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= 100% Route = | = 100% Route = | ||
''Note: this page was adapted from swordsmankirby's guide. Some strats may be outdated.'' | ''Note: this page was adapted from swordsmankirby's guide. Some strats may be outdated.'' | ||
For the 100% RNG Manipulation route, click [[K64:100% Manip Route|here.]] | |||
== 1-1 == | == 1-1 == | ||
Despite being the first level, there are some tricky parts, and it's relatively dense with enemies for a single fire section. | Despite being the first level, there are some tricky parts, and it's relatively dense with enemies for a single fire section. | ||
https://cdn.discordapp.com/attachments/1106766444508749845/1141232694282436658/aafb287e-d36d-4742-ad07-6387060c64d2.gif https://cdn.discordapp.com/attachments/1106766444508749845/1141233235637051432/478d811b-bb26-44e3-b247-f21984910274.gif | https://cdn.discordapp.com/attachments/1106766444508749845/1141232694282436658/aafb287e-d36d-4742-ad07-6387060c64d2.gif https://cdn.discordapp.com/attachments/1106766444508749845/1141233235637051432/478d811b-bb26-44e3-b247-f21984910274.gif | ||
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== 1-2 == | == 1-2 == | ||
A level where lots of single fire is required and some RNG comes into play. | A level where lots of single fire is required and some RNG comes into play. | ||
https://cdn.discordapp.com/attachments/1106766444508749845/1141240017100996679/4e5d2dd8-0624-4e5e-b947-5539f85c578f.gif | |||
For the Poppy Bros. enemy, it's better to just play it safe. The fast fire strat is awkward at first, but not really that precise. | |||
https://cdn.discordapp.com/attachments/1106766444508749845/1141240450607493140/601f03b5-5113-415d-b3c6-0d79e123fabe.gif | |||
After single firing all the way across the rest of the first room, climb the platforms in the second room. Doing a fire on the ground and jumping into the first platform is faster, but getting the spacing right is tricky. In the next room, forget about Waddle Dee and drop into the abyss for '''Shard 1''' (middle). My visual cue for starting the fire is when Kirby tumbles into his nosedive animation. | After single firing all the way across the rest of the first room, climb the platforms in the second room. Doing a fire on the ground and jumping into the first platform is faster, but getting the spacing right is tricky. In the next room, forget about Waddle Dee and drop into the abyss for '''Shard 1''' (middle). My visual cue for starting the fire is when Kirby tumbles into his nosedive animation. | ||
The Bouncy miniboss drops '''Shard 2''' in the middle of the room, so graze over it with single fire and do three fires from the other side. The visual cue for the right height is one of the platforms in the background, but this trick is really generous to begin with. The puff after the first fire is optional, and it's even possible to get two hits before hitting the ground with this strat. | The Bouncy miniboss drops '''Shard 2''' in the middle of the room, so graze over it with single fire and do three fires from the other side. The visual cue for the right height is one of the platforms in the background, but this trick is really generous to begin with. The puff after the first fire is optional, and it's even possible to get two hits before hitting the ground with this strat. | ||
https://cdn.discordapp.com/attachments/1106766444508749845/1141241120098099241/7b410c99-1437-419e-8633-f4323337feea.gif https://cdn.discordapp.com/attachments/1106766444508749845/1141241122602094623/ec31253e-1728-4502-858d-e1f45679572f.gif | |||
https://cdn.discordapp.com/attachments/1106766444508749845/1141241121985536101/c1d3c746-e470-4aae-988a-7ca5a1f536c2.gif https://cdn.discordapp.com/attachments/1106766444508749845/1141241121394130944/39c382e1-f4df-4a09-8f60-cc5d6cf55610.gif | |||
Adeleine first draws five enemies in a row. Kill each of them quickly, but make sure the fifth one is done as early as possible. When she draws the Ice Dragon, stand on its right. If it doesn't turn around, it'll jump across the screen (top-right). Otherwise, it'll drop an ice cube (bottom-left). Dark Matter and Adeleine after are straightforward (bottom-right), though the former has two patterns that behave similarly to the Ice Dragon. Grab '''Shard 3''' in the same way as in the previous level. In between phases, Adeleine can randomly wave her paintbrush, delaying her next drawing. | Adeleine first draws five enemies in a row. Kill each of them quickly, but make sure the fifth one is done as early as possible. When she draws the Ice Dragon, stand on its right. If it doesn't turn around, it'll jump across the screen (top-right). Otherwise, it'll drop an ice cube (bottom-left). Dark Matter and Adeleine after are straightforward (bottom-right), though the former has two patterns that behave similarly to the Ice Dragon. Grab '''Shard 3''' in the same way as in the previous level. In between phases, Adeleine can randomly wave her paintbrush, delaying her next drawing. | ||
