KSS:RNG: Difference between revisions
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(Created page with "=Small Enemy RNG= ==Smirror== ===Spawning=== When a Smirror enemy first spawns, it will advance RNG to check if it should immediately start attacking. 1.) *Skip first number (does nothing) 2.) *128 < RNG < 191: Attack first, do not proceed to step 3. *Else: Continue to step 3 3.) Calculate how far Smirror walks (higher value = farther distance) ===Defeated=== When a Smirror enemy is defeated, it has a chance of teleporting away. This process uses a single random number...") |
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{{DISPLAYTITLE:Random Number Generation}}{{stub}} | |||
=Small Enemy RNG= | =Small Enemy RNG= | ||
==Smirror== | ==Smirror== |
Latest revision as of 19:40, 15 August 2023
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This article is a stub. |
Small Enemy RNG
Smirror
Spawning
When a Smirror enemy first spawns, it will advance RNG to check if it should immediately start attacking.
1.)
- Skip first number (does nothing)
2.)
- 128 < RNG < 191: Attack first, do not proceed to step 3.
- Else: Continue to step 3
3.) Calculate how far Smirror walks (higher value = farther distance)
Defeated
When a Smirror enemy is defeated, it has a chance of teleporting away. This process uses a single random number.
- 64 < RNG < 95, 128 < RNG < 159: Teleport
- Else: Do not teleport (enemy is defeated)