K64:100% Manip Route: Difference between revisions

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This article is a guide on how to perform the RNG manipulation for the 100% speedrun of Kirby 64: The Crystal Shards. For a general explanation on how RNG works in this game, click [[K64:RNG|here].] For a video explanation of the manip route, click [https://www.speedrun.com/k64/guide/y0t49 here.] It is recommended to learn the normal speedrun route before attempting any RNG manipulation.
This article is a guide on how to perform the RNG manipulation for the 100% speedrun of Kirby 64: The Crystal Shards. For a general explanation on how RNG works in this game, click [[K64:RNG|here.]] For a video explanation of the manip route, click [https://www.speedrun.com/k64/guide/y0t49 here.] It is recommended that players learn the normal speedrun route before attempting any RNG manipulation.




=How to use this guide=
=How to use this guide=
In order to use RNG manipulation in a run, the instructions in the [[#Before the run starts|next section]] must be followed first, and then the manip must be carried throughout each level, with instructions on how to do so presented below. Kirby 64 takes so long to reset that it would typically not be worth it to try and recover the manip once it is lost, so the run must either be carried forward without the manip or restarted from the beginning. Because of this, it is recommended that runners who wish to learn manip do so sequentially, starting at [[#1-1|1-1],] as trying to reset in the middle of a run to achieve a specific RNG value will most likely be slower than dealing with bosses' random actions. Unfortunately, since most of the timeloss due to randomness typically comes from bosses in the later worlds, runners have to learn and perform the majority of the manip before the largest timesaves can be taken advantage of.  
In order to use RNG manipulation in a run, the instructions in the [[#Before the run starts|next section]] must be followed first, and then the manip must be carried throughout each level, with instructions on how to do so presented below. Kirby 64 takes so long to reset that it would typically not be worth it to try and recover the manip once it is lost, so the run must either be carried forward without the manip or restarted from the beginning. Because of this, it is recommended that runners who wish to learn manip do so sequentially, starting at [[#1-1|1-1,]] as trying to reset in the middle of a run to achieve a specific RNG value will most likely be slower than dealing with bosses' random actions. Unfortunately, since most of the timeloss due to randomness typically comes from bosses in the later worlds, runners have to learn and perform the majority of the manip before the largest timesaves can be taken advantage of.  


The instructions for each level will start with a relatively consistent method to obtain the correct RNG value and copy ability starting from a reset; that way, runners can practice each level on console with the same RNG as during a run. Any time Kirby should advance RNG will be noted, as well as any noteworthy interactions with random enemies. For any sections of a level that do not have explicit instructions, the runner should use normal speedrun strategies and not go out of their way to interact with or avoid enemies. Each section will end with a picture of the picnic or picnics that will indicate that the RNG value is correct, starting with the picnic that will appear if the manip was performed correctly (in some cases multiple RNG values will result in the same value after the picnic is spawned, even though the picnics themselves will be different). Any picnics that give an RNG value nearby the target value will also be shown. If there is more than one level-end RNG value that will result in the correct or a usable value after the picnic spawns, the distance between those RNG values and the target value will be noted. The enemy info card from the picnic should not be collected unless specifically instructed to do so.
The instructions for each level will start with a relatively consistent method to obtain the correct RNG value and copy ability starting from a reset; that way, runners can practice each level on console with the same RNG as during a run. Any time Kirby should advance RNG will be noted, as well as any noteworthy interactions with random enemies. For any sections of a level that do not have explicit instructions, the runner should use normal speedrun strategies and not go out of their way to interact with or avoid enemies. Each section will end with a picture of the picnic or picnics that will indicate that the RNG value is correct, starting with the picnic that will appear if the manip was performed correctly (in some cases multiple RNG values will result in the same value after the picnic is spawned, even though the picnics themselves will be different). Any picnics that give an RNG value nearby the target value will also be shown. If there is more than one level-end RNG value that will result in the correct or a usable value after the picnic spawns, the distance between those RNG values and the target value will be noted. The enemy info card from the picnic should not be collected unless specifically instructed to do so.
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# Kirby, Kirby, Waddle Dee: Either connect a second and third controller and choose three characters at once so that there is one COM, or enter and immediately exit [https://wikirby.com/wiki/Boss_Endurance Boss Battles] once, then start the run.
# Kirby, Kirby, Waddle Dee: Either connect a second and third controller and choose three characters at once so that there is one COM, or enter and immediately exit [https://wikirby.com/wiki/Boss_Endurance Boss Battles] once, then start the run.
# Kirby, Waddle Dee, Kirby: Start the run.
# Kirby, Waddle Dee, Kirby: Start the run.
If none of the above combinations appear, press B to exit out and choose another character. If no above combination appears after 3 iterations, the opening screens were not skipped quickly enough and the process must be restarted from the beginning. Once the run is set up, be sure not to play the wrong file or exit back to the title screen; otherwise, the game will have to be reset and the run will need to be set up again.
If none of the above combinations appear, press B to exit out and choose another character. If no above combination appears after 3 iterations, the opening screens were not skipped quickly enough and the process must be restarted from the beginning. Once the run is set up, be sure not to choose more characters, play a mini-game, play the wrong file, or exit back to the title screen; otherwise, the game will have to be reset and the run will need to be set up again.  


