KDL2:Mid-Boss and Bosses: Difference between revisions
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==Mid-Boss and Boss Info Tables== | ==Mid-Boss and Boss Info Tables== | ||
<div> | <div> | ||
The bosses in this game have varying invincibility frames (referred to as I frames), to help maybe understand what timing you would need to do to attack bosses or mid bosses with Coo + cutter or whatever combo you are using, | The bosses in this game have varying invincibility frames (referred to as I frames), to help maybe understand what timing you would need to do to attack bosses or mid bosses with Coo + cutter or whatever combo you are using, here's a few tables to hopefully get a better understanding on when to time hits! For reference, the Game Boy runs around 59.7 frames per second.<br/> | ||
===Mid-Boss HP and Invincibility Table=== | ===Mid-Boss HP and Invincibility Table=== | ||
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|Sweet Stuff | |Sweet Stuff | ||
|60 | |60 | ||
|42 | |42 | ||
|41-44 | |41-44 | ||
|0.704 | |0.704 |
Latest revision as of 03:49, 17 August 2024
Mid-Boss and Boss Info Tables
The bosses in this game have varying invincibility frames (referred to as I frames), to help maybe understand what timing you would need to do to attack bosses or mid bosses with Coo + cutter or whatever combo you are using, here's a few tables to hopefully get a better understanding on when to time hits! For reference, the Game Boy runs around 59.7 frames per second.
Mid-Boss HP and Invincibility Table
"Projectile timing" is basically a varying range of frame timings that might be present because of the way the enemy animates or moves. Usually with Coo + Cutter or Kirby + Cutter.
Boss | HP | I Frames | Projectile timing | Timing per hit (about) |
---|---|---|---|---|
Efreeti | 30 | 50 | 49-51 | 0.838 |
Jumpershoot | 30 | 42 | 42-44 | 0.704 |
Master Green | 30 | 50 | 49-51 | 0.838 |
Blocky | 30 | 42 | 42 | 0.704 |
Mr. Frosty | 30 | 42 | 42 | 0.704 |
Waiu | 30 | 50 | 50 | 0.838 |
Captain Stitch | 30 | 58 | 58 | 0.972 |
World Boss HP and Invincibility Table
"Projectile timing" is basically a varying range of frame timings that might be present because of the way the enemy animates or moves. Usually with Coo + Cutter or Kirby + Cutter.
Boss | HP | I Frames | Projectile timing | Timing per hit (about) |
---|---|---|---|---|
Whispy Woods | 60 | 50 | 50 | 0.838 |
Nruff | 60 | 50 | 50-52 | 0.838 |
Sweet Stuff | 60 | 42 | 41-44 | 0.704 |
Ice Dragon | 60 | 50 | 50-52 | 0.838 |
Mr. Shine & Mr. Bright | 40 & 40 | 50 | 49-51 | 0.838 |
Kracko Eye | 35 | 50 | 50-51 | 0.838 |
Kracko | 80 | 74 | 74-76 | 1.240 |
King Dedede | 120 | 50 | 50-53(?) | 0.838 |
Dark Matter Blade | 120 | 50 | N/A | 0.838 |
Dark Matter | 120 | 42 | N/A | 0.704 |