KSS:Jet: Difference between revisions

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{{DISPLAYTITLE:Jet}}[[Category:KSS_Abilities]]
{{DISPLAYTITLE:Jet}}[[Category:KSS_Abilities]]{{incomplete}}
 
=Overview=
=Overview=
Jet is one of the most commonly used abilities in KSS speedruns, utilized in almost every sub-game and category.
Jet is one of the most commonly used abilities in KSS speedruns, utilized in almost every sub-game and category.
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*test3
*test3
}}
}}
=Advanced Techniques=
=Advanced Techniques=
==Cancel Charge==
==Cancel Charge==
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==Redslide==
==Redslide==


==Carry Momentum Underwater==
==Carry Momentum Entering Water==
By activating a tap jet (no dash) in the air and enter water at the same time as hitting a wall, the tap jet's X-speed will be maintained underwater.<br>
By activating a tap jet (no dash) in the air while entering water at the same time as hitting a wall, the tap jet's X-speed will be maintained underwater.<br>
Carrying X-speed is frame-perfect.<br>
Carrying X-speed is frame-perfect.<br>
Y-speed will also be affected if there is wind blowing up or down in the room (ex. Halfmoon).<br>
Y-speed will also be affected if there is wind blowing up in the room (ex. Halfmoon).<br>
Carrying Y-speed has more frame leniency, but is still a tight window.
Carrying Y-speed has more frame leniency, but is still a tight window.


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=Technical Information=
=Technical Information=
==Moveset Specifications==
==Moveset Specifications==
table here
 
{| class="wikitable" style="text-align: center; "
!Move Name
!Button Action
!Application
!Range
!Power
!Attributes
!Knockback
!Breaks Blocks?
!Goes through...
!Other Notes
|-
|Exhaust Gas
|
|Projectile
|Far
|6
|Sizzle
|Strongest
|Yes
|Enemies
|Appears in various Jet moves
|-
|Store Power
|Hold Y
|
|Self
|
|
|
|
|
|Avoids unblockable attacks
|-
|Save Stored Power
|B / Down + B / L / R (all on ground)
|
|Self
|
|
|
|
|
|
|-
|Jet Kick (weak)
|Press Y (on ground)
|Body
|Close
|14
|None
|Medium
|Yes
|
|Emits exhaust gas
|-
|Jet Kick (strong)
|Hold Y for a moment, then release (on ground)<br>Helper only: Dash + Y (on ground)
|Body
|Close
|22
|None
|Strongest
|Yes
|
|Emits exhaust gas
|-
|Jet Heading (weak)
|Press Y (in air)
|Body
|Close
|14
|None
|Strongest
|Yes
|
|Emits exhaust gas
|-
|Jet Heading (strong)
|Hold Y for a moment, then release (in air)<br>or Dash + Y (in air)
|Body
|Close
|22
|None
|Strong
|Yes
|
|Emits exhaust gas<br>Invincible (Helper only)
|-
|Jet Dash
|Hold Y until max charge, then release
|Body
|Close
|30
|None
|Strong
|Yes
|
|Emits exhaust gas<br>Invincible
|-
|Jet Cracker
|Press Y, hit an enemy, or hit a wall while in Jet Dash
|Projectile
|Far
|45
|None
|Strong
|Yes
|Enemy/Wall
|Invincible
|-
|rowspan="2"|Jet Blow
|rowspan="2"|Release Y near enemy + left/right (on ground)
|rowspan="2"|Thrown Enemy
|Thrown
|∞
|rowspan="2"|
|rowspan="2"|
|rowspan="2"|
|rowspan="2"|
|rowspan="2"|Scores twice
|-
|Hit
|60
|-
|rowspan="3"|Diving Rocket
|rowspan="3"|Maximum charge + Release Y near enemy + left/right
|rowspan="2"|Thrown Enemy
|Thrown
|50
|rowspan="2"|
|rowspan="2"|
|rowspan="2"|
|rowspan="3"|
|rowspan="2"|Emits exhaust gas
|-
|Hit
|80
|-
|Body
|Close
|30
|None
|Strong
|Yes
|Can go through walls
|-
|Hover
|B (in air)
|
|Self
|
|
|
|
|
|Resets accumulated Jet power
|-
|rowspan="2"|Ultra-Jet Jump
|rowspan="2"|B (in air with max charge)
|Body
|Close
|200
|None
|Strongest
|No
|
|Invincible<br>Instantly kills mid-bosses<br>Ineffective against bosses
|-
|Explosion
|Far
|26
|None
|Strong
|Yes
|Enemy/Wall
|
|}


==About Charge Value==
==About Charge Value==
When charging jet, the charge value increases by 1 every frame in RAM address ????.<br>
When charging jet, the charge value increases by 1 every frame in RAM address 0x36C0.<br>
The initial value of this address is 0, and this value stops increasing when Kirby stops charging. This value will continue to increase while Kirby charges, even at max charge, and will stop at 32767.<br>
The initial value of this address is 0, and this value stops increasing when Kirby stops charging. This value will continue to increase while Kirby charges, even at max charge, and will stop at 32767.<br>
Below is a table that shows what RAM value corresponds to the Jet charge state.<br>
Below is a table that shows what RAM value corresponds to the Jet charge state.<br>
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
|Charge State
!Charge State
|RAM Value
!RAM Value
|-
|-
|No charge
|No charge
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==Ladder Cancel==
==Ladder Cancel==


==Jet Suplex==
==Diving Rocket==
===Score Bug===
===Score Bug===
Defeating an enemy with Jet Suplex will reward double the Score originally intended.
Defeating an enemy with Diving Rocket will reward double the Score originally intended.


===Collision===
===Collision===
Jet Suplex will ignore wind and water currents during its animation. This will last until you land and bounce backward.<br>
Diving Rocket will ignore wind and water currents during its animation. This will last until you land and bounce backward.<br>
Jet Suplex can also allow Kirby to clip through terrain during autoscrollers (See [[KSS:Glitches#Wallclips]].
Diving Rocket can also allow Kirby to clip through terrain during autoscrollers (See [[KSS:Glitches#Wallclips]].


=Other Information=
=Other Information=
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==Capsule J Air Jump==
==Capsule J Air Jump==
Normally, Capsule J cannot jump in the air. However, it can jump in mid-air while it is charging power.  
Normally, Capsule J cannot jump in the air. However, he can jump in mid-air while he is charging power.


==Dash Jet Kick==
==Dash Jet Kick==