KSS:Version Differences: Difference between revisions

 
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[[File:KSScartnumberlocation.jpg|thumb|General location of where the imprint should be.]]
[[File:KSScartnumberlocation.jpg|thumb|General location of where the imprint should be.]]
It is possible to identify Japanese cartridge versions by looking at the back label of the cartridge. Most, if not all, SNES/SFC games will have a small imprint on the back label of the cartridge. This label can be used to determine cartridge versions.
It is possible to identify Japanese cartridge versions by looking at the back label of the cartridge. Most, if not all, SNES/SFC games will have a small imprint on the back label of the cartridge. This label can be used to determine cartridge versions.
To-do: Confirm all three of these labels with a cartridge dumper, especially 1.1.


<gallery>
<gallery>
File:Kss1.0cart.jpg|If the label is just a number, it is most likely a 1.0 cartridge.
File:Kss1.0cart.jpg|If the label is just a number, it is most likely a 1.0 cartridge.
File:Kss1.1cart.jpg|If the label has two 1's spaced apart, it is most likely a 1.1 cartridge.
File:Kss1.1cart.jpg|This label is also a 1.0 cartridge.
File:Kss1.2cart.jpg|If the label has a number followed by the letter B, it is most likely a 1.2 cartridge.
File:Kss1.2cart.jpg|If the label has a number followed by the letter B, it is most likely a 1.2 cartridge.
</gallery>
</gallery>
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==Simultaneous D-Pad Inputs==
==Simultaneous D-Pad Inputs==
In version 1.0, pressing Up and Down / Left and Right at the same time will cause unexpected behavior in certain spots in the game (mostly crashes or visual bugs).<br>
In version 1.0, pressing Up and Down / Left and Right at the same time will cause unexpected behavior in certain situations (mostly crashes or visual bugs).<br>
Some examples are pressing Up and Down on a ladder, or pressing UD / LR in Nova.<br>
Some examples are pressing Up and Down on a ladder, or pressing UD / LR in Nova.<br>
If the game crashes from this glitch, the game’s save data is overwritten with junk data, which consequently deletes all save data.<br>
If the game crashes from this glitch, the game’s save data is overwritten with junk data, which consequently deletes all save data.<br>
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This image was changed to Kirby in the English version, as it isn’t a recognized symbol in other areas of the world.<br>
This image was changed to Kirby in the English version, as it isn’t a recognized symbol in other areas of the world.<br>


==Controller Graphics==
==Controller Tutorial and Graphics==
Depending on the game version, the controller graphic during the tutorial sequence will have different colored A B X Y buttons to match with the controller of that region.
Depending on the game version, the controller graphic during the Spring Breeze tutorial sequence will have different colored A B X Y buttons to match with the controller of that region.
 
In the PAL version of the game, the tutorial refers to the controller as having purple buttons, despite PAL controllers not having those colors.


In the PAL version of the game, the Spring Breeze tutorial refers to the controller as having purple buttons, despite PAL controllers not having those colors.
The Japanese version does not explain the button colors at all, and instead apologizes for making the player wait.
*"This is in front of you (a controller). Or, if you have a joystick, etc. Let's connect the controller, sorry."


[[File:KSSControllerButtonsPAL.png]]
<gallery>
File:KSSControllerButtonsNTSCJ.png|NTSC-J description.
File:KSSControllerButtonsNTSCU.png|NTSC-U button description.
File:KSSControllerButtonsPAL.png|PAL button description (incorrect).
</gallery>


=Miscellaneous Changes=
=Miscellaneous Changes=