KSS:Version Differences: Difference between revisions

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==Simultaneous D-Pad Inputs==
==Simultaneous D-Pad Inputs==
In version 1.0, pressing Up and Down / Left and Right at the same time will cause unexpected behavior in certain spots in the game (mostly crashes or visual bugs).<br>
In version 1.0, pressing Up and Down / Left and Right at the same time will cause unexpected behavior in certain situations (mostly crashes or visual bugs).<br>
Some examples are pressing Up and Down on a ladder, or pressing UD / LR in Nova.<br>
Some examples are pressing Up and Down on a ladder, or pressing UD / LR in Nova.<br>
If the game crashes from this glitch, the game’s save data is overwritten with junk data, which consequently deletes all save data.<br>
If the game crashes from this glitch, the game’s save data is overwritten with junk data, which consequently deletes all save data.<br>
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*Both English and Japanese load characters at the same speed and have the same amount of text boxes; differences between the languages such as Japanese's usage of fixed-width characters, wider than most characters in the English version of the game, mean that there are generally fewer characters in a Japanese text box than in its English equivalent.
*Both English and Japanese load characters at the same speed and have the same amount of text boxes; differences between the languages such as Japanese's usage of fixed-width characters, wider than most characters in the English version of the game, mean that there are generally fewer characters in a Japanese text box than in its English equivalent.
*Text scrolling only appears in Revenge of Meta Knight cutscenes and Battle Windows (which appears in Great Cave Offensive, Milky Way Wishes, and The Arena)
*Text scrolling only appears in Revenge of Meta Knight cutscenes and Battle Windows (which appears in Great Cave Offensive, Milky Way Wishes, and The Arena)
*The Japanese version saves roughly 25 seconds over the English version due to text scrolling.
*The Japanese version saves roughly 25 seconds in [[KSS:Any|Any%]] over the English version due to text scrolling.
*The calligraphy writing at the end of Samurai Kirby, as well as on Chef Kawasaki, remain in the English version.
*The calligraphy writing at the end of Samurai Kirby, as well as on Chef Kawasaki, remain in the English version.
*Some English text appears in the Japanese version, such as in the title screen of Dyna Blade. However, this is typical in media if loan words are used.
*Some English text appears in the Japanese version, such as in the title screen of Dyna Blade. However, this is typical in media if loan words are used.
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This image was changed to Kirby in the English version, as it isn’t a recognized symbol in other areas of the world.<br>
This image was changed to Kirby in the English version, as it isn’t a recognized symbol in other areas of the world.<br>


==Controller Graphics==
==Controller Tutorial and Graphics==
Depending on the game version, the controller graphic during the tutorial sequence will have different colored A B X Y buttons to match with the controller of that region.
Depending on the game version, the controller graphic during the Spring Breeze tutorial sequence will have different colored A B X Y buttons to match with the controller of that region.


In the PAL version of the game, the tutorial refers to the controller as having purple buttons, despite PAL controllers not having those colors.
In the PAL version of the game, the tutorial refers to the controller as having purple buttons, despite PAL controllers not having those colors.
The Japanese version does not explain the button colors at all, and instead apologizes for making the player wait.
*"This is in front of you (a controller). Or, if you have a joystick, etc. Let's connect the controller, sorry."
<gallery>
File:KSSControllerButtonsNTSCJ.png|NTSC-J description.
File:KSSControllerButtonsNTSCU.png|NTSC-U button description.
File:KSSControllerButtonsPAL.png|PAL button description (incorrect).
</gallery>


=Miscellaneous Changes=
=Miscellaneous Changes=