=World 1=
=World 1=
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==1-3==
==1-3==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 17 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Kirby, King Dedede, Waddle Dee, in that order. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 1-3 unlocked, go to 1-1, obtain single fire, and advance RNG twice, then exit the level. At this point the RNG value will be correct and 1-3 can be practiced.
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 17 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Kirby, King Dedede, Waddle Dee, in that order. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 1-3 unlocked, go to 1-1, obtain single fire, and advance RNG twice after entering the stage, then exit the level. At this point the RNG value will be correct and 1-3 can be practiced.




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==Whispy Woods==
==Whispy Woods==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this boss, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 4 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Kirby, King Dedede, Adeleine, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with Whispy unlocked, go to 1-1, obtain double fire without advancing RNG, then exit the level. At this point the RNG value will be correct and Whispy can be practiced.
To practice the manip starting at this boss, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 4 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Kirby, King Dedede, Adeleine, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with [https://kirby.fandom.com/wiki/Whispy_Woods Whispy] unlocked, go to 1-1, obtain double fire without advancing RNG after entering the stage, then exit the level. At this point the RNG value will be correct and [https://kirby.fandom.com/wiki/Whispy_Woods Whispy] can be practiced.




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==2-1==
==2-1==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 6 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Waddle Dee, Kirby, Kirby, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 2-1 unlocked, go to 1-1 or 2-1, obtain double fire while advancing RNG twice, then exit the level. At this point the RNG value will be correct and 2-1 can be practiced.
To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 6 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Waddle Dee, Kirby, Kirby, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 2-1 unlocked, go to 1-1 or 2-1, obtain double fire and advance RNG twice after entering the stage, then exit the level. At this point the RNG value will be correct and 2-1 can be practiced.




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==2-3==
==2-3==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' 4 times, then 'Play Another Game.' Select 100-Yard Hop again and choose a character, and the COMs should be King Dedede, King Dedede, Waddle Dee, in that order. If not, reset and start from the beginning. Choose a file with 5-1 unlocked, go to 5-1 and inhale the [https://wikirby.com/wiki/frigis Frigis] after it drops 2 projectiles but before it drops a third, being careful not to advance RNG otherwise. Exit the stage and go to either 3-1, 4-1, or 4-3 to combine with stone by putting ice in Kirby's mouth and spitting it out, not throwing it. Swallow the ability star and exit the level. At this point the RNG value will be correct and 2-3 can be practiced.
To practice the manip starting at this stage, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' 4 times, then 'Play Another Game.' Select 100-Yard Hop again and choose a character, and the COMs should be King Dedede, King Dedede, Waddle Dee, in that order. If not, reset and start from the beginning. Choose a file with 5-1 unlocked, go to 5-1 and swallow the [https://wikirby.com/wiki/frigis Frigis] after it drops 2 projectiles but before it drops a third, being careful not to advance RNG otherwise. Exit the stage and go to either 3-1, 4-1, or 4-3 to combine with stone by putting ice in Kirby's mouth and spitting it out, not throwing it. Swallow the ability star and exit the level. At this point the RNG value will be correct and 2-3 can be practiced.




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==2-4==
==2-4==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 2 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are all King Dedede. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 5-1 unlocked, go to 5-1, and inhale the [https://wikirby.com/wiki/frigis Frigis] after it drops 2 projectiles but before it drops a third, being careful not to advance RNG otherwise. Exit the stage and go to either 3-1, 4-1, or 4-3 to combine with stone by putting ice in Kirby's mouth and spitting it out, not throwing it. Swallow the ability star and exit the level. At this point the RNG value will be correct and 2-4 can be practiced.
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 2 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are all King Dedede. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 5-1 unlocked, go to 5-1, and swallow the [https://wikirby.com/wiki/frigis Frigis] after it drops 2 projectiles but before it drops a third, being careful not to advance RNG otherwise. Exit the stage and go to either 3-1, 4-1, or 4-3 to combine with stone by putting ice in Kirby's mouth and spitting it out, not throwing it. Swallow the ability star and exit the level. At this point the RNG value will be correct and 2-4 can be practiced.




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==Pix==
==Pix==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this boss, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 12 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are all Adeleine. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with Pix unlocked, go to 2-1, and combine 2 enemies that give abilities to get a double star, which will act as a substitute for curling stone. Be sure not to throw the first enemy at the second, or RNG will advance too far. Swallow the ability star and exit the level. At this point the RNG value will be correct and Pix can be practiced.
To practice the manip starting at this boss, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 12 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are all Adeleine. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with [https://wikirby.com/wiki/Pix Pix] unlocked, go to 2-1, and combine 2 enemies that give abilities to get a double star, which will act as a substitute for curling stone. Be sure not to throw the first enemy at the second, or RNG will advance too far. Swallow the ability star and exit the level. At this point the RNG value will be correct and [https://wikirby.com/wiki/Pix Pix] can be practiced.




