KSS:Jet: Difference between revisions

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{{DISPLAYTITLE:Jet}}[[Category:KSS_Abilities]]
{{DISPLAYTITLE:Jet}}[[Category:KSS_Abilities]]{{incomplete}}
 
=Overview=
=Overview=
Jet is one of the most commonly used abilities in KSS speedruns, utilized in almost every sub-game and category.
Jet is one of the most commonly used abilities in KSS speedruns, utilized in almost every sub-game and category.
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==Redslide==
==Redslide==


==Carry Momentum Underwater==
==Carry Momentum Entering Water==
By activating a tap jet (no dash) in the air while entering water at the same time as hitting a wall, the tap jet's X-speed will be maintained underwater.<br>
By activating a tap jet (no dash) in the air while entering water at the same time as hitting a wall, the tap jet's X-speed will be maintained underwater.<br>
Carrying X-speed is frame-perfect.<br>
Carrying X-speed is frame-perfect.<br>
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==Moveset Specifications==
==Moveset Specifications==


{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center; "
|Move Name
!Move Name
|Button Action
!Button Action
|Application
!Application
|Type
!Range
|Power
!Power
|Attributes
!Attributes
|Knockback
!Knockback
|Breaks Blocks?
!Breaks Blocks?
|Goes through...
!Goes through...
|Other Notes
!Other Notes
|-
|-
|Exhaust Gas
|Exhaust Gas
|
|
|
|Projectile
|Far
|Far
|6
|6
|Inflammation
|Sizzle
|Strong
|Strongest
|Yes
|Yes
|Enemies
|Enemies
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|
|
|
|
|Invincible?
|Avoids unblockable attacks
|-
|-
|Leave Charging State
|Save Stored Power
|B / Down + B / L / R (all on ground)
|B / Down + B / L / R (all on ground)
|
|
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|Jet Kick (weak)
|Jet Kick (weak)
|Press Y (on ground)
|Press Y (on ground)
|
|Body
|Close
|Close
|14
|14
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|-
|-
|Jet Kick (strong)
|Jet Kick (strong)
|Hold Y for a moment, then release (on ground)<br>Helper: Dash + Y (on ground)
|Hold Y for a moment, then release (on ground)<br>Helper only: Dash + Y (on ground)
|Body
|Close
|22
|None
|Strongest
|Yes
|
|
|Emits exhaust gas
|-
|Jet Heading (weak)
|Press Y (in air)
|Body
|Close
|14
|None
|Strongest
|Yes
|
|Emits exhaust gas
|-
|Jet Heading (strong)
|Hold Y for a moment, then release (in air)<br>or Dash + Y (in air)
|Body
|Close
|Close
|22
|22
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|Yes
|Yes
|
|
|Emits exhaust gas
|Emits exhaust gas<br>Invincible (Helper only)
|-
|Jet Dash
|Hold Y until max charge, then release
|Body
|Close
|30
|None
|Strong
|Yes
|
|Emits exhaust gas<br>Invincible
|-
|Jet Cracker
|Press Y, hit an enemy, or hit a wall while in Jet Dash
|Projectile
|Far
|45
|None
|Strong
|Yes
|Enemy/Wall
|Invincible
|-
|rowspan="2"|Jet Blow
|rowspan="2"|Release Y near enemy + left/right (on ground)
|rowspan="2"|Thrown Enemy
|Thrown
|∞
|rowspan="2"|
|rowspan="2"|
|rowspan="2"|
|rowspan="2"|
|rowspan="2"|Scores twice
|-
|Hit
|60
|-
|rowspan="3"|Diving Rocket
|rowspan="3"|Maximum charge + Release Y near enemy + left/right
|rowspan="2"|Thrown Enemy
|Thrown
|50
|rowspan="2"|
|rowspan="2"|
|rowspan="2"|
|rowspan="3"|
|rowspan="2"|Emits exhaust gas
|-
|Hit
|80
|-
|Body
|Close
|30
|None
|Strong
|Yes
|Can go through walls
|-
|Hover
|B (in air)
|
|Self
|
|
|
|
|
|Resets accumulated Jet power
|-
|rowspan="2"|Ultra-Jet Jump
|rowspan="2"|B (in air with max charge)
|Body
|Close
|200
|None
|Strongest
|No
|
|Invincible<br>Instantly kills mid-bosses<br>Ineffective against bosses
|-
|Explosion
|Far
|26
|None
|Strong
|Yes
|Enemy/Wall
|
|}
|}


==About Charge Value==
==About Charge Value==
When charging jet, the charge value increases by 1 every frame in RAM address ????.<br>
When charging jet, the charge value increases by 1 every frame in RAM address 0x36C0.<br>
The initial value of this address is 0, and this value stops increasing when Kirby stops charging. This value will continue to increase while Kirby charges, even at max charge, and will stop at 32767.<br>
The initial value of this address is 0, and this value stops increasing when Kirby stops charging. This value will continue to increase while Kirby charges, even at max charge, and will stop at 32767.<br>
Below is a table that shows what RAM value corresponds to the Jet charge state.<br>
Below is a table that shows what RAM value corresponds to the Jet charge state.<br>
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
|Charge State
!Charge State
|RAM Value
!RAM Value
|-
|-
|No charge
|No charge
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==Ladder Cancel==
==Ladder Cancel==


==Jet Suplex==
==Diving Rocket==
===Score Bug===
===Score Bug===
Defeating an enemy with Jet Suplex will reward double the Score originally intended.
Defeating an enemy with Diving Rocket will reward double the Score originally intended.


===Collision===
===Collision===
Jet Suplex will ignore wind and water currents during its animation. This will last until you land and bounce backward.<br>
Diving Rocket will ignore wind and water currents during its animation. This will last until you land and bounce backward.<br>
Jet Suplex can also allow Kirby to clip through terrain during autoscrollers (See [[KSS:Glitches#Wallclips]].
Diving Rocket can also allow Kirby to clip through terrain during autoscrollers (See [[KSS:Glitches#Wallclips]].


=Other Information=
=Other Information=