K64:Any% Manip Route: Difference between revisions

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<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Advance RNG 10 times in the room that fills with sand. It is recommended to advance RNG 8 times at the start of the room and once while waiting for Waddle Dee, then ducking to avoid idle animations so that Kirby advances RNG the final time when Waddle Dee spawns and forces Kirby to stand up.
Advance RNG 10 times in the room that fills with sand. It is recommended to advance RNG 8 times at the start of the room and once while waiting for Waddle Dee, then duck to avoid idle animations so that Kirby advances RNG the final time when Waddle Dee spawns and forces Kirby to stand up.




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<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
 
At the start of the level, run for a short distance and jump, using double fire high enough to leave the [https://wikirby.com/wiki/Sparky Sparky] alive and land on top of the middle pillar. If Kirby falls short, RNG will advance at least one extra time. Destroy the second [https://wikirby.com/wiki/Sparky Sparky] with double fire ASAP, as it's attacking. For consistent results, in the room before the Dedede section, go slightly slow when either [https://wikirby.com/wiki/Sparky Sparky] is spawned, since they both need to advance RNG an extra time. Leave the first [https://wikirby.com/wiki/Sparky Sparky] alive and destroy the second one with double fire.




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==2-3==
==2-3==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' 4 times, then 'Play Another Game.' Select 100-Yard Hop again and choose a character, and the COMs should be King Dedede, King Dedede, Waddle Dee, in that order. If not, reset and start from the beginning. Choose a file with 5-1 unlocked, go to 5-1 and swallow the [https://wikirby.com/wiki/frigis Frigis] after it drops 2 projectiles but before it drops a third, being careful not to advance RNG otherwise. Exit the stage and go to either 3-1, 4-1, or 4-3 to combine with stone by putting ice in Kirby's mouth and spitting it out, not throwing it. Swallow the ability star and exit the level. At this point the RNG value will be correct and 2-3 can be practiced.
To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 14 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are King Dedede, Adeleine, Adeleine - then King Dedede, Adeleine, Adeleine a second time, in that order. If the combinations don't appear within a few iterations, reset and start from the beginning. Once those combinations appear, choose a file with 2-3 unlocked, go to 1-1 or 2-1, obtain double fire and advance RNG once after entering the stage, then exit the level. At this point the RNG value will be correct and 2-3 can be practiced.




<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Reenter 2-2 and jump over the [https://wikirby.com/wiki/Sparky Sparky,] leaving it alive. Spit ice at the Hack, don't throw it, then swallow the ability star, exit the level, and enter 2-3. Don't use curling stone when entering the level to make it easier to freeze the first 4 [https://wikirby.com/wiki/bonehead Boneheads.] Freeze the fifth [https://wikirby.com/wiki/bonehead Bonehead] as well, but let the one after it live. If any mistakes are made during the rest of the room, the [https://wikirby.com/wiki/bo Bos] might advance RNG more than they're supposed to. After jumping off the star block and curling, continue that curl all the way down the skeleton's spine until the block that requires stone is broken. Briefly curl to defeat the Gabon, then start running and don't use curling stone until Kirby is part-way up the slope at the start of the skeleton's jaw. Continue that curl until back at the opening in the spine so that the [https://wikirby.com/wiki/bo Bos] are despawned. Leave the [https://wikirby.com/wiki/bonehead Bonehead] that already activated once alive, but freeze the other one. Continue through the room quickly, not freezing any [https://wikirby.com/wiki/bo Bos.] RNG should not be advanced by Kirby for the rest of the level. Be sure to have at least 4 HP when exiting the level; if not, grab the Maxim tomato from the picnic.
Space out the first 2 double fires so that Kirby lands on top of the second star block, then do a running jump and double fire all the way to the top of the fossil's skull, trying to leave the first two [https://wikirby.com/wiki/bonehead Boneheads] alive. Destroy the third [https://wikirby.com/wiki/bonehead Bonehead] and pay attention to the rightmost [https://wikirby.com/wiki/bo Bo.] If it travels up-right, then up, advance RNG once at some point in the level, after despawning all of the [https://wikirby.com/wiki/bo Bos.] If it travels up-right, then right, do not advance RNG again.




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==2-4==
==2-4==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 2 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are all King Dedede. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 5-1 unlocked, go to 5-1, and swallow the [https://wikirby.com/wiki/frigis Frigis] after it drops 2 projectiles but before it drops a third, being careful not to advance RNG otherwise. Exit the stage and go to either 3-1, 4-1, or 4-3 to combine with stone by putting ice in Kirby's mouth and spitting it out, not throwing it. Swallow the ability star and exit the level. At this point the RNG value will be correct and 2-4 can be practiced.
To practice the manip starting at this boss, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' 17 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are King Dedede, Adeleine, Waddle Dee, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 2-4 unlocked, go to 1-1 or 2-1, obtain double fire and advance RNG twice after entering the stage, then exit the level. At this point the RNG value will be correct and 2-4 can be practiced.




<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Advance RNG 6 times while waiting in the room with the first crystal shard. This should cause the pattern in the next room to be tree, star, cloud. Stand still to advance RNG once on the elevator after the Maxim tomato, then make sure not to let the [https://wikirby.com/wiki/Spark-i Spark-i] hit the wall after defeating the miniboss, even if that means destroying it.
Don't advance RNG at any point. If Kirby is at 1 HP when entering the room with the first crystal shard, advance RNG once after grabbing the [https://wikirby.com/wiki/Maxim_Tomato Maxim Tomato.]




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==Pix==
==Pix==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this boss, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 12 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are all Adeleine. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with [https://wikirby.com/wiki/Pix Pix] unlocked, go to 2-1, and combine 2 enemies that give abilities to get a double star, which will act as a substitute for curling stone. Be sure not to throw the first enemy at the second, or RNG will advance too far. Swallow the ability star and exit the level. At this point the RNG value will be correct and [https://wikirby.com/wiki/Pix Pix] can be practiced.
To practice the manip starting at this boss, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 23 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are King Dedede, Kirby, King Dedede, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with [https://wikirby.com/wiki/Pix Pix] unlocked, go to 1-1 or 2-1, obtain double fire and advance RNG twice after entering the stage, then exit the level. At this point the RNG value will be correct and [https://wikirby.com/wiki/Pix Pix] can be practiced.




<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Advance RNG twice right at the start of the fight, then put curling stone in Kirby's mouth. Jump over [https://wikirby.com/wiki/Pix Pix's] first attack but don't move for the rest of phase 1 until the very end. Move 4 platforms to the right and [https://wikirby.com/wiki/Pix Pix] should give the drop pattern. Spit curling stone to the right and one-cycle the boss. Don't advance RNG after [https://wikirby.com/wiki/Pix Pix] is defeated.
Advance RNG once right at the start of the fight, then put double fire in Kirby's mouth. Jump over [https://wikirby.com/wiki/Pix Pix's] first attack but don't move for the rest of phase 1 until the very end. Move 4 platforms to the right and [https://wikirby.com/wiki/Pix Pix] should give the drop pattern. Spit double fire to the right and one-cycle the boss. Don't advance RNG after [https://wikirby.com/wiki/Pix Pix] is defeated.


=World 3=
=World 3=