<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Advance RNG twice right at the start of the fight, then put curling stone in Kirby's mouth. Jump over [https://wikirby.com/wiki/Pix Pix's] first attack but don't move for the rest of phase 1 until the very end. Move 4 platforms to the right and [https://wikirby.com/wiki/Pix Pix] should give the drop pattern. Spit curling stone to the right and one-cycle the boss. Don't advance RNG after [https://wikirby.com/wiki/Pix Pix] is defeated.
Advance RNG twice right at the start of the fight, then put curling stone in Kirby's mouth. Jump over [https://wikirby.com/wiki/Pix Pix's] first attack but don't move for the rest of phase 1 until the very end. Move 4 platforms to the right and [https://wikirby.com/wiki/Pix Pix] should give the droplet pattern. Spit curling stone to the right and one-cycle the boss. Don't advance RNG after [https://wikirby.com/wiki/Pix Pix] is defeated.


=World 3=
=World 3=
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<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Destroy every dandelion in the first room and run, don't slide, off the semisolid platform above the [https://wikirby.com/wiki/Sparky Sparky.] Inhale the [https://wikirby.com/wiki/cairn Cairn] and carry it into the next room, then spit it at the [https://wikirby.com/wiki/Bobo Bobo] to get the volcano ability. Fire exactly 8 shots to destroy the block under the crystal shard and damage the large [https://wikirby.com/wiki/kany Kany] twice, then grab the crystal shard and throw the ability star at the miniboss to finish it off. In the Waddle Dee section, follow the pattern of jumping shown [https://www.youtube.com/watch?v=uGT3F6zpyhc here,] making sure that consecutive jumps happen as soon as the crate touches the river so that RNG doesn't have a chance to advance. Get single fire in the last room and don't advance RNG any more.
Destroy every dandelion in the first room and run, don't slide, off the semisolid platform above the [https://wikirby.com/wiki/Sparky Sparky.] Inhale the [https://wikirby.com/wiki/cairn Cairn] and carry it into the next room, then spit it at the [https://wikirby.com/wiki/Bobo Bobo] to get the volcano ability. Fire exactly 8 shots to destroy the block under the crystal shard and damage the large [https://wikirby.com/wiki/kany Kany] twice, then grab the crystal shard and throw the ability star at the miniboss to finish it off. In the Waddle Dee section, follow the pattern of jumping shown below, making sure that consecutive jumps happen as soon as the crate touches the river so that RNG doesn't have a chance to advance. Get single fire in the last room and don't advance RNG any more.


<youtube>uGT3F6zpyhc</youtube>


<p class="h3-no-toc">Picnics that give the correct RNG value</p>
<p class="h3-no-toc">Picnics that give the correct RNG value</p>
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==Acro==
==Acro==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this boss, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' once, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are King Dedede, Adeleine, Waddle Dee, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with Acro unlocked, get bomb from 2-4 and exit the level. At this point the RNG value will be correct and Acro can be practiced.
To practice the manip starting at this boss, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' once, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are King Dedede, Adeleine, Waddle Dee, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with [https://wikirby.com/wiki/acro Acro] unlocked, get bomb from 2-4 and exit the level. At this point the RNG value will be correct and [https://wikirby.com/wiki/acro Acro] can be practiced.




<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Finish [https://wikirby.com/wiki/acro Acro's] first phase as quickly as possible, then the second phase should be the dive attack. Hit with 5 bombs before/during the dive, then get the sixth hit in as soon as possible after the dive, before Acro becomes visible. Discard bomb without advancing RNG.
Finish [https://wikirby.com/wiki/acro Acro's] first phase as quickly as possible, then the second phase should be the dive attack. Hit with 5 bombs before/during the dive, then get the sixth hit in as soon as possible after the dive, before [https://wikirby.com/wiki/acro Acro] becomes visible. Discard bomb without advancing RNG.


=World 4=
=World 4=
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<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Advance RNG once by standing still on the first swinging log. Destroy all of the [https://wikirby.com/wiki/Flora Floras] in the last room except the last 2, and throw away fire when grabbing stone.
Obtain single fire and advance RNG once by standing still on the first swinging log. Destroy all of the [https://wikirby.com/wiki/Flora Floras] in the last room except the last 2, and throw away fire when grabbing stone.




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<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Don't advance RNG when combing for drill or discarding it. Allow the [https://wikirby.com/wiki/bonehead Bonehead] to live so that it can advance RNG two times total. Don't advance RNG while combining for curling stone or at any point during the level. Adeleine should select top hat as the sculpture that needs to be created.
Don't advance RNG when combining for drill or discarding it. Allow the [https://wikirby.com/wiki/bonehead Bonehead] to live so that it can advance RNG two times total. Don't advance RNG while combining for curling stone or at any point during the level. Adeleine should select top hat as the sculpture that needs to be created.




