KSS:RNG: Difference between revisions

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{{DISPLAYTITLE:Random Number Generation}}
{{DISPLAYTITLE:Random Number Generation}}{{stub}}
=Small Enemy RNG=
=Small Enemy RNG=
==Smirror==
==Smirror==

Latest revision as of 19:40, 15 August 2023


Small Enemy RNG

Smirror

Spawning

When a Smirror enemy first spawns, it will advance RNG to check if it should immediately start attacking.

1.)

  • Skip first number (does nothing)

2.)

  • 128 < RNG < 191: Attack first, do not proceed to step 3.
  • Else: Continue to step 3

3.) Calculate how far Smirror walks (higher value = farther distance)

Defeated

When a Smirror enemy is defeated, it has a chance of teleporting away. This process uses a single random number.

  • 64 < RNG < 95, 128 < RNG < 159: Teleport
  • Else: Do not teleport (enemy is defeated)