K64:Any% Manip Route: Difference between revisions

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==1-1==
==1-1==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, follow the instructions in the [[#Before the run starts|previous section]]
To practice the manip starting at this stage, follow the instructions in the [[#Before the run starts|previous section]].




<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Inhale the [https://wikirby.com/wiki/Bobo Bobo] at the start of the level, and spit it at the next [https://wikirby.com/wiki/Bobo Bobo] to obtain double fire. After the [https://wikirby.com/wiki/N-Z N-Z] miniboss, jump high enough to not disturb the first [https://wikirby.com/wiki/flutter Flutter] while using double fire. After the final double fire usage of the room, quickly start running and slide into the loading zone to the [https://wikirby.com/wiki/Waddle_Doo Waddle Doo] fight so that the [https://wikirby.com/wiki/flutter Flutter] doesn't advance RNG too much. The RNG should be on one of two values at this point, both of which should work. Avoid advancing RNG during or after the fight.
Inhale the [https://wikirby.com/wiki/Bobo Bobo] at the start of the level, and spit it at the next [https://wikirby.com/wiki/Bobo Bobo] to obtain double fire. After the [https://wikirby.com/wiki/N-Z N-Z] miniboss, jump high enough to not disturb the first [https://wikirby.com/wiki/flutter Flutter] while using double fire. After the final double fire usage of the room, quickly start running and slide into the loading zone to the [https://wikirby.com/wiki/Waddle_Doo Waddle Doo] fight so that the [https://wikirby.com/wiki/flutter Flutter] doesn't advance RNG too much. The RNG should be on one of two values at this point, both of which should work. Avoid advancing RNG during or after the fight, but wait until [https://wikirby.com/wiki/Waddle_Doo Waddle Doo] charges across the screen before ending the fight.




See the video below for an example of a successful 1-1 manip:
See the video below for an example of a successful 1-1 manip:
<youtube></youtube>
 
<youtube>https://youtu.be/mrKOoyLUjGs</youtube>




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See the video below for an example of a successful 1-1 manip:
See the video below for an example of a successful 1-2 manip:
<youtube></youtube>
 
<youtube>https://youtu.be/9LMUeoZ92hM</youtube>




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==1-3==
==1-3==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 17 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Kirby, King Dedede, Waddle Dee, in that order. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 1-3 unlocked, go to 1-1, obtain double fire, and advance RNG twice after entering the stage, then exit the level. At this point the RNG value will be correct and 1-3 can be practiced.
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 17 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Kirby, King Dedede, Waddle Dee, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 1-3 unlocked, obtain double fire from 1-1 and advance RNG twice after entering the stage, then exit the level. At this point the RNG value will be correct and 1-3 can be practiced.




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See the video below for an example of a successful 1-1 manip:
See the video below for an example of a successful 1-3 manip:
<youtube></youtube>
 
<youtube>https://youtu.be/kW1uybhktIc</youtube>




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==Whispy Woods==
==Whispy Woods==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this boss, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 4 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Kirby, King Dedede, Adeleine, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with [https://kirby.fandom.com/wiki/Whispy_Woods Whispy] unlocked, go to 1-1, obtain double fire without advancing RNG after entering the stage, then exit the level. At this point the RNG value will be correct and [https://kirby.fandom.com/wiki/Whispy_Woods Whispy] can be practiced.
To practice the manip starting at this boss, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 4 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Kirby, King Dedede, Adeleine, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with [https://kirby.fandom.com/wiki/Whispy_Woods Whispy] unlocked, obtain double fire from 1-1 without advancing RNG after entering the stage, then exit the level. At this point the RNG value will be correct and [https://kirby.fandom.com/wiki/Whispy_Woods Whispy] can be practiced.




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See the video below for an example of a successful 1-1 manip:
See the video below for an example of a successful [https://kirby.fandom.com/wiki/Whispy_Woods Whispy] manip:
<youtube></youtube>
 
<youtube>https://youtu.be/zE87Ufo1m_E</youtube>


=World 2=
=World 2=
==2-1==
==2-1==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 6 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Waddle Dee, Kirby, Kirby, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 2-1 unlocked, go to 1-1 or 2-1, obtain double fire and advance RNG twice after entering the stage, then exit the level. At this point the RNG value will be correct and 2-1 can be practiced.
To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 6 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Waddle Dee, Kirby, Kirby, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 2-1 unlocked, obtain double fire from 1-1 or 2-1 and advance RNG twice after entering the stage, then exit the level. At this point the RNG value will be correct and 2-1 can be practiced.