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==4-4==
==4-4==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' 3 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are King Dedede, Kirby, King Dedede, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Choose a file with 5-1 unlocked, go to 5-1, and inhale the [https://wikirby.com/wiki/frigis Frigis] after it drops 2 projectiles but before it drops a third, being careful not to advance RNG otherwise. Exit the stage and go to either 3-1, 4-1, or 4-3 to combine with stone by throwing ice at the stone enemy. Swallow the ability star and exit the level. At this point the RNG value will be correct and 4-4 can be practiced.
To practice the manip starting at this stage, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' 3 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are King Dedede, Kirby, King Dedede, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 5-1 unlocked, go to 5-1, and swallow the [https://wikirby.com/wiki/frigis Frigis] after it drops 2 projectiles but before it drops a third, not advancing RNG otherwise. Exit the stage and go to either 3-1, 4-1, or 4-3 to combine with stone by throwing ice at the stone enemy. Swallow the ability star and exit the level. At this point the RNG value will be correct and 4-4 can be practiced.




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In the second room, if the first [https://wikirby.com/wiki/Magoo Magoo] jumps well above Kirby's head, destroy the [https://wikirby.com/wiki/burnis Burnis] immediately after, then pay attention to the set of 3 [https://wikirby.com/wiki/Magoo Magoos.] If the third [https://wikirby.com/wiki/Magoo Magoo] jumps just above floor height, avoid freezing any more [https://wikirby.com/wiki/burnis Burnises] in the room. If the second [https://wikirby.com/wiki/Magoo Magoo] jumps just above floor height, destroy the final [https://wikirby.com/wiki/burnis Burnis] of the room. In the Dedede section, destroy the first 3 [https://wikirby.com/wiki/bo Bos] with a single attack, and also destroy the [https://wikirby.com/wiki/Magoo Magoo] directly before the crystal shard. Destroy the final [https://wikirby.com/wiki/bo Bo] as soon as possible.
In the second room, if the first [https://wikirby.com/wiki/Magoo Magoo] jumps well above Kirby's head, destroy the [https://wikirby.com/wiki/burnis Burnis] immediately after, then pay attention to the set of 3 [https://wikirby.com/wiki/Magoo Magoos.] If the third [https://wikirby.com/wiki/Magoo Magoo] jumps just above floor height, avoid freezing any more [https://wikirby.com/wiki/burnis Burnises] in the room. If the second [https://wikirby.com/wiki/Magoo Magoo] jumps just above floor height, destroy the final [https://wikirby.com/wiki/burnis Burnis] of the room. In the Dedede section, destroy the first 3 [https://wikirby.com/wiki/bo Bos] with a single attack, and also destroy the [https://wikirby.com/wiki/Magoo Magoo] directly before the crystal shard. Destroy the final [https://wikirby.com/wiki/bo Bo] as soon as possible.


In either scenario, the RNG value should be the same when exiting the Dedede section if done correctly. In the room after the Dedede section, use the curling stone to destroy any [https://wikirby.com/wiki/burnis Burnises] that can be reached without losing time, as well as destroying both [https://wikirby.com/wiki/Sparky Sparkys] as soon as possible. Be sure to activate every [https://wikirby.com/wiki/Magoo Magoo] than can be triggered while being at floor height or above. Go quickly enough that the final [https://wikirby.com/wiki/burnis Burnis] doesn't have time to drop a sixth shot. Grab the crystal shard, making sure to have at least 2 HP so that Kirby advances RNG when the lava wall activates in the next room. Once in the next room, throw away curling stone and spit the [https://wikirby.com/wiki/Bobo Bobo] to combine for double fire. After the lava wall appears, use double fire once and then run to the right, waiting to jump so that the first [https://wikirby.com/wiki/Magoo Magoo] is activated. Use double fire high enough to destroy the [https://wikirby.com/wiki/burnis Burnis,] then make sure not to jump too high when using it the next time so that the [https://wikirby.com/wiki/bonehead Boneheads] aren't destroyed before they can advance RNG. Destroy the next [https://wikirby.com/wiki/burnis Burnis] in the room as well, then slide underneath the [https://wikirby.com/wiki/Magoo Magoo] immediately afterward and use double fire before hitting the magma. Use double fire underneath the final [https://wikirby.com/wiki/burnis Burnis,] leaving it alive. In the final room, float all the way up to the Sandman and exhale on it to destroy it, then jump up, grab the crystal shard, and continue floating, staying near the left wall. Don't destroy the [https://wikirby.com/wiki/bonehead Bonehead,] then get rid of double fire by throwing it upwards, destroying the star blocks in the way. Grab cutter on the way out of the level. If Kirby has one HP, pick up some health from the picnic.
In either scenario, the RNG value should be the same when exiting the Dedede section if done correctly. In the room after the Dedede section, use the curling stone to destroy any [https://wikirby.com/wiki/burnis Burnises] that can be reached without losing time, as well as destroying both [https://wikirby.com/wiki/Sparky Sparkys] as soon as possible. Be sure to activate every [https://wikirby.com/wiki/Magoo Magoo] than can be triggered while being at floor height or above. Go quickly enough that the final [https://wikirby.com/wiki/burnis Burnis] doesn't have time to drop a sixth shot. Grab the crystal shard, making sure to have at least 2 HP so that Kirby advances RNG when the lava wall activates in the next room. Once in the next room, throw away curling stone and spit the [https://wikirby.com/wiki/Bobo Bobo] to combine for double fire. After the lava wall appears, use double fire once and then run to the right, waiting to jump so that the first [https://wikirby.com/wiki/Magoo Magoo] is activated. Use double fire high enough to destroy the [https://wikirby.com/wiki/burnis Burnis,] then make sure not to jump too high when using it the next time so that the [https://wikirby.com/wiki/bonehead Boneheads] aren't destroyed before they can advance RNG. Destroy the next [https://wikirby.com/wiki/burnis Burnis] in the room as well, then slide underneath the [https://wikirby.com/wiki/Magoo Magoo] immediately afterward and use double fire before hitting the magma. Use double fire underneath the final [https://wikirby.com/wiki/burnis Burnis,] leaving it alive. In the final room, float all the way up to the [https://wikirby.com/wiki/sandman Sandman] and exhale on it to destroy it, then jump up, grab the crystal shard, and continue floating, staying near the left wall. Don't destroy the [https://wikirby.com/wiki/bonehead Bonehead,] then get rid of double fire by throwing it upwards, destroying the star blocks in the way. Grab cutter on the way out of the level. If Kirby has one HP, pick up some health from the picnic.




