K64:Any% Manip Route: Difference between revisions

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<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Advance RNG 10 times in the room that fills with sand. It is recommended to advance RNG 8 times at the start of the room and once while waiting for Waddle Dee, then ducking to avoid idle animations so that Kirby advances RNG the final time when Waddle Dee spawns and forces Kirby to stand up.
Advance RNG 10 times in the room that fills with sand. It is recommended to advance RNG 8 times at the start of the room and once while waiting for Waddle Dee, then ducking to avoid idle animations so that Kirby advances RNG the final time when Waddle Dee spawns and forces Kirby to stand up.
<p class="h3-no-toc">Picnic that gives the correct RNG value</p>
[[File:2-1 Picnic A.png|500px|The correct picnic for 2-1]]
==2-2==
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 16 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are King Dedede, Waddle Dee, Waddle Dee, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 2-2 unlocked, go to 2-2, then walk towards the [https://wikirby.com/wiki/Sparky Sparky] and inhale it as early as possible without running. Combine it with the [https://wikirby.com/wiki/Hack Hack] by spitting it out - not throwing it - and swallow the ability star, then exit the level. At this point the RNG value will be correct and 2-2 can be practiced.
<p class="h3-no-toc">Route</p>
Jump over the first [https://wikirby.com/wiki/Sparky Sparky] and leave it alive, then throw away stone + spark while waiting for the first pillar to fall. The next [https://wikirby.com/wiki/Sparky Sparky] should do a big jump towards Kirby; slide off the pillar and puff to destroy it. Obtain single fire. In the last room before Dedede, use fire along the ground and eliminate both [https://wikirby.com/wiki/Sparky Sparkys] ASAP. Throw away single fire before the [https://wikirby.com/wiki/Propeller Propeller] starts moving towards Kirby, then eat it to get ice and don't advance RNG any more.
<p class="h3-no-toc">Picnic that gives the correct RNG value</p>
[[File:2-2 Picnic A.png|500px|The correct picnic for 2-2]]
==2-3==
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' 4 times, then 'Play Another Game.' Select 100-Yard Hop again and choose a character, and the COMs should be King Dedede, King Dedede, Waddle Dee, in that order. If not, reset and start from the beginning. Choose a file with 5-1 unlocked, go to 5-1 and swallow the [https://wikirby.com/wiki/frigis Frigis] after it drops 2 projectiles but before it drops a third, being careful not to advance RNG otherwise. Exit the stage and go to either 3-1, 4-1, or 4-3 to combine with stone by putting ice in Kirby's mouth and spitting it out, not throwing it. Swallow the ability star and exit the level. At this point the RNG value will be correct and 2-3 can be practiced.
<p class="h3-no-toc">Route</p>
Reenter 2-2 and jump over the [https://wikirby.com/wiki/Sparky Sparky,] leaving it alive. Spit ice at the Hack, don't throw it, then swallow the ability star, exit the level, and enter 2-3. Don't use curling stone when entering the level to make it easier to freeze the first 4 [https://wikirby.com/wiki/bonehead Boneheads.] Freeze the fifth [https://wikirby.com/wiki/bonehead Bonehead] as well, but let the one after it live. If any mistakes are made during the rest of the room, the [https://wikirby.com/wiki/bo Bos] might advance RNG more than they're supposed to. After jumping off the star block and curling, continue that curl all the way down the skeleton's spine until the block that requires stone is broken. Briefly curl to defeat the Gabon, then start running and don't use curling stone until Kirby is part-way up the slope at the start of the skeleton's jaw. Continue that curl until back at the opening in the spine so that the [https://wikirby.com/wiki/bo Bos] are despawned. Leave the [https://wikirby.com/wiki/bonehead Bonehead] that already activated once alive, but freeze the other one. Continue through the room quickly, not freezing any [https://wikirby.com/wiki/bo Bos.] RNG should not be advanced by Kirby for the rest of the level. Be sure to have at least 4 HP when exiting the level; if not, grab the Maxim tomato from the picnic.
<p class="h3-no-toc">Picnics that give the correct RNG value</p>
The RNG values 4 before and 2 before the target value will also work.
[[File:2-3 Picnic A.png|500px|The correct picnic for 2-3]]
[[File:2-3 Picnic A (1).png|500px|Alternate picnic that also gives the correct RNG value]]
<p class="h3-no-toc">Alternate picnic that gives a workable RNG value</p>
The RNG value 1 after the target value will result in this picnic. If this picnic is created, the RNG value will be 3 behind. Advance RNG 3 times in the room with the first crystal shard in 2-4.