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See the video below for an example of a successful 1-1 manip:
See the video below for an example of a successful 2-1 manip:
<youtube>https://youtu.be/mrKOoyLUjGs</youtube>
 
<youtube>https://youtu.be/Pkf9xrGjB2E</youtube>




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==2-2==
==2-2==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 4 times, then 'Play Another Game.' Select 100-Yard Hop again and choose a character. The COMs should all be Kirby. If not, reset and start from the beginning. If that combination appears, choose a file with 2-2 unlocked, go to 1-1, and advance RNG twice after entering the level, also obtaining double fire. Exit the stage and go to 2-2. At this point the RNG value will be correct and 2-2 can be practiced.
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 4 times, then 'Play Another Game.' Select 100-Yard Hop again and choose a character. The COMs should all be Kirby. If not, reset and start from the beginning. If that combination appears, choose a file with 2-2 unlocked, obtain double fire from 1-1 or 2-1 and advance RNG twice after entering the stage, then exit the level. At this point the RNG value will be correct and 2-2 can be practiced.




<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
At the start of the level, run for a short distance and jump, using double fire high enough to leave the [https://wikirby.com/wiki/Sparky Sparky] alive and land on top of the middle pillar. If Kirby falls short, RNG will advance at least one extra time. Destroy the second [https://wikirby.com/wiki/Sparky Sparky] with double fire ASAP, as it's attacking. For consistent results, in the room before the Dedede section, go slightly slow when either [https://wikirby.com/wiki/Sparky Sparky] is spawned, since they both need to advance RNG an extra time. Leave the first [https://wikirby.com/wiki/Sparky Sparky] alive and destroy the second one with double fire.
At the start of the level, run for a short distance and jump, using double fire high enough to leave the [https://wikirby.com/wiki/Sparky Sparky] alive and land on top of the middle pillar. If Kirby falls short, RNG will advance at least one extra time. Destroy the second [https://wikirby.com/wiki/Sparky Sparky] with double fire ASAP, as it's attacking. For consistent results, in the room before the Dedede section, go slightly slow when either [https://wikirby.com/wiki/Sparky Sparky] is spawned, since they both need to advance RNG an extra time. Leave the first [https://wikirby.com/wiki/Sparky Sparky] alive and destroy the second one with double fire.
See the video below for an example of a successful 2-2 manip:
<youtube>https://youtu.be/7XPgzcZ4e-E</youtube>




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<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Space out the first 2 double fires so that Kirby lands on top of the second star block, then do a running jump and double fire all the way to the top of the fossil's skull, trying to leave the first two [https://wikirby.com/wiki/bonehead Boneheads] alive. Destroy the third [https://wikirby.com/wiki/bonehead Bonehead] and pay attention to the rightmost [https://wikirby.com/wiki/bo Bo]. If it travels up-right, then up, advance RNG once at some point in the level, after despawning all of the [https://wikirby.com/wiki/bo Bos]. If it travels up-right, then right, do not advance RNG again.
Space out the first 2 double fires so that Kirby lands on top of the second star block, then do a running jump and double fire all the way to the top of the skeleton's skull, trying to leave the first two [https://wikirby.com/wiki/bonehead Boneheads] alive. Destroy the third [https://wikirby.com/wiki/bonehead Bonehead] and pay attention to the rightmost [https://wikirby.com/wiki/bo Bo]. If it travels up-right, then up, advance RNG once at some point in the level, after despawning all of the [https://wikirby.com/wiki/bo Bos]. If it travels up-right, then right, do not advance RNG again.
 
 
See the video below for an example of a successful 2-3 manip:
 
<youtube>https://youtu.be/o09q-5OCVbg</youtube>




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<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Don't advance RNG at any point. If Kirby is at 1 HP when entering the room with the first crystal shard, advance RNG once after grabbing the [https://wikirby.com/wiki/Maxim_Tomato Maxim Tomato].
Don't advance RNG at any point. If Kirby is at 1 HP when entering the room with the first crystal shard, advance RNG once after grabbing the [https://wikirby.com/wiki/Maxim_Tomato Maxim Tomato].
See the video below for an example of a successful 2-4 manip:
<youtube>https://youtu.be/sQyI0v3qOpU</youtube>