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==Magman==
==Magman==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this boss, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 15 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character and then pressing B to exit and choosing another character until the COMs are Kirby, Waddle Dee, King Dedede, in that order. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with Magman unlocked, get cutter from 1-1, and exit the level. At this point the RNG value will be correct and Magman can be practiced.
To practice the manip starting at this boss, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 15 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Kirby, Waddle Dee, King Dedede, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with [https://wikirby.com/wiki/magman Magman] unlocked, get cutter from 1-1, and exit the level. At this point the RNG value will be correct and [https://wikirby.com/wiki/magman Magman] can be practiced.




<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Advance RNG 5 times immediately, then take out cutter and prepare to spit it at the [https://wikirby.com/wiki/Magoo Magoo] directly to the left of Kirby. After spitting it out, stand still briefly to advance RNG, then inhale the combination and stand still again after swallowing it to advance RNG again. Pull out the fire sword to hit the tentacle rising out of the middle of the stage 3 times. Throw the sword and stand still to advance RNG once, then pull out another one. After finishing off the first phase, throw the sword and advance RNG twice before the second phase starts. Magman should drop rocks from the ceiling; hit him 3 times and then throw the sword for the fourth hit. Jump, pull out the ability star, then throw it at Magman to finish the fight, not advancing RNG afterwards.
Advance RNG 5 times immediately, then take out cutter and prepare to spit it at the [https://wikirby.com/wiki/Magoo Magoo] directly to the left of Kirby. After spitting it out, stand still briefly to advance RNG, then inhale the combination and stand still again after swallowing it to advance RNG again. Pull out the fire sword to hit the tentacle rising out of the middle of the stage 3 times. Throw the sword and stand still to advance RNG once, then pull out another one. After finishing off the first phase, throw the sword and advance RNG twice before the second phase starts. [https://wikirby.com/wiki/magman Magman] should drop rocks from the ceiling; hit him 3 times and then throw the sword for the fourth hit. Jump, pull out the ability star, then throw it at [https://wikirby.com/wiki/magman Magman] to finish the fight, not advancing RNG afterwards.


=World 5=
=World 5=
==5-1==
==5-1==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 21 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character and then pressing B to exit and choosing another character until the COMs are all Kirby. If that combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 5-1 unlocked. At this point the RNG value will be correct and 5-1 can be practiced.
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 21 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are all Kirby. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 5-1 unlocked. At this point the RNG value will be correct and 5-1 can be practiced.




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==5-2==
==5-2==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 15 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character and then pressing B to exit and choosing another character until the COMs are Kirby, Waddle Dee, Waddle Dee, in that order. If that combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 5-2 unlocked. At this point the RNG value will be correct and 5-2 can be practiced.
To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 15 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Kirby, Waddle Dee, Waddle Dee, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 5-2 unlocked. At this point the RNG value will be correct and 5-2 can be practiced.




<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Do 5 grounded fires and then hold forward to walk off the edge into the [https://wikirby.com/wiki/Zebon Zebon.] Be sure to not make any mistakes in the room with multiple [https://wikirby.com/wiki/Zebon Zebons.] Throw fire away when obtaining needle. Put needle into Kirby's mouth before spawning the [https://wikirby.com/wiki/Sparky Sparky,] then spit it at the [https://wikirby.com/wiki/Sparky Sparky] right after it hits the ground and starts to attack, but before the attack is anywhere near finished. After entering the miniboss room, walk, don't run to the center and hit the miniboss twice for 4 damage total. Move to the left and attack one more time to finish it off, then grab the crystal shard and exit the level.
Do 5 grounded fires and then hold forward to walk off the edge into the [https://wikirby.com/wiki/Zebon Zebon.] Be sure to not make any mistakes in the room with multiple [https://wikirby.com/wiki/Zebon Zebons.] Throw fire away when obtaining needle. Put needle into Kirby's mouth before spawning the [https://wikirby.com/wiki/Sparky Sparky,] then spit it at the [https://wikirby.com/wiki/Sparky Sparky] right after it hits the ground and starts to attack, but before the attack is anywhere near finished. After entering the miniboss room, walk, don't run to the center and hit the miniboss twice for 4 damage total, also destroying the middle [https://wikirby.com/wiki/Propeller Propeller]. Move to the left and attack one more time to finish it off, then grab the crystal shard and finish the level.