[[File:2-3 Picnic A (2).png|500px|Picnic that gives an RNG value 3 before expected]]
<p class="h3-no-toc">Alternate picnic that gives a workable RNG value</p>
The RNG value 2 after the target value will result in this picnic. If this picnic is created, the RNG value will be 6 behind. Advance RNG 5 times in the room with the first crystal shard in 2-4, and once on the elevator to the miniboss.
[[File:2-3 Picnic A (3).png|500px|Picnic that gives an RNG value 6 before expected]]
==2-4==
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 2 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are all King Dedede. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 5-1 unlocked, go to 5-1, and swallow the [https://wikirby.com/wiki/frigis Frigis] after it drops 2 projectiles but before it drops a third, being careful not to advance RNG otherwise. Exit the stage and go to either 3-1, 4-1, or 4-3 to combine with stone by putting ice in Kirby's mouth and spitting it out, not throwing it. Swallow the ability star and exit the level. At this point the RNG value will be correct and 2-4 can be practiced.
<p class="h3-no-toc">Route</p>
Advance RNG 6 times while waiting in the room with the first crystal shard. This should cause the pattern in the next room to be tree, star, cloud. Stand still to advance RNG once on the elevator after the Maxim tomato, then make sure not to let the [https://wikirby.com/wiki/Spark-i Spark-i] hit the wall after defeating the miniboss, even if that means destroying it.
<p class="h3-no-toc">Picnic that gives the correct RNG value</p>
[[File:2-4 Picnic A.png|500px|The correct picnic for 2-4]]
==Pix==
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this boss, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 12 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are all Adeleine. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with [https://wikirby.com/wiki/Pix Pix] unlocked, go to 2-1, and combine 2 enemies that give abilities to get a double star, which will act as a substitute for curling stone. Be sure not to throw the first enemy at the second, or RNG will advance too far. Swallow the ability star and exit the level. At this point the RNG value will be correct and [https://wikirby.com/wiki/Pix Pix] can be practiced.
<p class="h3-no-toc">Route</p>
Advance RNG twice right at the start of the fight, then put curling stone in Kirby's mouth. Jump over [https://wikirby.com/wiki/Pix Pix's] first attack but don't move for the rest of phase 1 until the very end. Move 4 platforms to the right and [https://wikirby.com/wiki/Pix Pix] should give the drop pattern. Spit curling stone to the right and one-cycle the boss. Don't advance RNG after [https://wikirby.com/wiki/Pix Pix] is defeated.
=World 3=
==3-1==
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 13 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Kirby, Waddle Dee, Kirby, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 3-1 unlocked. At this point the RNG value will be correct and 3-1 can be practiced.
<p class="h3-no-toc">Route</p>
Obtain single fire from the first [https://wikirby.com/wiki/Bobo Bobo.] When in the room with the [https://wikirby.com/wiki/Zebon Zebons,] float quickly up the left side of the room, as going too slowly will cause the [https://wikirby.com/wiki/Zebon Zebons] to advance RNG too much. In the next room, use fire once and then throw it away. Inhale the [https://wikirby.com/wiki/Pengy Pengy] and run through the room, making sure to activate each [https://wikirby.com/wiki/glom Glom] and paying attention to how many times they blink. Spit out the [https://wikirby.com/wiki/Pengy Pengy] to combine it with the [https://wikirby.com/wiki/Poppy_Bros._Jr. Poppy Bros. Jr.] If the third [https://wikirby.com/wiki/glom Glom] blinked a second time before attacking, advance RNG twice before getting to the miniboss. If the second [https://wikirby.com/wiki/glom Glom] blinked a second time before attacking, advance RNG once. If the first [https://wikirby.com/wiki/glom Glom] blinked a second time before attacking, don't advance RNG. Don't destroy any of the [https://wikirby.com/wiki/tick Ticks] before defeating the miniboss or RNG will advance too far. In the last room, slide off the second semisolid platform and jump over the [https://wikirby.com/wiki/Sparky Sparky,] running down the slope instead of jumping over it. Go quickly so that the [https://wikirby.com/wiki/Sparky Sparky] and [https://wikirby.com/wiki/Zebon Zebon] don't advance RNG more than they're supposed to. Use the ability star to destroy the last [https://wikirby.com/wiki/zoos Zoos] by jumping into it, and grab the enemy info card from the picnic to advance RNG to the correct value for the next level.
<p class="h3-no-toc">Picnics that give the correct RNG value</p>
The RNG values 4 before, 2 after, 4 after, and 6 after the target value will also work.
