KSS:Battle Windows: Difference between revisions

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|Idle Timer
|Idle Timer
|Starts at 104, then loops to 255 for a total of 360 frames. Counts down once every frame.
|Starts at 104, then loops to 255 for a total of 360 frames. Counts down once every frame.
|Kirby's turn is up when this value reaches 0.
|Kirby's turn is finished when this value reaches 0.
|-
|-
|CARTRAM
|CARTRAM