2,128
edits
(Created page with "=Small Enemy RNG= ==Smirror== ===Spawning=== When a Smirror enemy first spawns, it will advance RNG to check if it should immediately start attacking. 1.) *Skip first number (does nothing) 2.) *128 < RNG < 191: Attack first, do not proceed to step 3. *Else: Continue to step 3 3.) Calculate how far Smirror walks (higher value = farther distance) ===Defeated=== When a Smirror enemy is defeated, it has a chance of teleporting away. This process uses a single random number...") |
No edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
{{DISPLAYTITLE:Random Number Generation}}{{stub}} | |||
=Small Enemy RNG= | =Small Enemy RNG= | ||
==Smirror== | ==Smirror== |