[[File:3-1 Picnic A.png|500px|The correct picnic for 3-1]]
[[File:3-1 Picnic A (1).png|500px|Alternate picnic that also gives the correct RNG value]]
[[File:3-1 Picnic A (2).png|500px|Alternate picnic that also gives the correct RNG value]]
[[File:3-1 Picnic A (3).png|500px|Alternate picnic that also gives the correct RNG value]]
[[File:3-1 Picnic A (4).png|500px|Alternate picnic that also gives the correct RNG value]]
<p class="h3-no-toc">Alternate picnics that give a workable RNG value</p>
The RNG values 3 before, 1 before, 1 after, and 3 after the target value will result in one of these picnics. If one of these picnics are created, the RNG value will be 5 too far. Destroy the Sparky at the beginning of the level and perform the Waddle Dee section the same with the following exceptions:
Continue to jump when approaching the first 2 waterfalls to avoid advancing RNG when landing.
Refrain from jumping after going over the third waterfall.
Do not advance RNG when grabbing the ice cream near the end of the section.
[[File:3-1 Picnic A (5).png|500px|Picnic that gives an RNG value 5 past expected]]
[[File:3-1 Picnic A (6).png|500px|Picnic that gives an RNG value 5 past expected]]
[[File:3-1 Picnic A (7).png|500px|Picnic that gives an RNG value 5 past expected]]
[[File:3-1 Picnic A (8).png|500px|Picnic that gives an RNG value 5 past expected]]
<youtube></youtube>
==3-2==
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are King Dedede, Adeleine, Waddle Dee, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 3-2 unlocked and enter the stage, then immediately exit. At this point the RNG value will be correct and 3-2 can be practiced.
<p class="h3-no-toc">Route</p>
Destroy every dandelion in the first room and run, don't slide, off the semisolid platform above the [https://wikirby.com/wiki/Sparky Sparky.] Inhale the [https://wikirby.com/wiki/cairn Cairn] and carry it into the next room, then spit it at the [https://wikirby.com/wiki/Bobo Bobo] to get the volcano ability. Fire exactly 8 shots to destroy the block under the crystal shard and damage the large [https://wikirby.com/wiki/kany Kany] twice, then grab the crystal shard and throw the ability star at the miniboss to finish it off. In the Waddle Dee section, follow the pattern of jumping shown below, making sure that consecutive jumps happen as soon as the crate touches the river so that RNG doesn't have a chance to advance.  Get single fire in the last room and don't advance RNG any more.
<youtube>uGT3F6zpyhc</youtube>
<p class="h3-no-toc">Picnic that gives the correct RNG value</p>
[[File:3-2 Picnic A.png|500px|The correct picnic for 3-2]]
==3-3==
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 11 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are all Adeleine. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 3-3 unlocked, get single fire from 1-1, 2-1, or 3-1, and exit the level. At this point the RNG value will be correct and 3-3 can be practiced.
<p class="h3-no-toc">Route</p>
Throw away fire when inhaling the [https://wikirby.com/wiki/Kapar Kapar,] being sure to do it quickly enough that the [https://wikirby.com/wiki/Kapar Kapar's] projectile doesn't break the ability star first. Don't advance RNG while combining for the shuriken ability or discarding it. Combine stone and cutter and defeat the miniboss. In the next room, [https://wikirby.com/wiki/Rick Rick] should be the first transformation. Break out of [https://wikirby.com/wiki/Rick Rick] and use the power again to get [https://wikirby.com/wiki/pitch Pitch] and break the wall. Transform again into [https://wikirby.com/wiki/Rick Rick] and climb the left wall. After getting the crystal shard, transform one final time on the next semisolid platform and use [https://wikirby.com/wiki/pitch Pitch] to fly through the last section.
<p class="h3-no-toc">Picnic that gives the correct RNG value</p>
[[File:3-3 Picnic A.png|500px|The correct picnic for 3-3]]
==3-4==
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 5 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Kirby, Kirby, Waddle Dee, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 3-4 unlocked, get cutter from 1-1 and combine it with stone from 3-1, making sure to spit out cutter to combine it instead of throwing it. Swallow the ability star and exit the level. At this point the RNG value will be correct and 3-4 can be practiced.
<p class="h3-no-toc">Route</p>
Immediately float to the top of the level without moving left or right, then mash B and hold right during the transformation into Rick, only breaking out of the transformation at the bottom of the room, then throwing away the ability. For a faster but more difficult strategy, watch [https://www.youtube.com/watch?v=k5TubUqQeiU this video.] Inhale the [https://wikirby.com/wiki/Flopper Flopper] and use it to swim near the top of the next room, then spit it out rather than throwing it away. Obtain bomb to use against the miniboss and Acro. In the last room, go quickly, but then at the end of the room wait for one extra boulder to break on the wall before exiting the level.
