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[[File:KSScartnumberlocation.jpg|thumb|General location of where the imprint should be.]] | [[File:KSScartnumberlocation.jpg|thumb|General location of where the imprint should be.]] | ||
It is possible to identify Japanese cartridge versions by looking at the back label of the cartridge. Most, if not all, SNES/SFC games will have a small imprint on the back label of the cartridge. This label can be used to determine cartridge versions. | It is possible to identify Japanese cartridge versions by looking at the back label of the cartridge. Most, if not all, SNES/SFC games will have a small imprint on the back label of the cartridge. This label can be used to determine cartridge versions. | ||
<gallery> | <gallery> | ||
File:Kss1.0cart.jpg|If the label is just a number, it is most likely a 1.0 cartridge. | File:Kss1.0cart.jpg|If the label is just a number, it is most likely a 1.0 cartridge. | ||
File:Kss1.1cart.jpg| | File:Kss1.1cart.jpg|This label is also a 1.0 cartridge. | ||
File:Kss1.2cart.jpg|If the label has a number followed by the letter B, it is most likely a 1.2 cartridge. | File:Kss1.2cart.jpg|If the label has a number followed by the letter B, it is most likely a 1.2 cartridge. | ||
</gallery> | </gallery> | ||
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==Simultaneous D-Pad Inputs== | ==Simultaneous D-Pad Inputs== | ||
In version 1.0, pressing Up and Down / Left and Right at the same time will cause unexpected behavior in certain | In version 1.0, pressing Up and Down / Left and Right at the same time will cause unexpected behavior in certain situations (mostly crashes or visual bugs).<br> | ||
Some examples are pressing Up and Down on a ladder, or pressing UD / LR in Nova.<br> | Some examples are pressing Up and Down on a ladder, or pressing UD / LR in Nova.<br> | ||
If the game crashes from this glitch, the game’s save data is overwritten with junk data, which consequently deletes all save data.<br> | If the game crashes from this glitch, the game’s save data is overwritten with junk data, which consequently deletes all save data.<br> | ||
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This image was changed to Kirby in the English version, as it isn’t a recognized symbol in other areas of the world.<br> | This image was changed to Kirby in the English version, as it isn’t a recognized symbol in other areas of the world.<br> | ||
==Controller Graphics== | ==Controller Tutorial and Graphics== | ||
Depending on the game version, the controller graphic during the tutorial sequence will have different colored A B X Y buttons to match with the controller of that region. | Depending on the game version, the controller graphic during the Spring Breeze tutorial sequence will have different colored A B X Y buttons to match with the controller of that region. | ||
In the PAL version of the game, the tutorial refers to the controller as having purple buttons, despite PAL controllers not having those colors. | |||
The Japanese version does not explain the button colors at all, and instead apologizes for making the player wait. | |||
*"This is in front of you (a controller). Or, if you have a joystick, etc. Let's connect the controller, sorry." | |||
<gallery> | |||
File:KSSControllerButtonsNTSCJ.png|NTSC-J description. | |||
File:KSSControllerButtonsNTSCU.png|NTSC-U button description. | |||
File:KSSControllerButtonsPAL.png|PAL button description (incorrect). | |||
</gallery> | |||
=Miscellaneous Changes= | =Miscellaneous Changes= |