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<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Advance RNG once immediately upon gaining control, then put double fire in Kirby's mouth. Jump over [https://wikirby.com/wiki/Pix Pix's] first attack but don't move for the rest of phase 1 until the very end. [https://wikirby.com/wiki/Pix Pix] should give the drop pattern. Spit double fire to the right and one-cycle the boss. Don't advance RNG after [https://wikirby.com/wiki/Pix Pix] is defeated.
Advance RNG once immediately upon gaining control, then put double fire in Kirby's mouth. Jump over [https://wikirby.com/wiki/Pix Pix's] first attack but don't move for the rest of phase 1 until the very end. [https://wikirby.com/wiki/Pix Pix] should give the droplet pattern. Spit double fire to the right and one-cycle the boss. Don't advance RNG after [https://wikirby.com/wiki/Pix Pix] is defeated.
 
 
See the video below for an example of a successful [https://wikirby.com/wiki/Pix Pix] manip:
 
<youtube>hhttps://youtu.be/5BvwkLRTEEs</youtube>


=World 3=
=World 3=
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<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Obtain single fire from the first [https://wikirby.com/wiki/Bobo Bobo]. Throw it, don't spit it, at the second [https://wikirby.com/wiki/Bobo Bobo]. to get double fire. When in the room with the [https://wikirby.com/wiki/Zebon Zebons], float quickly up the room, as going too slowly will cause the [https://wikirby.com/wiki/Zebon Zebons] to advance RNG too much. In the next room, be sure to activate each [https://wikirby.com/wiki/glom Glom]. The RNG could be on multiple values at this point, but they should all converge in the end. Don't destroy any of the [https://wikirby.com/wiki/tick Ticks] when battling the miniboss. In the last room, run a short distance and jump before using the first double fire. Hold left while using it. Use the next double fire immediately, while on the ground, and also hold left during it so that the camera is all the way to the left when the [https://wikirby.com/wiki/Sparky Sparky] spawns. The [https://wikirby.com/wiki/Sparky Sparky] may or may not die, depending on the RNG value. Make sure to use the next double fire far enough to the right that Kirby can immediately slide off the raised platform after the first [https://wikirby.com/wiki/zoos Zoos], otherwise it may have time to throw an extra lightningbolt and advance RNG.
Obtain single fire from the first [https://wikirby.com/wiki/Bobo Bobo]. Throw it, don't spit it, at the second [https://wikirby.com/wiki/Bobo Bobo]. to get double fire. When in the room with the [https://wikirby.com/wiki/Zebon Zebons], float quickly up the room, as going too slowly will cause the [https://wikirby.com/wiki/Zebon Zebons] to advance RNG too much. In the next room, be sure to activate each [https://wikirby.com/wiki/glom Glom]. The RNG could be on multiple values at this point, but they should all converge in the end. Don't destroy any of the [https://wikirby.com/wiki/tick Ticks] when battling the miniboss. In the last room, run a short distance and jump before using the first double fire. Hold left while using it. Use the next double fire immediately, while on the ground, and also hold left during it so that the camera is all the way to the left when the [https://wikirby.com/wiki/Sparky Sparky] spawns. The [https://wikirby.com/wiki/Sparky Sparky] may or may not die, depending on the RNG value. Make sure to use the next double fire far enough to the right that Kirby can immediately slide off the raised platform after the first [https://wikirby.com/wiki/zoos Zoos], otherwise it may have time to throw an extra lightningbolt and advance RNG.
See the video below for an example of a successful 3-1 manip:
<youtube>https://youtu.be/zYV6HqIS42g</youtube>




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Use double fire immediately, then jump before using it a second time so that the [https://wikirby.com/wiki/Sparky Sparky] survives. Do not go out of the way to destroy or save any dandelions. Don't advance RNG when fighting the [https://wikirby.com/wiki/kany Kany] miniboss. In the Waddle Dee section, follow the pattern of jumping shown below, making sure that consecutive jumps happen as soon as the crate touches the river so that RNG doesn't have a chance to advance.
Use double fire immediately, then jump before using it a second time so that the [https://wikirby.com/wiki/Sparky Sparky] survives. Do not go out of the way to destroy or save any dandelions. Don't advance RNG when fighting the [https://wikirby.com/wiki/kany Kany] miniboss. In the Waddle Dee section, follow the pattern of jumping shown below, making sure that consecutive jumps happen as soon as the crate touches the river so that RNG doesn't have a chance to advance.