<p class="h3-no-toc">Picnics that give the correct RNG value</p>
[[File:3-4 Picnic A.png|500px|The correct picnic for 3-4]]
[[File:3-4 Picnic A (1).png|500px|Alternate picnic that also gives the correct RNG value]]
==Acro==
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this boss, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' once, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are King Dedede, Adeleine, Waddle Dee, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with [https://wikirby.com/wiki/acro Acro] unlocked, get bomb from 2-4 and exit the level. At this point the RNG value will be correct and [https://wikirby.com/wiki/acro Acro] can be practiced.
<p class="h3-no-toc">Route</p>
Finish [https://wikirby.com/wiki/acro Acro's] first phase as quickly as possible, then the second phase should be the dive attack. Hit with 5 bombs before/during the dive, then get the sixth hit in as soon as possible after the dive, before Acro becomes visible. Discard bomb without advancing RNG.
=World 4=
==4-1==
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' 3 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are King Dedede, Kirby, King Dedede, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 4-1 unlocked, enter and immediately exit the level. At this point the RNG value will be correct and 4-1 can be practiced.
<p class="h3-no-toc">Route</p>
Advance RNG once by standing still on the first swinging log. Destroy all of the [https://wikirby.com/wiki/Flora Floras] in the last room except the last 2, and throw away fire when grabbing stone.
<p class="h3-no-toc">Picnic that gives the correct RNG value</p>
[[File:4-1 Picnic A.png|500px|The correct picnic for 4-1]]
==4-2==
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 3 times, then 'Play Another Game.' Select 100-Yard Hop again and choose a character, and the COMs should be Kirby, Waddle Dee, Adeleine, in that order. If not, reset and start from the beginning. Choose a file with 4-2 unlocked, get stone from 3-1 or 4-1 and combine it with bomb from 2-4, being sure to throw the power when combining it. Swallow the ability star and exit the level. At this point the RNG value will be correct and 4-2 can be practiced.
<p class="h3-no-toc">Route</p>
Go back to 2-4 and throw bomb at the [https://wikirby.com/wiki/Skud Skud] to get dynamite, then swallow the ability star, exit the level, and enter 4-2. In the Waddle Dee section, jump constantly and never advance RNG. Destroy all 3 [https://wikirby.com/wiki/Sparky Sparkys] so that they don't continue to advance RNG either. In the final room, throw away the dynamite ability and stand still afterwards to advance RNG a total of 2 times while waiting for the moving pillars. Be sure not to grab the enemy info card from the picnic.
<p class="h3-no-toc">Picnic that gives the correct RNG value</p>
[[File:4-2 Picnic.png|500px|The correct picnic for 4-2]]
==4-3==
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and mash A quickly to skip the opening screens and go straight to file select. Select 100-Yard Hop and choose a character, then press B to exit and choose another character until the COMs are one of the following combinations, in order: Kirby, King Dedede, King Dedede; King Dedede, King Dedede, Kirby; or King Dedede, Kirby, Kirby. If no combination appears within 2 iterations, reset and start from the beginning. Once a combination appears, choose a file with 4-3 unlocked. If the first combination appeared, enter the level and then advance RNG once, then exit the level. If the second combination appeared, enter and exit the level. If the third combination appeared, no extra steps are needed. At this point the RNG value will be correct and 4-3 can be practiced.
<p class="h3-no-toc">Route</p>
Don't advance RNG when combining for drill or discarding it. Allow the [https://wikirby.com/wiki/bonehead Bonehead] to live so that it can advance RNG two times total. Don't advance RNG while combining for curling stone or at any point during the level. Adeleine should select top hat as the sculpture that needs to be created.
<p class="h3-no-toc">Picnic that gives the correct RNG value</p>
[[File:4-3 Picnic A.png|500px|The correct picnic for 4-3]]
<p class="h3-no-toc">Alternate picnic that gives a workable RNG value</p>
The RNG value 1 before the target value will result in this picnic. If this picnic is created, the RNG value will be 1 too far; however, playing 4-4 normally might result in the correct outcome.
[[File:4-3 Picnic A (1).png|500px|Picnic that gives an RNG value 1 past expected]]
==4-4==
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' 3 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are King Dedede, Kirby, King Dedede, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 5-1 unlocked, go to 5-1, and swallow the [https://wikirby.com/wiki/frigis Frigis] after it drops 2 projectiles but before it drops a third, not advancing RNG otherwise. Exit the stage and go to either 3-1, 4-1, or 4-3 to combine with stone by throwing ice at the stone enemy. Swallow the ability star and exit the level. At this point the RNG value will be correct and 4-4 can be practiced.
