KSS:Version Differences: Difference between revisions

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{{DISPLAYTITLE:Version Differences}}
Kirby Super Star has several different ROM versions.
Kirby Super Star has several different ROM versions.


The initial version (1.0) of Kirby Super Star is the base game, and is only limited to Japanese.<br>
The initial version (1.0) of Kirby Super Star is the base game, and is only limited to Japanese.<br>
The final version (1.2) has minor bug fixes that does not alter much of the gameplay. This version of the game appears in all languages, Japanese included. In addition, all future official releases of the game (ex. Virtual Console and Nintendo Switch Online) use version 1.2.<br>
The final version (1.2) has minor bug fixes that do not alter much of the gameplay. This version of the game appears in all languages, Japanese included. In addition, all future official releases of the game (ex. Virtual Console and Nintendo Switch Online) use version 1.2.<br>
A 1.1 version exists, but it is believed to be the same as 1.0. More research on this version is required.<br>
A 1.1 version exists, but it is believed to be the same as 1.0. More research on this version is required.<br>


=Cartridge Differences=
=Identifying Cartridge Version=
[[File:KSScartnumberlocation.jpg|thumb|General location of where the imprint should be.]]
[[File:KSScartnumberlocation.jpg|thumb|General location of where the imprint should be.]]
It is possible to identify Japanese cartridge versions by looking at the back of the cartridge. Most, if not all, SNES/SFC games will have a small imprint on the back label of the cartridge. This label can be used to determine cartridge versions.
It is possible to identify Japanese cartridge versions by looking at the back label of the cartridge. Most, if not all, SNES/SFC games will have a small imprint on the back label of the cartridge. This label can be used to determine cartridge versions.


To-do: Confirm all three of these labels with a cartridge dumper, especially 1.1.
To-do: Confirm all three of these labels with a cartridge dumper, especially 1.1.
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==Simultaneous D-Pad Inputs==
==Simultaneous D-Pad Inputs==
In version 1.0, pressing Up and Down / Left and Right at the same time will cause unexpected behavior in certain spots in the game (mostly crashes or visual bugs).<br>
In version 1.0, pressing Up and Down / Left and Right at the same time will cause unexpected behavior in certain situations (mostly crashes or visual bugs).<br>
Some examples are pressing Up and Down on a ladder, or pressing UD / LR in Nova.<br>
Some examples are pressing Up and Down on a ladder, or pressing UD / LR in Nova.<br>
If the game crashes from this glitch, the game’s save data is overwritten with junk data, which consequently deletes all save data.<br>
If the game crashes from this glitch, the game’s save data is overwritten with junk data, which consequently deletes all save data.<br>
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==Dark Knight Translation Error==
==Dark Knight Translation Error==
The English name of Dark Knight that appears in the second Battle Windows boss fight appears as “DARK NIGHT” in version 1.0, but was corrected to “DARK KNIGHT” in later versions.<br>
In the Japanese version, the name of Dark Knight that appears in the second Battle Windows boss fight appears as “DARK NIGHT” in version 1.0, but was corrected to “DARK KNIGHT” in later versions.<br>
This boss is shown as “EVIL KNIGHT” in the English version.<br>
This boss is shown as “EVIL KNIGHT” in the English version.<br>


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==Mirror Death==
==Mirror Death==
?
If you die in Revenge of Meta Knight due to a time-out while using the Mirror Body move, Kirby will die, but his helper will remain. This does not happen in version 1.2.


==Soul Bracelet Tile Fix==
==Soul Bracelet Tile Fix==
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The Japanese version takes less time to scroll text, which saves time in speedruns.<br>
The Japanese version takes less time to scroll text, which saves time in speedruns.<br>
*Both English and Japanese load characters at the same speed and have the same amount of text boxes; differences between the languages such as Japanese's usage of fixed-width characters, wider than most characters in the English version of the game, mean that there are generally fewer characters in a Japanese text box than in its English equivalent.
*Both English and Japanese load characters at the same speed and have the same amount of text boxes; differences between the languages such as Japanese's usage of fixed-width characters, wider than most characters in the English version of the game, mean that there are generally fewer characters in a Japanese text box than in its English equivalent.
*[https://www.youtube.com/watch?v=LKLRdXbtDQo Video explanation]
*Text scrolling only appears in Revenge of Meta Knight cutscenes and Battle Windows (which appears in Great Cave Offensive, Milky Way Wishes, and The Arena)
Text scrolling only appears in Revenge of Meta Knight cutscenes and Battle Windows (which appears in Great Cave Offensive, Milky Way Wishes, and The Arena)<br>
*The Japanese version saves roughly 25 seconds in [[KSS:Any|Any%]] over the English version due to text scrolling.
The Japanese version saves roughly 25 seconds over the English version due to text scrolling.<br>
*The calligraphy writing at the end of Samurai Kirby, as well as on Chef Kawasaki, remain in the English version.
The calligraphy writing at the end of Samurai Kirby, as well as on Chef Kawasaki, remain in the English version.<br>
*Some English text appears in the Japanese version, such as in the title screen of Dyna Blade. However, this is typical in media if loan words are used.
Some English text appears in the Japanese version, such as in the title screen of Dyna Blade. However, this is typical in media if loan words are used.<br>
 
<youtube>https://www.youtube.com/watch?v=LKLRdXbtDQo</youtube>


==Food Items==
==Food Items==
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This image was changed to Kirby in the English version, as it isn’t a recognized symbol in other areas of the world.<br>
This image was changed to Kirby in the English version, as it isn’t a recognized symbol in other areas of the world.<br>


==Controller Graphics==
==Controller Tutorial and Graphics==
Depending on the game version, the controller graphic during the tutorial sequence will have different colored A B X Y buttons to match with the controller of that region.
Depending on the game version, the controller graphic during the Spring Breeze tutorial sequence will have different colored A B X Y buttons to match with the controller of that region.
 
In the PAL version of the game, the tutorial refers to the controller as having purple buttons, despite PAL controllers not having those colors.
 
The Japanese version does not explain the button colors at all, and instead apologizes for making the player wait.
*"This is in front of you (a controller). Or, if you have a joystick, etc. Let's connect the controller, sorry."
 
<gallery>
File:KSSControllerButtonsNTSCJ.png|NTSC-J description.
File:KSSControllerButtonsNTSCU.png|NTSC-U button description.
File:KSSControllerButtonsPAL.png|PAL button description (incorrect).
</gallery>


=Miscellaneous Changes=
=Miscellaneous Changes=
This probably includes changes to the 1.2 version of the Japanese game.


==Title Screen Waiting Time==
==Title Screen Waiting Time==