<youtube></youtube>
<youtube>https://www.youtube.com/watch?v=YOqpA3Sz7J4</youtube>
 
 
See the video below for an example of a successful 3-2 manip:
 
<youtube>https://youtu.be/ILfqENrGqFE</youtube>


<p class="h3-no-toc">Picnic that gives the correct RNG value</p>
<p class="h3-no-toc">Picnic that gives the correct RNG value</p>
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<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Throw away double fire in the last room to advance RNG once.
Throw away double fire in the last room to advance RNG once.
See the video below for an example of a successful 3-3 manip:
<youtube>https://youtu.be/aL_nQH0FS20</youtube>




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==3-4==
==3-4==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 3 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are King Dedede, Kirby, King Dedede, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 3-4 unlocked, go to 1-1 or 2-1 and obtain double fire, advancing RNG once after entering the level. At this point the RNG value will be correct and 3-4 can be practiced.
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 3 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are King Dedede, Kirby, King Dedede, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 3-4 unlocked, obtain double fire from 1-1 or 2-1 and advance RNG once after entering the stage, then exit the level. At this point the RNG value will be correct and 3-4 can be practiced.






<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Immediately float to the top of the level while holding right, then exhale and fall straight down without touching the Dpad so that Kirby stays in the headfirst falling position. Make sure Kirby isn't too far to the right or he will bonk on the protrusions in the wall, and also make sure he isn't too far left or he will hit an enemy. Be ready to start holding down in case the third row of torpedoes on the right damages Kirby, since the RNG value will not be consistent throughout this room. If Kirby takes damage, make sure to destroy the torpedo from the fourth row on the right so it doesn't continue to advance RNG. Take note of when the torpedoes in the third and fourth rows on the right spawned. In the next room, listen to the sounds of the falling rocks to determine what actions should be taken in the rest of the level.
Immediately float to the top of the level while holding right, then exhale and fall straight down without touching the Dpad so that Kirby stays in the headfirst falling position. Make sure Kirby isn't too far to the right or he will bonk on the protrusions from the wall, and also make sure he isn't too far left or he will hit an enemy. Be ready to start holding down in case the third row of torpedoes on the right damages Kirby, since the RNG value will not be consistent throughout this room. If Kirby takes damage, make sure to destroy the torpedo from the fourth row on the right so it doesn't continue to advance RNG. Take note of when the torpedoes in the third and fourth rows on the right spawned. In the next room, listen to the sounds of the falling rocks to determine what actions should be taken in the rest of the level.


'''If Kirby did not take damage:'''
'''If Kirby did not take damage:'''
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If the last 2 right-side torpedoes did not spawn simultaneously and the 10th and 11th rocks hit the ground extremely close together and there were 12 rocks total, throw the [https://wikirby.com/wiki/Flopper Flopper] after using it.
If the last 2 right-side torpedoes did not spawn simultaneously and the 10th and 11th rocks hit the ground extremely close together and there were 12 rocks total, throw the [https://wikirby.com/wiki/Flopper Flopper] after using it.


If the last 2 right-side torpedoes did not spawn simultaneously and there were 10 rocks total, throw the [https://wikirby.com/wiki/Flopper Flopper] after using it as well as 2 more enemies at some point in the level.
If the last 2 right-side torpedoes did not spawn simultaneously and there were 10 rocks total, throw the [https://wikirby.com/wiki/Flopper Flopper] after using it as well as throwing 2 more enemies at some point in the level.


'''If Kirby took damage:'''
'''If Kirby took damage:'''


If the 8th and 9th rocks hit the ground close together and there were 12 rocks total, throw the [https://wikirby.com/wiki/Flopper Flopper] after using it as well as 1 more enemy at some point in the level.
If the 8th and 9th rocks hit the ground close together and there were 12 rocks total, throw the [https://wikirby.com/wiki/Flopper Flopper] after using it as well as throwing 1 more enemy at some point in the level.


If the 8th and 9th rocks hit the ground close together and there were 11 rocks total, throw the [https://wikirby.com/wiki/Flopper Flopper] after using it as well as 1 more enemy at some point in the level, and wait for 1 extra rock to break on the wall at the end of the last room before leaving the level.
If the 8th and 9th rocks hit the ground close together and there were 11 rocks total, throw the [https://wikirby.com/wiki/Flopper Flopper] after using it as well as throwing 1 more enemy at some point in the level, and wait for 1 extra rock to break on the wall at the end of the last room before leaving the stage.