<p class="h3-no-toc">Route</p>
Traverse the first room as quickly as possible. It's nearly impossible to exit the first room with the same RNG value every time, so the next couple of rooms will change depending on which value the RNG was at.
In the second room, if the first [https://wikirby.com/wiki/Magoo Magoo] jumps just above floor height, avoid freezing any [https://wikirby.com/wiki/burnis Burnises] in the room. In the Dedede section, destroy the first 2 [https://wikirby.com/wiki/bo Bos] with one attack and the third by jumping into it from below, then jump over the [https://wikirby.com/wiki/Magoo Magoo] directly before the crystal shard rather than destroying it. Destroy the final [https://wikirby.com/wiki/bo Bo] as soon as possible.
In the second room, if the first [https://wikirby.com/wiki/Magoo Magoo] jumps well above Kirby's head, destroy the [https://wikirby.com/wiki/burnis Burnis] immediately after, then pay attention to the set of 3 [https://wikirby.com/wiki/Magoo Magoos.] If the third [https://wikirby.com/wiki/Magoo Magoo] jumps just above floor height, avoid freezing any more [https://wikirby.com/wiki/burnis Burnises] in the room. If the second [https://wikirby.com/wiki/Magoo Magoo] jumps just above floor height, destroy the final [https://wikirby.com/wiki/burnis Burnis] of the room. In the Dedede section, destroy the first 3 [https://wikirby.com/wiki/bo Bos] with a single attack, and also destroy the [https://wikirby.com/wiki/Magoo Magoo] directly before the crystal shard. Destroy the final [https://wikirby.com/wiki/bo Bo] as soon as possible.
In either scenario, the RNG value should be the same when exiting the Dedede section if done correctly. In the room after the Dedede section, use the curling stone to destroy any [https://wikirby.com/wiki/burnis Burnises] that can be reached without losing time, as well as destroying both [https://wikirby.com/wiki/Sparky Sparkys] as soon as possible. Be sure to activate every [https://wikirby.com/wiki/Magoo Magoo] than can be triggered while being at floor height or above. Go quickly enough that the final [https://wikirby.com/wiki/burnis Burnis] doesn't have time to drop a sixth shot. Grab the crystal shard, making sure to have at least 2 HP so that Kirby advances RNG when the lava wall activates in the next room. Once in the next room, throw away curling stone and spit the [https://wikirby.com/wiki/Bobo Bobo] to combine for double fire. After the lava wall appears, use double fire once and then run to the right, waiting to jump so that the first [https://wikirby.com/wiki/Magoo Magoo] is activated. Use double fire high enough to destroy the [https://wikirby.com/wiki/burnis Burnis,] then make sure not to jump too high when using it the next time so that the [https://wikirby.com/wiki/bonehead Boneheads] aren't destroyed before they can advance RNG. Destroy the next [https://wikirby.com/wiki/burnis Burnis] in the room as well, then slide underneath the [https://wikirby.com/wiki/Magoo Magoo] immediately afterward and use double fire before hitting the magma. Use double fire underneath the final [https://wikirby.com/wiki/burnis Burnis,] leaving it alive. In the final room, float all the way up to the [https://wikirby.com/wiki/sandman Sandman] and exhale on it to destroy it, then jump up, grab the crystal shard, and continue floating, staying near the left wall. Don't destroy the [https://wikirby.com/wiki/bonehead Bonehead,] then get rid of double fire by throwing it upwards, destroying the star blocks in the way. Grab cutter on the way out of the level. If Kirby has one HP, pick up some health from the picnic.
<p class="h3-no-toc">Picnics that give the correct RNG value</p>
The RNG values 2 after and 4 after the target value will also work.
[[File:4-4 Picnic A.png|500px|The correct picnic for 4-4]]
[[File:4-4 Picnic A (1).png|500px|Alternate picnic that also gives the correct RNG value]]
[[File:4-4 Picnic A (2).png|500px|Alternate picnic that also gives the correct RNG value]]
==Magman==
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this boss, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 15 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Kirby, Waddle Dee, King Dedede, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with [https://wikirby.com/wiki/magman Magman] unlocked, get cutter from 1-1, and exit the level. At this point the RNG value will be correct and [https://wikirby.com/wiki/magman Magman] can be practiced.