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==5-3==
==5-3==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' 15 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are all Adeleine. If the combination doesn't appear within a few iterations, reset and start from the beginning. Choose a file with 5-3 unlocked, go to 4-3, and combine 2 enemies to get a double star, also advancing RNG once in the process. Swallow the ability star and exit the level. At this point the RNG value will be correct and 5-3 can be practiced.
To practice the manip starting at this stage, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' 15 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are all Adeleine. If the combination doesn't appear within a few iterations, reset and start from the beginning. Choose a file with 5-3 unlocked, go to 4-3, and combine the first 2 enemies to get a double star, also advancing RNG once in the process. Swallow the ability star and exit the level. At this point the RNG value will be correct and 5-3 can be practiced.




<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Have Kirby pull out the ability star and hold it over his head before entering the first loading zone. Once in the next room, run right and do a full jump just before Kirby's feet touch the first white square on the ground, then do another full jump as soon as Kirby is fully on the next landing, turning around as soon as the jump starts. Throw the ability star as soon as Kirby hits the ground, then continue running left. If done correctly, the [https://wikirby.com/wiki/flora Floras] should advance RNG the correct amount to allow the best pattern from Adeleine. In the next room, do a full jump over the third platform that had a [https://wikirby.com/wiki/Mahall Mahall] on it to spawn the [https://wikirby.com/wiki/glom Glom] above and be sure to make all 3 [https://wikirby.com/wiki/glom Gloms] attack. Obtain needle. Defeat the miniboss quickly without advancing RNG, then wait for the [https://wikirby.com/wiki/bo Bo] on the right to start moving straight down after moving down-left to enter the loading zone, not advancing RNG while waiting. If everything was done correctly, Adeleine should choose the first 3 switches to be depressed. Don't advance RNG when combining for drill but do make sure both [https://wikirby.com/wiki/Propeller Propellers] activate and move towards Kirby.
Have Kirby pull out the ability star and hold it over his head before entering the first loading zone. Once in the next room, run right and do a full jump just before Kirby's feet touch the first white square on the ground, then do another full jump as soon as Kirby is fully on the next landing, turning around as soon as the jump starts. Throw the ability star as soon as Kirby hits the ground, then continue running left. If done correctly, the [https://wikirby.com/wiki/flora Floras] should advance RNG the correct amount to allow the best pattern from Adeleine. In the next room, do a full jump over the third platform that had a [https://wikirby.com/wiki/Mahall Mahall] on it to spawn the [https://wikirby.com/wiki/glom Glom] above and be sure to make all 3 [https://wikirby.com/wiki/glom Gloms] attack. Obtain needle. Defeat the miniboss quickly without advancing RNG, then wait for the [https://wikirby.com/wiki/bo Bo] on the right to start moving straight down after moving down-left to enter the loading zone, not advancing RNG while waiting. If everything was done correctly, Adeleine should choose the first 3 switches to be pressed. Don't advance RNG when combining for drill but do make sure both [https://wikirby.com/wiki/Propeller Propellers] activate and move towards Kirby.




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<p class="h3-no-toc">Alternate picnic that gives a workable RNG value</p>
<p class="h3-no-toc">Alternate picnic that gives a workable RNG value</p>
The RNG values 2 after the target value will result in this picnic. If this picnic is created, RNG must be advanced 6 times in the first room of 5-4.
The RNG value 2 after the target value will result in this picnic. If this picnic is created, RNG must be advanced 6 times in the first room of 5-4.


[[File:5-3 Picnic (2).png|500px|If this picnic is created, the player must advance RNG six times in the first room of 5-4]]
[[File:5-3 Picnic (2).png|500px|If this picnic is created, the player must advance RNG six times in the first room of 5-4]]
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==5-4==
==5-4==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 5 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character and then pressing B to exit and choosing another character until the COMs are all Waddle Dee. If that combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 5-4 unlocked, go to 4-3, and combine 2 enemies to get a double star, also advancing RNG once in the process. Swallow the ability star and exit the level. At this point the RNG value will be correct and 5-4 can be practiced.
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 5 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are all Waddle Dee. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 5-4 unlocked, go to 4-3, and combine the first 2 enemies to get drill, also advancing RNG once in the process. Swallow the ability star and exit the level. At this point the RNG value will be correct and 5-4 can be practiced.