If multiple pairs of rocks hit the ground close together and there were 11 rocks total, throw the [https://wikirby.com/wiki/Flopper Flopper] after using it and wait for 2 extra rocks to break on the wall at the end of the last room before leaving the level.
If multiple pairs of rocks hit the ground close together and there were 11 rocks total, throw the [https://wikirby.com/wiki/Flopper Flopper] after using it and wait for 2 extra rocks to break on the wall at the end of the last room before leaving the level.




To hear what these different scenarios sound like, watch [https://www.youtube.com this video].
See the video below for an example of a successful 3-4 manip:
 
<youtube>https://youtu.be/-WwvXnnnonI</youtube>




<p class="h3-no-toc">Picnics that give the correct RNG value</p>
<p class="h3-no-toc">Picnics that give the correct RNG value</p>
The RNG value 2 before the target value will also work.
[[File:3-4 Picnic A.png|500px|The correct picnic for 3-4]]
[[File:3-4 Picnic A.png|500px|The correct picnic for 3-4]]
[[File:3-4 Picnic A (1).png|500px|Alternate picnic that also gives the correct RNG value]]
[[File:3-4 Picnic A (1).png|500px|Alternate picnic that also gives the correct RNG value]]
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==Acro==
==Acro==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this boss, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 16 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Adeleine, Adeleine, Waddle Dee, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with [https://wikirby.com/wiki/acro Acro] unlocked, get bomb from 2-4 and advance RNG once after entering the level, then exit the level. At this point the RNG value will be correct and [https://wikirby.com/wiki/acro Acro] can be practiced.
To practice the manip starting at this boss, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 16 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Adeleine, Adeleine, Waddle Dee, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with [https://wikirby.com/wiki/acro Acro] unlocked, get bomb from 2-4 and advance RNG once after entering the stage, then exit the level. At this point the RNG value will be correct and [https://wikirby.com/wiki/acro Acro] can be practiced.




<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Finish [https://wikirby.com/wiki/acro Acro's] first phase as quickly as possible, then the second phase should be the torpedo attack. Make sure to destroy every torpedo as soon as it spawns, before it can advance RNG. Discard bomb without advancing RNG.
Finish [https://wikirby.com/wiki/acro Acro's] first phase as quickly as possible, then the second phase should be the torpedo attack. Make sure to destroy every torpedo as soon as it spawns, before it can advance RNG. Discard bomb without advancing RNG.
See the video below for an example of a successful [https://wikirby.com/wiki/acro Acro] manip:
<youtube>https://youtu.be/OO6tZTvxnsg</youtube>


=World 4=
=World 4=
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<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Obtain single fire and advance RNG once by standing still on the first swinging log. In the last room, any mistakes will likely allow the [https://wikirby.com/wiki/Flora Floras] to advance RNG and ruin the manip. use single fire 3 times on the ground, then jump and use single fire 3 more times, destroying the first 4 [https://wikirby.com/wiki/Flora Floras] as quickly as possible. Land on the ground and jump again before using single fire so that Kirby goes over top of the next [https://wikirby.com/wiki/Flora Flora], leaving it alive, then land on the far right of the platform with the [https://wikirby.com/wiki/Bobo Bobo] on it so that the [https://wikirby.com/wiki/Flora Flora] despawns. Throw single fire to obtain double fire, then use double fire high enough to destroy the next 2 [https://wikirby.com/wiki/Flora Floras].
Obtain single fire and advance RNG once by standing still on the first swinging log after the miniboss. In the last room, any mistakes will likely allow the [https://wikirby.com/wiki/Flora Floras] to advance RNG too far and ruin the manip. Use single fire 3 times on the ground, then jump and use single fire 3 more times, destroying the first 4 [https://wikirby.com/wiki/Flora Floras] as quickly as possible. Land on the ground and jump again before using single fire so that Kirby goes over top of the next [https://wikirby.com/wiki/Flora Flora], leaving it alive, then land on the far right of the platform with the [https://wikirby.com/wiki/Bobo Bobo] on it so that the [https://wikirby.com/wiki/Flora Flora] despawns. Throw single fire to obtain double fire, then use double fire high enough to destroy the next 2 [https://wikirby.com/wiki/Flora Floras].
 