<p class="h3-no-toc">Route</p>
Advance RNG 5 times immediately, then take out cutter and prepare to spit it at the [https://wikirby.com/wiki/Magoo Magoo] directly to the left of Kirby. After spitting it out, stand still briefly to advance RNG, then inhale the combination and stand still again after swallowing it to advance RNG again. Pull out the fire sword to hit the tentacle rising out of the middle of the stage 3 times. Throw the sword and stand still to advance RNG once, then pull out another one. After finishing off the first phase, throw the sword and advance RNG twice before the second phase starts. [https://wikirby.com/wiki/magman Magman] should drop rocks from the ceiling; hit him 3 times and then throw the sword for the fourth hit. Jump, pull out the ability star, then throw it at [https://wikirby.com/wiki/magman Magman] to finish the fight, not advancing RNG afterwards.
=World 5=
==5-1==
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 21 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are all Kirby. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 5-1 unlocked. At this point the RNG value will be correct and 5-1 can be practiced.
<p class="h3-no-toc">Route</p>
Get single fire and destroy the first and third [https://wikirby.com/wiki/frigis Frigis] directly after, as well as the next one that's also moving to the left. Don't touch any other [https://wikirby.com/wiki/frigis Frigises.] Constantly jump in the Waddle Dee section except for 2 instances: Destroy the [https://wikirby.com/wiki/Sparky Sparky] and stay on the ground long enough to advance RNG once. Advance RNG again while grabbing the crystal shard. Be sure to take out the miniboss as quickly as possible or too many [https://wikirby.com/wiki/frigis Frigises] will spawn and advance RNG more than they're supposed to. Be sure that every [https://wikirby.com/wiki/Propeller Propeller] is activated and chases after Kirby. In the final room, destroy the first [https://wikirby.com/wiki/frigis Frigis] after it drops 2 attacks, then leave the rest alive all the way to the end of the level.
<p class="h3-no-toc">Picnic that gives the correct RNG value</p>
[[File:5-1 Picnic A.png|500px|The correct picnic for 5-1]]
==5-2==
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 15 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Kirby, Waddle Dee, Waddle Dee, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 5-2 unlocked. At this point the RNG value will be correct and 5-2 can be practiced.
<p class="h3-no-toc">Route</p>
Do 5 grounded fires and then hold forward to walk off the edge into the [https://wikirby.com/wiki/Zebon Zebon.] Be sure to not make any mistakes in the room with multiple [https://wikirby.com/wiki/Zebon Zebons.] Throw fire away when obtaining needle. Put needle into Kirby's mouth before spawning the [https://wikirby.com/wiki/Sparky Sparky,] then spit it at the [https://wikirby.com/wiki/Sparky Sparky] right after it hits the ground and starts to attack, but before the attack is anywhere near finished. After entering the miniboss room, walk, don't run to the center and hit the miniboss twice for 4 damage total, also destroying the middle [https://wikirby.com/wiki/Propeller Propeller]. Move to the left and attack one more time to finish it off, then grab the crystal shard and finish the level.
<p class="h3-no-toc">Picnics that give the correct RNG value</p>
The RNG values 4 before, 2 before, and 2 after the target value will also work.
[[File:5-2 Picnic A.png|500px|The correct picnic for 5-2]]
[[File:5-2 Picnic A (1).png|500px|Alternate picnic that also gives the correct RNG value]]
[[File:5-2 Picnic A (2).png|500px|Alternate picnic that also gives the correct RNG value]]
[[File:5-2 Picnic A (3).png|500px|Alternate picnic that also gives the correct RNG value]]
==5-3==
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' 15 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are all Adeleine. If the combination doesn't appear within a few iterations, reset and start from the beginning. Choose a file with 5-3 unlocked, go to 4-3, and combine the first 2 enemies to get a double star, also advancing RNG once in the process. Swallow the ability star and exit the level. At this point the RNG value will be correct and 5-3 can be practiced.
<p class="h3-no-toc">Route</p>
Have Kirby pull out the ability star and hold it over his head before entering the first loading zone. Once in the next room, run right and do a full jump just before Kirby's feet touch the first white square on the ground, then do another full jump as soon as Kirby is fully on the next landing, turning around as soon as the jump starts. Throw the ability star as soon as Kirby hits the ground, then continue running left. If done correctly, the [https://wikirby.com/wiki/flora Floras] should advance RNG the correct amount to allow the best pattern from Adeleine. In the next room, do a full jump over the third platform that had a [https://wikirby.com/wiki/Mahall Mahall] on it to spawn the [https://wikirby.com/wiki/glom Glom] above and be sure to make all 3 [https://wikirby.com/wiki/glom Gloms] attack. Obtain needle. Defeat the miniboss quickly without advancing RNG, then wait for the [https://wikirby.com/wiki/bo Bo] on the right to start moving straight down after moving down-left to enter the loading zone, not advancing RNG while waiting. If everything was done correctly, Adeleine should choose the first 3 switches to be pressed. Don't advance RNG when combining for drill but do make sure both [https://wikirby.com/wiki/Propeller Propellers] activate and move towards Kirby.