== 1-3 == | == 1-3 == | ||
https://cdn.discordapp.com/attachments/1106766444508749845/1141241861873348670/702af611-41fb-4fd7-8620-24ae359aa14f.gif | |||
After 1-2, you should have the fire powerup. Since there are a lot of enemies, most of this room is done on the ground. The Skud enemy sitting on the block is in a position such that if you do two fires from the start, it'll land on you, so I take a little step after the first fire. In the next room, it's easiest just to fire up the stairs. | After 1-2, you should have the fire powerup. Since there are a lot of enemies, most of this room is done on the ground. The Skud enemy sitting on the block is in a position such that if you do two fires from the start, it'll land on you, so I take a little step after the first fire. In the next room, it's easiest just to fire up the stairs. | ||
https://cdn.discordapp.com/attachments/1106766444508749845/1141242305085448212/89571fc9-0011-4aaf-9373-178e6d1677e5.gif https://cdn.discordapp.com/attachments/1106766444508749845/1141242304649252985/5bb2a0aa-30b2-4236-bc44-2b14009d9119.gif https://cdn.discordapp.com/attachments/1106766444508749845/1141242305584582738/d27c29b6-13cd-4290-bd9f-fa8ec9f65e45.gif | |||
When going upwards, it's faster to jump on the platforms, instead of climbing from underneath them or floating up. In real time, it's hard to jump on all the platforms, so you would climb underneath one of them (left). In the next room, you combine for double cutter, and swallowing the powerup while falling through the loading zone saves a bit of time (middle). | When going upwards, it's faster to jump on the platforms, instead of climbing from underneath them or floating up. In real time, it's hard to jump on all the platforms, so you would climb underneath one of them (left). In the next room, you combine for double cutter, and swallowing the powerup while falling through the loading zone saves a bit of time (middle). | ||
There is a small window for using double cutter and not hitting the platform before getting '''Shard 1'''. Right before going through the loading zone, you can remove the powerup by putting it directly in your mouth. I like to face left when using the powerup, because if I use it too early, it takes a shorter amount of time to come back to Kirby for some reason. | There is a small window for using double cutter and not hitting the platform before getting '''Shard 1'''. Right before going through the loading zone, you can remove the powerup by putting it directly in your mouth. I like to face left when using the powerup, because if I use it too early, it takes a shorter amount of time to come back to Kirby for some reason. | ||
https://cdn.discordapp.com/attachments/1106766444508749845/1141242660007444510/ca3b5907-7a13-4c9a-918b-63a748e47524.gif https://cdn.discordapp.com/attachments/1106766444508749845/1141242659629977711/ac8f23a7-8d18-4081-8eed-e398e7e9fee7.gif | |||
After passing through the Adeleine room, there is '''Shard 2''' behind you. To shortcut the whole room, you can float up near the Ghost Knight to go directly to the exit. Combine for double fire for the next two boss fights. | After passing through the Adeleine room, there is '''Shard 2''' behind you. To shortcut the whole room, you can float up near the Ghost Knight to go directly to the exit. Combine for double fire for the next two boss fights. | ||
https://cdn.discordapp.com/attachments/1106766444508749845/1141242844414218301/a37a0c4b-ef8f-48cb-aad0-ea97a1215df9.gif | |||
Dedede is straightforward, but note when he becomes vulnerable, using the health bar as a visual cue. There is an RNG-dependent strat which involves hoping Dedede jumps in the air with his hammer on the first phase, causing him to enter his second phase faster, but this is really unreliable. | Dedede is straightforward, but note when he becomes vulnerable, using the health bar as a visual cue. There is an RNG-dependent strat which involves hoping Dedede jumps in the air with his hammer on the first phase, causing him to enter his second phase faster, but this is really unreliable. | ||
'''[[K64:Whispy Woods|Whispy Woods]]''' | '''[[K64:Whispy Woods|Whispy Woods]]''' |