 
See the video below for an example of a successful 4-1 manip:
 
<youtube>https://youtu.be/oh5nnng_If0</youtube>




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==4-2==
==4-2==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 11 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Waddle Dee, King Dedede, Kirby, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 4-2 unlocked, obtain double fire from 1-1 or 2-1, advancing RNG once after entering the level, then exit the level. At this point the RNG value will be correct and 4-2 can be practiced.
To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 11 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Waddle Dee, King Dedede, Kirby, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 4-2 unlocked, obtain double fire from 1-1 or 2-1 and advance RNG once after entering the stage, then exit the level. At this point the RNG value will be correct and 4-2 can be practiced.




<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
In the Waddle Dee section, constantly jump to avoid advancing RNG. Leave the first 2 [https://wikirby.com/wiki/Sparky Sparkys] alive and destroy the third one. After defeating the miniboss, advance RNG 4 times before exiting the level. Be sure not to grab the enemy info card from the picnic.
In the Waddle Dee section, constantly jump to avoid advancing RNG. Leave the first 2 [https://wikirby.com/wiki/Sparky Sparkys] alive and destroy the third one. After defeating the miniboss, advance RNG 4 times before exiting the level. Be sure not to grab the enemy info card from the picnic.
See the video below for an example of a successful 4-2 manip:
<youtube>https://youtu.be/yN9FNEUxrUE</youtube>




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<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Destroy the [https://wikirby.com/wiki/bonehead Bonehead] and don't advance RNG at any point during the level. Adeleine should select top hat as the sculpture that needs to be created.
Destroy the [https://wikirby.com/wiki/bonehead Bonehead] and don't advance RNG at any point during the level. Adeleine should select top hat as the sculpture.
 
 
See the video below for an example of a successful 4-3 manip:
 
<youtube>https://youtu.be/FioP9lZ-QyE</youtube>




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==4-4==
==4-4==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' 17 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are all Adeleine. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 4-4 unlocked, obtain double fire from 1-1 or 2-1 and advance RNG twice after entering the stage, then exit the level. At this point the RNG value will be correct and 4-4 can be practiced.
To practice the manip starting at this stage, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' 17 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Adeleine, Adeleine, Adeleine. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 4-4 unlocked, obtain double fire from 1-1 or 2-1 and advance RNG twice after entering the stage, then exit the level. At this point the RNG value will be correct and 4-4 can be practiced.




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In the final room, float quickly up to the platform with the [https://wikirby.com/wiki/Sparky Sparky] on it, leaving the [https://wikirby.com/wiki/Sparky Sparky] alive. It's possible to float too quickly, but very difficult. Continue to float, moving in such a way that the [https://wikirby.com/wiki/bonehead Bonehead] falls down so that it doesn't advance RNG a second time. Headbutt the star blocks to break through them without advancing RNG, and keep double fire for the boss fight. If Kirby has one HP, pick up some health from the picnic.
In the final room, float quickly up to the platform with the [https://wikirby.com/wiki/Sparky Sparky] on it, leaving the [https://wikirby.com/wiki/Sparky Sparky] alive. It's possible to float too quickly, but very difficult. Continue to float, moving in such a way that the [https://wikirby.com/wiki/bonehead Bonehead] falls down so that it doesn't advance RNG a second time. Headbutt the star blocks to break through them without advancing RNG, and keep double fire for the boss fight. If Kirby has one HP, pick up some health from the picnic.
See the video below for an example of a successful 4-4 manip:
<youtube>https://youtu.be/SgEXJlADW4s</youtube>




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==Magman==
==Magman==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this boss, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 4 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Kirby, King Dedede, Adeleine, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with [https://wikirby.com/wiki/magman Magman] unlocked, go to 1-1 or 2-1, obtain double fire without advancing RNG after entering the stage, then exit the level. At this point the RNG value will be correct and [https://wikirby.com/wiki/magman Magman] can be practiced.
To practice the manip starting at this boss, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 4 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Kirby, King Dedede, Adeleine, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with [https://wikirby.com/wiki/magman Magman] unlocked, obtain double fire from 1-1 or 2-1 without advancing RNG after entering the stage, then exit the level. At this point the RNG value will be correct and [https://wikirby.com/wiki/magman Magman] can be practiced.




