K64:Mechanics: Difference between revisions

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== Headbutting ==
== Headbutting ==
https://cdn.discordapp.com/attachments/1106766444508749845/1141600810183172147/90ff1895-2443-414d-ad52-e261a3afa44b.gif
While not exactly something that increases normal movement speed, headbutting is useful for maintaining running speed in the midst of enemy attacks. If you jump up into something and your vertical speed is high enough (i.e. not near the peak of your jump), the object you bump into will break or freeze in place. Because of weird hitboxes, this can even be done on objects already on the ground, but this isn't recommended for real-time speedrunning.
While not exactly something that increases normal movement speed, headbutting is useful for maintaining running speed in the midst of enemy attacks. If you jump up into something and your vertical speed is high enough (i.e. not near the peak of your jump), the object you bump into will break or freeze in place. Because of weird hitboxes, this can even be done on objects already on the ground, but this isn't recommended for real-time speedrunning.