This way you essentially have two chances on hitting the earliest possible frame.
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| Below is a table with information on how much time you lose depending on how late you jump off the cloud.
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| {| class="wikitable"
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| !Frame
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| !Cloud
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| !Frames lost
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| |-
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| |1st
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| |7 (Fast)
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| |0
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| |-
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| |2nd
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| |7 (Mid)
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| |11
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| |-
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| |3rd
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| |7 (Slow)
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| |22
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| |-
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| |4th
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| |6 (Climb)
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| |96
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| |-
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| |5th
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| |6 (Fast)
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| |15
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| |}
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| ==Route Information & Guides==
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| ==Stage Table==
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| ==Meta Knightmare==
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| [[Knidl:Meta_Knightmare]]
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| ==Level Editor Information==
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| [[Knidl:Map_Deluxe]]
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| ==See Also==
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| [https://www.youtube.com/watch?v=g69zr4o3X1Q Beginner Tutorial (2019) by MKCocoon]
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| [https://www.youtube.com/watch?v=Rj_nAGE6Hh8 7-2 Advanced Tutorial by MKCocoon] | | =Getting Started= |
| | ;[[Knidl:versions|Version Differences]] |
| | ;[[Knidl:rules|Rules & Categories]] |
| | ;[[Knidl:mechanics|Movement & Mechanics]] |
| | ;[[Knidl:abilities|Common Abilities]] |
| | ;[[Knidl:mixing|Mixing]] |
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| [https://youtu.be/VZbByryg_Us Goal Game Tutorial by Halodude826] | | =Route Information & Guides= |
| | ;[[Knidl:any|Any%]] |
| | ;[[Knidl:100|100%]] |
| | ;[[Knidl:mk|Meta Knightmare]] |
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| | =Technical Information= |
| | ;[[Knidl:damage|Damage & Framedata]] |
| | ;[[Knidl:Map_Deluxe|Level Editing]] |
| | ;[[Knidl:BTT|Best Theoretical Time]] |
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| ==Cool Ass Dedede Gif== | | =See Also= |
| https://cdn.discordapp.com/attachments/1112474167669964851/1112487092711338145/de3.gif | | ;[https://www.youtube.com/watch?v=g69zr4o3X1Q Beginner Tutorial (2019) by MKCocoon] |
| | ;[https://www.youtube.com/watch?v=Rj_nAGE6Hh8 7-2 Advanced Tutorial by MKCocoon] |
| | ;[https://youtu.be/VZbByryg_Us Goal Game Tutorial by Halodude826] |