<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Don't advance RNG before [https://wikirby.com/wiki/magman Magman's] first attack. Either keep moving or stay ducked so that Kirby doesn't do an idle animation. At the start of the first attack, use double fire to the left to hit one tentacle, then stand still to advance RNG once. After advancing RNG, jump to the left, then turn around and double fire to the right, damaging the left tentacle and bonking on the right one. Use double fire again to get a third hit in, then avoid advancing RNG before the next attack. Advance RNG once after [https://wikirby.com/wiki/magman Magman] shoots out the first column of magma, which should be in the leftmost spot. Damage the first three pillars of magma so that the second phase begins before the attack finishes. If the fourth magma pillar is allowed to rise, RNG will advance an extra time. After phase one, advance RNG 4 times - 3 if the previous attack finished. Hit [https://wikirby.com/wiki/magman Magman] quickly 6 times with double fire. If [https://wikirby.com/wiki/magman Magman] is not defeated quickly enough, the next attack will start and RNG will be 3 values past what it's intended to be.
Don't advance RNG before [https://wikirby.com/wiki/magman Magman's] first attack. Either keep moving or stay ducked so that Kirby doesn't do an idle animation. At the start of the first attack, use double fire to the left to hit one tentacle, then stand still to advance RNG once. After advancing RNG, jump to the left, then turn around and double fire to the right, damaging the left tentacle and bonking on the right one. Use double fire again to get a third hit in, then avoid advancing RNG before the next attack. Advance RNG once after [https://wikirby.com/wiki/magman Magman] shoots out the first column of magma, which should be in the leftmost spot. Damage the first three pillars of magma so that the second phase begins before the attack finishes. If the fourth magma pillar is allowed to rise, RNG will advance an extra time. After phase one, advance RNG 4 times - 3 if the previous attack finished. Hit [https://wikirby.com/wiki/magman Magman] quickly 6 times with double fire. If [https://wikirby.com/wiki/magman Magman] is not defeated quickly enough, the next attack will start and RNG will be 3 values past what it's intended to be.
See the video below for an example of a successful [https://wikirby.com/wiki/magman Magman] manip:
<youtube>https://youtu.be/FAPkpulhh_8</youtube>


=World 5=
=World 5=
==5-1==
==5-1==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 9 times, then 'Play Another Game.' Select 100-Yard Hop again and choose a character, and the COMs should be Kirby, Kirby, Kirby. If not, reset and start from the beginning. If that combination appears, choose a file with 5-1 unlocked, obtain double fire from 1-1 or 2-1, advancing RNG once after entering the level, then exit the level. At this point the RNG value will be correct and 5-1 can be practiced.
To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 9 times, then 'Play Another Game.' Select 100-Yard Hop again and choose a character. The COMs should all be Kirby. If not, reset and start from the beginning. If that combination appears, choose a file with 5-1 unlocked, obtain double fire from 1-1 or 2-1 and advance RNG once after entering the stage, then exit the level. At this point the RNG value will be correct and 5-1 can be practiced.




<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
In the first room, don't destroy any [https://wikirby.com/wiki/frigis Frigises], and also be careful not to take damage, or one of them might have time to drop an extra rock. Constantly jump in the Waddle Dee section to avoid advancing RNG, and destroy the [https://wikirby.com/wiki/Sparky Sparky] as well. Be sure to take out the miniboss as quickly as possible or too many [https://wikirby.com/wiki/frigis Frigises] will spawn and advance RNG more than they're supposed to. Be sure that every [https://wikirby.com/wiki/Propeller Propeller] is activated and chases after Kirby in the next room. In the final room, avoid the first [https://wikirby.com/wiki/frigis Frigis] and destroy the second one after it drops 5 attacks, then be sure to space the final double fire usage so that it ends as Kirby is tumbling into the loading zone. If he hits the loading zone while still in double fire, the [https://wikirby.com/wiki/frigis Frigis] will have time to drop an extra rock and ruin the manip.
In the first room, don't destroy any [https://wikirby.com/wiki/frigis Frigises], and also be careful not to take damage, or one of them might have time to drop an extra rock. Constantly jump in the Waddle Dee section to avoid advancing RNG, and destroy the [https://wikirby.com/wiki/Sparky Sparky] as well. Be sure to take out the miniboss as quickly as possible or too many [https://wikirby.com/wiki/frigis Frigises] will spawn and advance RNG more than they're supposed to. Be sure that every [https://wikirby.com/wiki/Propeller Propeller] is activated and chases after Kirby in the next room. In the final room, avoid the first [https://wikirby.com/wiki/frigis Frigis] and destroy the second one after it drops 5 attacks, then be sure to space the final double fire usage so that it ends as Kirby is tumbling into the loading zone. If he hits the loading zone while still in double fire, the [https://wikirby.com/wiki/frigis Frigis] will have time to drop an extra rock and ruin the manip.
See the video below for an example of a successful 5-1 manip:
<youtube>https://youtu.be/8wW7ADNVCgQ</youtube>




