KatAM:Hands: Difference between revisions

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(Created page with "{{DISPLAYTITLE:Master & Crazy Hands}} Master & Crazy Hands are the bosses found in Candy Constellation. == Fire == <youtube>cs4RUB6rKDI</youtube> Acquire Fire from the previous room before starting the fight. Jump and attack Master Hand, and try to land 3 hits each jump. Doing so is a little easier with proper spacing and jump timing, in order to make full use of Fire's angling. Ideally, Crazy Hand will approach, which will enable you to attack both bosses at the same t...")
 
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If one of the bosses perform a Pound onto the ground, they drop a star. Inhaling it gives you Stone, which makes the fight easier and more consistent.
If one of the bosses perform a Pound onto the ground, they drop a star. Inhaling it gives you Stone, which makes the fight easier and more consistent.


== UFO ==
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="1" |UFO fight &nbsp;
|-
|[[File:UFO Hands.gif|240x160px]]
|}
An alternative ability for Master & Crazy hands is UFO. This fight is straight forward and consistent. Simply line up 2 charged shots at both hands, then finish off Master Hand with a charged and uncharged shot. The only obstacle is reacting to Crazy Hand's attack after the first shot.
Compared to a best case Missile-Fire method, UFO can lose between 2-5 seconds (depending on how late you acquire it). Despite this, UFO's consistency can be preferable over a cumbersome fight with Fire, which isn't always fast enough to beat UFO.
== Ally Kirbys ==
== Ally Kirbys ==
This is one of the rare instances in the run where the ally Kirbys can actually benefit in a run. Though not without its risks, it can be worth calling them if at least two of them have useful abilities.
This is one of the rare instances in the run where the ally Kirbys can actually benefit in a run. Though not without its risks, it can be worth calling them if at least two of them have useful abilities.