<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Take out the ability star in the first room and put it into Kirby's mouth in the second room, then swallow it as Kirby runs off the ledge and go through the semisolid platforms as quickly as possible, shooting drill downwards after clearing the last one. Quickly run left and throw drill away, inhaling the [https://wikirby.com/wiki/burnis Burnis] before it drops a second projectile and swallowing it. After the Dedede room, pay attention to which way the first [https://wikirby.com/wiki/flora Flora] is moving when it spawns. If it moved to the right first, RNG will need to be advanced 13 total times before the final room. If it moved to the left first, RNG will need to be advanced 12 total times before the final room. It is recommended to throw fire away and throw cutter when combining with spark to account for 2 advancements, leaving 11 or 10 left, respectively. Additionally, 4 health is required to beat the miniboss optimally, so carefully grab some cake and/or a sandwich if low. In the miniboss room, listen to how many rocks the large [https://wikirby.com/wiki/burnis Burnis] drops, since it won't be visible immediately. Break the cage and jump into the large [https://wikirby.com/wiki/burnis Burnis] 4 times, using the lightsaber each time to damage it. Take out the ability star and throw it at the miniboss for the final 2 damage, then swallow the [https://wikirby.com/wiki/Magoo Magoo] to get single fire. Be sure to have at least 2 HP after the fight, or Kirby won't be able to advance RNG. Each attack from the large [https://wikirby.com/wiki/burnis Burnis] will advance RNG by 1, as will throwing the ability star and the [https://wikirby.com/wiki/Magoo Magoo] jumping. Add all of those advancements to the 2 from the previous room, then in the next room advance RNG however many times is necessary to get to the required 13 or 12 advancements total. In the final room, the [https://wikirby.com/wiki/zoos Zooses] should throw 4 lightningbolts total, and fire should be thrown away for a total of 5 RNG advancements. Get spark from the second [https://wikirby.com/wiki/zoos Zoos.] If either [https://wikirby.com/wiki/zoos Zoos] drops a raindrop instead, RNG will have to be advanced to make up for that. Make sure to have at least 2 HP after the picnic.
Take out the ability star in the first room and put it into Kirby's mouth in the second room, then swallow it as Kirby runs off the ledge and go through the semisolid platforms as quickly as possible, shooting drill downwards after clearing the last one. Quickly run left and throw drill away, inhaling the [https://wikirby.com/wiki/burnis Burnis] before it drops a second projectile and swallowing it. After the Dedede room, pay attention to which way the first [https://wikirby.com/wiki/flora Flora] is moving when it spawns. If it moved to the right first, RNG will need to be advanced 13 total times before the final room. If it moved to the left first, RNG will need to be advanced 12 total times before the final room. It is recommended to throw fire away and throw cutter when combining with spark to account for 2 advancements, leaving 11 or 10 left, respectively. Additionally, 4 health is required to beat the miniboss optimally, so carefully grab some cake and/or a sandwich if low. In the miniboss room, listen to how many rocks the large [https://wikirby.com/wiki/burnis Burnis] drops, since it won't be visible immediately. Break the cage and jump into the large [https://wikirby.com/wiki/burnis Burnis] 4 times, using the lightsaber each time to damage it. Take out the ability star and throw it at the miniboss for the final 2 damage, then swallow the [https://wikirby.com/wiki/Magoo Magoo] to get single fire. Be sure to have at least 2 HP after the fight, or Kirby won't be able to advance RNG. Each attack from the large [https://wikirby.com/wiki/burnis Burnis] will advance RNG by 1, as will throwing the ability star and the [https://wikirby.com/wiki/Magoo Magoo] jumping. Add all of those advancements to the 2 from the previous room, then in the next room advance RNG however many times is necessary to get to the required 13 or 12 advancements total. In the final room, the [https://wikirby.com/wiki/zoos Zooses] should throw 4 lightningbolts total, and fire should be thrown away for a total of 5 RNG advancements. Get spark from the second [https://wikirby.com/wiki/zoos Zoos.] If either [https://wikirby.com/wiki/zoos Zoos] drops a raindrop instead, RNG will have to be advanced once per raindrop to make up for that. Make sure to have at least 2 HP after the picnic.




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==HR-H==
==HR-H==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this boss, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 10 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character and then pressing B to exit and choosing another character until the COMs are Adeleine, Kirby, Kirby, in that order. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 6-1 unlocked. Enter 6-1 and obtain spark, advance RNG twice, then exit the level. At this point the RNG value will be correct and HR can be practiced.
To practice the manip starting at this boss, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 10 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Adeleine, Kirby, Kirby, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 6-1 unlocked. Enter 6-1 and obtain spark, advance RNG twice after entering the stage, then exit the level. At this point the RNG value will be correct and [https://wikirby.com/wiki/HR-H HR] can be practiced.




<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Advance RNG twice before the first attack. After HR slaps, advance RNG one more time. Don't advance RNG during the rest of the fight. Make sure to do the second phase quickly enough that only 7 platforms fall, or RNG will advance too far. After the fight is done, throw away spark and stand still to advance RNG twice total, then grab the crystal shard.
Advance RNG twice before the first attack. After [https://wikirby.com/wiki/HR-H HR] slaps, advance RNG one more time. Don't advance RNG during the rest of the fight. [https://wikirby.com/wiki/HR-H HR] should clap and then slap for a 3-cycle first phase. Make sure to do the second phase quickly enough that only 7 platforms fall, or RNG will advance too far. After the fight is done, throw away spark and stand still to advance RNG twice total, then grab the crystal shard.


