Mix: Difference between revisions

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{{TranslationBox/en
|page=ミックス
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'''Mix''' is the term used to describe the state in which Kirby initiates a roulette to obtain a random Copy Ability. This state can be achieved in most games by inhaling two or more enemies at once.  
'''Mix''' is the term used to describe the state in which Kirby initiates a roulette to obtain a random Copy Ability. This state can be achieved in most games by inhaling two or more enemies at once.  


This page goes over general properties most games share regarding mixes, such as how they are timed, ways to make them easier, etc.  
This page goes over general properties most games share regarding mixes, such as how they are timed, ways to make them easier, etc.  


 
For mixes that are unique to a specific game and are completely different from the traditional mix roulette, refer to that game's page for its specific mix information.


===List of Games that have Mixes===
===List of Games that have Mixes===
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====Main====
====Main====
;[[KA:Mix|Kirby's Adventure]]
;[[KA:Mechanics#Mix|Kirby's Adventure]]
;[[KSS:Mix|Kirby Super Star]]
;[[KSS:Mix|Kirby Super Star]]
;[[KatAM:Mix|Kirby & The Amazing Mirror]]
;[[KNiDL:Mixing|Kirby: Nightmare in Dreamland]]
;[[Squeak:Mix|Kirby: Squeak Squad]]
;[[KatAM:Mixing|Kirby & The Amazing Mirror]]
;[[Squeak:Mechanics#Mixing|Kirby: Squeak Squad]]
;[[KSSU:Mix|Kirby Super Star Ultra]]
;[[KSSU:Mix|Kirby Super Star Ultra]]
;[[Krtdl:Mix|Kirby's Return to Dream Land]]
;[[Krtdl:Mix|Kirby's Return to Dream Land]]
;[[KTD:Mix|Kirby Triple Deluxe]]
;[[KTD:Mixing|Kirby Triple Deluxe]]
;[[KPR:Mix|Kirby Planet Robobot]]
;[[KPR:Mixing|Kirby Planet Robobot]]
;[[KSA:Mix|Kirby Star Allies]]
;[[KSA:Mixing|Kirby Star Allies]]
;[[KFL:Mix|Kirby and the Forgotten Land]]
;[[KFL:Mixing|Kirby and the Forgotten Land]]
;[[Krtdldx:Mix|Kirby's Return to Dream Land Deluxe]]
;[[KRtDLDX:Mixing|Kirby's Return to Dream Land Deluxe]]


====Spinoffs====
====Spinoffs====
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Runners will mix for whatever ability has the fastest movement speed (whether that be Wheel, Wing, Jet, Tornado, etc.) to save time over waiting for an enemy wielding the ability to appear.
Runners will mix for whatever ability has the fastest movement speed (whether that be Wheel, Wing, Jet, Tornado, etc.) to save time over waiting for an enemy wielding the ability to appear.


Mixing can be very intimidating, but despite looking intimidating, they can become very easy with practice. There are also several methods to streamline the process and make them more consistent.
Mixing can be very intimidating, but despite seeming that way, they can become very easy with practice. There are also several methods to streamline the process and make them more consistent.


In most Kirby games, each ability will appear in the mix roulette for 4 frames. This means that there is a 4 frame window to select the desired ability in the roulette. This is about 1/15th of a second, so it is pretty tight.
In most Kirby games, each ability will appear in the mix roulette for 4 frames. This means that there is a 4 frame window to select the desired ability in the roulette, which is about 1/15th of a second, so it is pretty tight.


If you are just starting out, don't feel discouraged if mixing isn't as consistent as you'd like it to be. Even for top runners, it can be a very difficult trick to get 100% of the time. Try to encourage going for mixes multiple times if they are deep into a run instead of resetting.
If you are just starting out, don't feel discouraged if mixing isn't as consistent as you'd like it to be. Even for top runners, it can be a very difficult trick to get 100% of the time. Try to encourage going for mixes multiple times if they are deep into a run instead of resetting.
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=Mix Techniques=
=Mix Techniques=
Mix techniques are essentially consistent timing methods. The options for mixing techniques are limitless, but these are most of the common techniques that runners will use to make mixes more consistent. There is no "best" method, as it all comes down to personal preference and what ''you'' find to be the easiest.
Mix techniques are essentially consistent timing methods. The options for mixing techniques are limitless, but these are most of the common techniques that runners will use to make mixes more consistent. There is no "best" method, as it all comes down to personal preference and what ''you'' find to be the easiest.
==Tapping==
 
==Retro and GBA/DS==
Retro and GBA/DS games have set positions in their mix roulette, so consistent timing methods can be performed to get these consistently.
 
===Tapping===
A technique used by several runners. This involves tapping on your controller with your thumb, tapping the floor with your foot, etc. As long as you are physically performing an action in a rhythm, it should work.
A technique used by several runners. This involves tapping on your controller with your thumb, tapping the floor with your foot, etc. As long as you are physically performing an action in a rhythm, it should work.


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<youtube>zHh6o2liuSc</youtube>
<youtube>zHh6o2liuSc</youtube>


==Saying a Phrase==
===Metronome===
Similar to tapping in a rhythm, some runners will choose to use a metronome for mixing. This may be easier to do than the tap method as a metronome is producing the timing rather than yourself.
 
===Using the Game's Music===
On topic with rhythm-based methods, some runners will choose to count in rhythm to the game's music as a cue for mixing.
 
===Saying a Phrase===
A unique and funny method for finding a proper timing is to say a phrase out loud (or in your head) that matches the timing of your mix. This method may be better for those who have trouble keeping a consistent rhythm with the tapping method.  
A unique and funny method for finding a proper timing is to say a phrase out loud (or in your head) that matches the timing of your mix. This method may be better for those who have trouble keeping a consistent rhythm with the tapping method.  


For example, one notorious line that works for the beginning wheel mix in Kirby & The Amazing Mirror is "Look at this graph" in tune with the song [https://youtu.be/BB0DU4DoPP4 Photograph] by Nickelback. As funny as it is, some runners legitimately do this to help during mixes.
For example, one notorious line that works for the beginning wheel mix in Kirby & The Amazing Mirror is "Look at this graph" in tune with the song [https://youtu.be/BB0DU4DoPP4 Photograph] by Nickelback. As funny as it is, some runners legitimately do this to help during mixes.
===Counting Ticks===
For longer mixes, some runners simply count the in-game tick sound effects while in the mix roulette.
==Modern==
All modern games have a mix roulette that starts on a random point of the roulette, but has the same power up order (excluding Return to Dream Land Wii, which has completely random mixes).
These mixes also slow down as the mix roulette continues, so the entire duration of the mix is not a 4 frame window. Despite this, modern mixes are the hardest of them all due to their randomness.
===Pause Buffering===
This method can help with finding where you currently are in the mix. This is typically done by pressing the console's Home button to quickly open the Home menu. This allows for a quick glance of what ability the roulette is currently on, which can help with timing the ability.


=Meme=
=Meme=