<p class="h3-no-toc">Picnic that gives the correct RNG value</p>
[[File:5-3 Picnic A.png|500px|The correct picnic for 5-3]]
==5-4==
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 5 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are all Waddle Dee. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 5-4 unlocked, go to 4-3, and combine the first 2 enemies to get drill, also advancing RNG once in the process. Swallow the ability star and exit the level. At this point the RNG value will be correct and 5-4 can be practiced.
<p class="h3-no-toc">Route</p>
Take out the ability star in the first room and put it into Kirby's mouth in the second room, then swallow it as Kirby runs off the ledge and go through the semisolid platforms as quickly as possible, shooting drill downwards after clearing the last one. Quickly run left and throw drill away, inhaling the [https://wikirby.com/wiki/burnis Burnis] before it drops a second projectile and swallowing it. After the Dedede room, pay attention to which way the first [https://wikirby.com/wiki/flora Flora] is moving when it spawns. If it moved to the right first, RNG will need to be advanced 13 total times before the final room. If it moved to the left first, RNG will need to be advanced 12 total times before the final room. It is recommended to throw fire away and throw cutter when combining with spark to account for 2 advancements, leaving 11 or 10 left, respectively. Additionally, 4 health is required to beat the miniboss optimally, so carefully grab some cake and/or a sandwich if low. In the miniboss room, listen to how many rocks the large [https://wikirby.com/wiki/burnis Burnis] drops, since it won't be visible immediately. Break the cage and jump into the large [https://wikirby.com/wiki/burnis Burnis] 4 times, using the lightsaber each time to damage it. Take out the ability star and throw it at the miniboss for the final 2 damage, then swallow the [https://wikirby.com/wiki/Magoo Magoo] to get single fire. Be sure to have at least 2 HP after the fight, or Kirby won't be able to advance RNG. Each attack from the large [https://wikirby.com/wiki/burnis Burnis] will advance RNG by 1, as will throwing the ability star and the [https://wikirby.com/wiki/Magoo Magoo] jumping. Add all of those advancements to the 2 from the previous room, then in the next room advance RNG however many times is necessary to get to the required 13 or 12 advancements total. In the final room, the [https://wikirby.com/wiki/zoos Zooses] should throw 4 lightningbolts total, and fire should be thrown away for a total of 5 RNG advancements. Get spark from the second [https://wikirby.com/wiki/zoos Zoos.] If either [https://wikirby.com/wiki/zoos Zoos] drops a raindrop instead, RNG will have to be advanced once per raindrop to make up for that. Make sure to have at least 2 HP after the picnic.
<p class="h3-no-toc">Picnic that gives the correct RNG value</p>
[[File:5-4 Picnic A.png|500px|The correct picnic for 5-4]]
==HR-H==
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this boss, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 10 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Adeleine, Kirby, Kirby, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 6-1 unlocked. Enter 6-1 and obtain spark, advance RNG twice after entering the stage, then exit the level. At this point the RNG value will be correct and [https://wikirby.com/wiki/HR-H HR] can be practiced.
<p class="h3-no-toc">Route</p>
Advance RNG twice before the first attack. After [https://wikirby.com/wiki/HR-H HR] slaps, advance RNG one more time. Don't advance RNG during the rest of the fight. [https://wikirby.com/wiki/HR-H HR] should clap and then slap for a 3-cycle first phase. Make sure to do the second phase quickly enough that only 7 platforms fall, or RNG will advance too far. After the fight is done, throw away spark and stand still to advance RNG twice total, then grab the crystal shard.
=World 6=
==6-1==
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 12 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are King Dedede, King Dedede, Waddle Dee, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 6-1 unlocked. Enter 6-1 and exit immediately. At this point the RNG value will be correct and 6-1 can be practiced.
<p class="h3-no-toc">Route</p>
Throw fire away before inhaling the [https://wikirby.com/wiki/Ghost_Knight Ghost Knight] and don't advance RNG during the miniboss fight. In the room after the fight, avoid the [https://wikirby.com/wiki/Sparky Sparky,] then jump onto the Galbo and pull out needle at the same time so that the ability star goes into Kirby's mouth. Jump over the first [https://wikirby.com/wiki/Shotzo Shotzo] and then run off the ledge so that Kirby bonks slightly against the star block underneath the next [https://wikirby.com/wiki/Shotzo Shotzo.] Make sure not to bonk into any walls unintentionally or the [https://wikirby.com/wiki/flutter Flutters] will advance RNG too much. With needle still in Kirby's mouth, avoid the [https://wikirby.com/wiki/Propeller Propellers] and run straight into the bomb that the [https://wikirby.com/wiki/Poppy_Bros._Jr. Poppy Bros. Jr.] throws, then spit out needle to make the combination and swallow it. Take out the ability star while exiting the level to get rid of it.