=World 6=
=World 6=
==6-1==
==6-1==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 12 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character and then pressing B to exit and choosing another character until the COMs are King Dedede, King Dedede, Waddle Dee, in that order. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 6-1 unlocked. Enter 6-1 and exit immediately. At this point the RNG value will be correct and 6-1 can be practiced.
To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 12 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are King Dedede, King Dedede, Waddle Dee, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 6-1 unlocked. Enter 6-1 and exit immediately. At this point the RNG value will be correct and 6-1 can be practiced.




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==6-2==
==6-2==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 6 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character and then pressing B to exit and choosing another character until the COMs are King Dedede, Adeleine, Adeleine, in that order. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 6-2 unlocked, go to 6-1 to get spark, and exit the level. At this point the RNG value will be correct and 6-2 can be practiced.
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 6 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are King Dedede, Adeleine, Adeleine, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 6-2 unlocked, go to 6-1 to get spark, and exit the level. At this point the RNG value will be correct and 6-2 can be practiced.




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==6-3==
==6-3==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 17 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character and then pressing B to exit and choosing another character until the COMs are Waddle Dee, Adeleine, Waddle Dee, in that order. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 6-3 unlocked and go to 1-1 to get cutter. Enter 6-1 to get combine cutter with spark, advancing RNG once in the process. Swallow the ability star and exit the level. At this point the RNG value will be correct and 6-3 can be practiced.
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 17 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Waddle Dee, Adeleine, Waddle Dee, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 6-3 unlocked and go to 1-1 to get cutter. Enter 6-1 to get combine cutter with spark, advancing RNG once in the process. Swallow the ability star and exit the level. At this point the RNG value will be correct and 6-3 can be practiced.




<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Defeat the one [https://wikirby.com/wiki/Sparky Sparky] in the level before it can move and don't advance RNG while combining for any abilities. Do throw away the ability star to advance RNG after grabbing the second crystal shard. Make sure to immediately eliminate enemies that can advance RNG, but leave the three [https://wikirby.com/wiki/Propeller Propellers] alive for a split second so that they can start moving and advance RNG before being destroyed.
Defeat the one [https://wikirby.com/wiki/Sparky Sparky] in the level before it can move and don't advance RNG while combining for any abilities. Do throw away the ability star to advance RNG before combining fire and needle and also after grabbing the second crystal shard. Make sure to immediately eliminate enemies that can advance RNG, but leave the three [https://wikirby.com/wiki/Propeller Propellers] alive for a split second so that they can start moving and advance RNG before being destroyed.




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<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Make sure to one-cycle every phase or the manip will be lost. Finish the cutter and spark phases as quickly as possible, then advance RNG twice after stone starts by throwing away lightsaber and standing still. Wait for the bomb phase to start, then quickly advance RNG 7 times by quickly inhaling and standing still briefly between inhales. Finish the bomb phase and move to the right side of the screen, then advance RNG 6 times during the needle phase while waiting to be able to attack. Don't advance RNG during or after the rest of the fight, even when discarding abilities.
Make sure to one-cycle every phase or the manip will be lost. Finish the cutter and spark phases as quickly as possible, then advance RNG twice after stone starts by throwing away lightsaber and standing still. Wait for the bomb phase to start, then quickly advance RNG 7 times by quickly inhaling and standing still briefly between inhales, making sure to finish before the bubbles split. Finish the bomb phase and move to the right side of the screen, then advance RNG 6 times during the needle phase while waiting to be able to attack. Don't advance RNG during or after the rest of the fight, even when discarding abilities.


=Dark Star and 0<sup>2</sup>=
=Dark Star and 0<sup>2</sup>=
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this boss, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 14 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character and then pressing B to exit and choosing another character until the COMs are Kirby, Kirby, King Dedede, in that order. If that combination doesn't appear within several iterations, reset and start from the beginning. Choose a file with Dark Star unlocked, then enter and immediately exit the level, being careful to not advance RNG once inside the level. At this point the RNG value will be correct and 0<sup>2</sup> can be practiced.
To practice the manip starting at this boss, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 14 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Kirby, Kirby, King Dedede, in that order. If the combination doesn't appear within several iterations, reset and start from the beginning. Once that combination appears, choose a file with Dark Star unlocked, then enter and immediately exit the level, being careful to not advance RNG when inside the level. At this point the RNG value will be correct and [https://wikirby.com/wiki/0%C2%B2 0<sup>2</sup>] can be practiced.




<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
When fighting 0<sup>2</sup>, make sure not to miss shots or 0<sup>2</sup> will get an extra attack off, advancing RNG too far. Once 0<sup>2</sup>'s weak spot is exposed, shoot 9 sets of 4 crystals into it, then prepare for the one-cycle.
When fighting [https://wikirby.com/wiki/0%C2%B2 0<sup>2</sup>,] make sure not to miss shots or [https://wikirby.com/wiki/0%C2%B2 0<sup>2</sup>] will get an extra attack off, advancing RNG too far. Once [https://wikirby.com/wiki/0%C2%B2 0<sup>2</sup>'s] weak spot is exposed, shoot 9 sets of 4 crystals into it, then prepare for the one-cycle.