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==3-3== | ==3-3== | ||
<p class="h3-no-toc">Practice Setup</p> | <p class="h3-no-toc">Practice Setup</p> | ||
To practice the manip starting at this | To practice the manip starting at this boss, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' 9 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Kirby, King Dedede, King Dedede, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 3-3 unlocked, obtain double fire from 1-1 or 2-1 and advance RNG once after entering the stage, then exit the level. At this point the RNG value will be correct and 3-3 can be practiced. | ||
<p class="h3-no-toc">Route</p> | <p class="h3-no-toc">Route</p> | ||
Throw away fire | Throw away double fire in the last room to advance RNG once. | ||
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==3-4== | ==3-4== | ||
<p class="h3-no-toc">Practice Setup</p> | <p class="h3-no-toc">Practice Setup</p> | ||
To practice the manip starting at this stage, reset the game and | To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 3 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are King Dedede, Kirby, King Dedede, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 3-4 unlocked, go to 1-1 or 2-1 and obtain double fire, advancing RNG once after entering the level. At this point the RNG value will be correct and 3-4 can be practiced. | ||
<p class="h3-no-toc">Route</p> | <p class="h3-no-toc">Route</p> | ||
Immediately float to the top of the level without | Immediately float to the top of the level while holding right, then exhale and fall straight down without touching the Dpad so that Kirby stays in the headfirst falling position. Make sure Kirby isn't too far to the right or he will bonk on the protrusions in the wall, and also make sure he isn't too far left or he will hit an enemy. Be ready to start holding down in case the third row of torpedoes on the right damages Kirby, since the RNG value will not be consistent throughout this room. If Kirby takes damage, make sure to destroy the torpedo from the fourth row on the right so it doesn't continue to advance RNG. Take note of when the torpedoes in the third and fourth rows on the right spawned. In the next room, listen to the sounds of the falling rocks to determine what actions should be taken in the rest of the level. | ||
'''If Kirby did not take damage:''' | |||
If the last 2 right-side torpedoes spawned simultaneously, don't throw the [https://wikirby.com/wiki/Flopper Flopper] after using it. | |||
If the last 2 right-side torpedoes did not spawn simultaneously and the 8th, 9th, and 10th rocks hit the ground it quick succession and there were 12 rocks total, don't throw the [https://wikirby.com/wiki/Flopper Flopper] after using it. | |||
If the last 2 right-side torpedoes did not spawn simultaneously and the 10th and 11th rocks hit the ground extremely close together and there were 12 rocks total, throw the [https://wikirby.com/wiki/Flopper Flopper] after using it. | |||
If the last 2 right-side torpedoes did not spawn simultaneously and there were 10 rocks total, throw the [https://wikirby.com/wiki/Flopper Flopper] after using it as well as 2 more enemies at some point in the level. | |||
'''If Kirby took damage:''' | |||
If the 8th and 9th rocks hit the ground close together and there were 12 rocks total, throw the [https://wikirby.com/wiki/Flopper Flopper] after using it as well as 1 more enemy at some point in the level. | |||
If the 8th and 9th rocks hit the ground close together and there were 11 rocks total, throw the [https://wikirby.com/wiki/Flopper Flopper] after using it as well as 1 more enemy at some point in the level, and wait for 1 extra rock to break on the wall at the end of the last room before leaving the level. | |||
If multiple pairs of rocks hit the ground close together and there were 11 rocks total, throw the [https://wikirby.com/wiki/Flopper Flopper] after using it and wait for 2 extra rocks to break on the wall at the end of the last room before leaving the level. | |||
To hear what these different scenarios sound like, watch [https://www.youtube.com this video.] | |||
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==Acro== | ==Acro== | ||
<p class="h3-no-toc">Practice Setup</p> | <p class="h3-no-toc">Practice Setup</p> | ||
To practice the manip starting at this | To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 16 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Adeleine, Adeleine, Waddle Dee, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with [https://wikirby.com/wiki/acro Acro] unlocked, get bomb from 2-4 and advance RNG once after entering the level, then exit the level. At this point the RNG value will be correct and [https://wikirby.com/wiki/acro Acro] can be practiced. | ||
<p class="h3-no-toc">Route</p> | <p class="h3-no-toc">Route</p> | ||
Finish [https://wikirby.com/wiki/acro Acro's] first phase as quickly as possible, then the second phase should be the | Finish [https://wikirby.com/wiki/acro Acro's] first phase as quickly as possible, then the second phase should be the torpedo attack. Make sure to destroy every torpedo as soon as it spawns, before it can advance RNG. Discard bomb without advancing RNG. | ||
=World 4= | =World 4= |