<p class="h3-no-toc">Picnics that give the correct RNG value</p>
The RNG value 2 after the target value will also work.
[[File:6-1 Picnic A.png|500px|The correct picnic for 6-1]]
[[File:6-1 Picnic A (1).png|500px|Alternate picnic that also gives the correct RNG value]]
==6-2==
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 6 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are King Dedede, Adeleine, Adeleine, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 6-2 unlocked, go to 6-1 to get spark, and exit the level. At this point the RNG value will be correct and 6-2 can be practiced.
<p class="h3-no-toc">Route</p>
Go to 6-1 to get spark from the [https://wikirby.com/wiki/Plugg Plugg] and exit the level. Don't throw the ability star when combining it with the [https://wikirby.com/wiki/Fishbone Fishbone] to get lightsaber. In the next room, bonk into the left side of the hole underneath the first [https://wikirby.com/wiki/bo Bo] to despawn a [https://wikirby.com/wiki/bo Bo] on the right side of the room, then when exiting the water do a full jump and hold right so that the [https://wikirby.com/wiki/bo Bo] spawns for the correct amount of time. Stand still to advance RNG once while waiting for Adeleine.
<p class="h3-no-toc">Picnic that gives the correct RNG value</p>
[[File:6-2 Picnic A.png|500px|The correct picnic for 6-2]]
==6-3==
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 17 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Waddle Dee, Adeleine, Waddle Dee, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 6-3 unlocked and go to 1-1 to get cutter. Enter 6-1 to get combine cutter with spark, advancing RNG once in the process. Swallow the ability star and exit the level. At this point the RNG value will be correct and 6-3 can be practiced.
<p class="h3-no-toc">Route</p>
Defeat the one [https://wikirby.com/wiki/Sparky Sparky] in the level before it can move and don't advance RNG while combining for any abilities. Do throw away the ability star to advance RNG before combining fire and needle and also after grabbing the second crystal shard. Make sure to immediately eliminate enemies that can advance RNG, but leave the three [https://wikirby.com/wiki/Propeller Propellers] alive for a split second so that they can start moving and advance RNG before being destroyed.
<p class="h3-no-toc">Picnics that give the correct RNG value</p>
The RNG value 6 after the target value will also work.
[[File:6-3 Picnic A.png|500px|The correct picnic for 6-3]]
[[File:6-3 Picnic A (1).png|500px|Alternate picnic that also gives the correct RNG value]]
<p class="h3-no-toc">Alternate picnic that gives a workable RNG value</p>
The RNG value 1 before the target value will result in this picnic. If this picnic is created, grab the enemy info card. At the start of the [https://wikirby.com/wiki/Miracle_Matter Miracle Matter] fight, advance RNG twice immediately, and then do not advance RNG again until ice appears. Cutter will be third. Advance RNG twice during/after ice and twice right after spark appears. Cutter and spark should behave approximately the same as in the intended fight.
[[File:6-3 Picnic A (1).png|500px|Picnic that gives a different value that can still work]]
==Miracle Matter==
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this boss, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 12 times, then 'Play Another Game.' Select 100-Yard Hop again and choose a character, and the COMs should be King Dedede, Kirby, Kirby, in that order. If not, reset and start from the beginning. Choose a file with [https://wikirby.com/wiki/Miracle_Matter Miracle Matter] unlocked, go to 1-1 and get cutter. Enter 6-1 and combine cutter with spark, making sure to spit out cutter to combine it rather than throwing it. Swallow the ability star and exit the level. At this point the RNG value will be correct and [https://wikirby.com/wiki/Miracle_Matter Miracle Matter] can be practiced.
<p class="h3-no-toc">Route</p>
Make sure to one-cycle every phase or the manip will be lost. Finish the cutter and spark phases as quickly as possible, then advance RNG twice after stone starts by throwing away lightsaber and standing still. Wait for the bomb phase to start, then quickly advance RNG 7 times by quickly inhaling and standing still briefly between inhales, making sure to finish before the bubbles split. Finish the bomb phase and move to the right side of the screen, then advance RNG 6 times during the needle phase while waiting to be able to attack. Don't advance RNG during or after the rest of the fight, even when discarding abilities.