KatAM:Abilities: Difference between revisions
CorvusScribe (talk | contribs) (Created page with "{{DISPLAYTITLE:Abilities}} ==Wheel== ===Wheel Jump=== If you jump right before activating Wheel, you will perform a Wheel Jump. Unlike a normal jump while using Wheel, a Wheel Jump gives you the full height of a normal jump while still activating Wheel. ===Hitlag=== <youtube>mIw_2ny3qOk</youtube> Each time you hit an enemy with an ability like wheel or burning, the game will pause for 3 frames and most enemies you will hit about 3-4 times before dying. So it is of co...") |
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Revision as of 22:31, 20 December 2023
Wheel
Wheel Jump
If you jump right before activating Wheel, you will perform a Wheel Jump. Unlike a normal jump while using Wheel, a Wheel Jump gives you the full height of a normal jump while still activating Wheel.
Hitlag
Each time you hit an enemy with an ability like wheel or burning, the game will pause for 3 frames and most enemies you will hit about 3-4 times before dying. So it is of course faster to try and avoid enemies by jumping over them. It may not seem like a significant timesave however it adds up.
Invincibility
Wheel is invincible unless you are activating the ability or turning. Therefore when fighting bosses, only turn when outside of their hitbox.
Missile
Turning & Drift
When turning with Missile, the ability's momentum causes you to drift significantly. You can mitigate this drift by pressing the opposite direction you are going in order to slow down, then turning. For 90° Turns, you want to hold back between 7 to 12 frames before pressing the direction you want to turn.
Recoil
When transforming to Missile, Kirby will move backwards slightly before he starts moving forward. You can briefly press the opposite direction of where you want to reverse this initial recoil and save a little bit of time. The knockback from blowing up with Missile can also be reversed if you hold backwards before doing so.
Parasol
Passive Hitbox
Parasol has a passive hitbox that deals damage even when the ability is not in use. This hitbox is usually preferable over using the attack for a few reasons. Unlike the attack, the passive hitbox has no wind-up time, and doesn't slow you down. The hitbox is more maneuverable as well. The passive hitbox deals more damage than the attack, meaning the passive hitbox is faster than attacking when fighting bosses.
Momentum Preservation
If you let go of all directional buttons the moment you press A to blow up, you will preserve horizontal speed. When done immediately after a glide with Parasol, the amount of momentum preserved is significantly amplified. This momentum can also be preserved with an attack, however it is slower.