<p class="h3-no-toc">Picnic that gives the correct RNG value</p>
<p class="h3-no-toc">Picnic that gives the correct RNG value</p>
[[File:5-1 Picnic A.png|500px|The correct picnic for 5-1]]
[[File:5-1 Picnic A.png|500px|The correct picnic for 5-1]]


==5-2==
==5-2==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 11 times, then 'Play Another Game.' The puddles should be on the third and fifth spaces when exiting. After exiting 100-Yard Hop, choose a file with 5-2 unlocked and obtain double fire from 1-1 or 2-1, advancing RNG once after entering the level, then exit the level. At this point the RNG value will be correct and 5-2 can be practiced.
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 11 times, then 'Play Another Game.' The puddles should be on the third and fifth spaces when exiting. After exiting 100-Yard Hop, choose a file with 5-2 unlocked, obtain double fire from 1-1 or 2-1 and advance RNG once after entering the stage, then exit the level. At this point the RNG value will be correct and 5-2 can be practiced.




<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
In the fourth room, using the second-to-last double fire at the perfect height to go under the raised star block without hitting the ground may cause RNG to advance one too few times, since a [https://wikirby.com/wiki/Mopoo Mopoo] may not have time to spawn. In the second-to-last room, slide off of the star block before using double fire to destroy the [https://wikirby.com/wiki/Sparky Sparky]. Against the miniboss, hold right when entering the room and use double fire after Kirby takes one or two steps. The miniboss should be destroyed in one attack, and the [https://wikirby.com/wiki/Propeller Propeller] will hit Kirby straight into the picnic. Make sure to grab the enemy info card from the picnic.
In the fourth room, using the second-to-last double fire at the perfect height to go under the raised star block without hitting the ground may cause RNG to advance one too few times, since a [https://wikirby.com/wiki/Mopoo Mopoo] may not have time to spawn. In the second-to-last room, slide off of the star block before using double fire to destroy the [https://wikirby.com/wiki/Sparky Sparky]. Against the miniboss, hold right when entering the room and use double fire after Kirby takes one or two steps. The miniboss should be destroyed in one attack, and the [https://wikirby.com/wiki/Propeller Propeller] will hit Kirby straight into the picnic. Make sure to grab the enemy info card from the picnic.
See the video below for an example of a successful 5-2 manip:
<youtube>https://youtu.be/ti7ZG5u3_sw</youtube>




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==5-3==
==5-3==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 18 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Kirby, Waddle Dee, King Dedede, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 5-3 unlocked, obtain double fire from 1-1 or 2-1 without advancing RNG after entering the level, then exit the level. At this point the RNG value will be correct and 5-3 can be practiced.
To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 18 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Kirby, Waddle Dee, King Dedede, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 5-3 unlocked, obtain double fire from 1-1 or 2-1 without advancing RNG after entering the stage, then exit the level. At this point the RNG value will be correct and 5-3 can be practiced.




<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
In the second room, jump to the right after using the first double fire, then turn around and use double fire to the left. This should prevent Kirby from taking damage from the [https://wikirby.com/wiki/Sir_Kibble Sir Kibble]. Quickly jump to the left before using double fire to the right. In the next room, use the first double fire at max jump height. Make sure to trigger all 3 [https://wikirby.com/wiki/glom Gloms] with the next double fire, then jump to use the subsequent double fire above the blocks, not destroying the [https://wikirby.com/wiki/tick Ticks]. Don't destroy either [https://wikirby.com/wiki/bo Bo] in the miniboss fight, and don't miss any hits or the [https://wikirby.com/wiki/bo Bos] will advance RNG too far. Be sure to leave the room promptly after the miniboss is defeated. Adeleine should paint a chestnut. Move quickly when the next 3 [https://wikirby.com/wiki/glom Gloms] are spawned so that they don't advance RNG too much, and also trigger the top two to attack.
In the second room, jump to the right after using the first double fire, then turn around and use double fire to the left. This should prevent Kirby from taking damage from the [https://wikirby.com/wiki/Sir_Kibble Sir Kibble]. Quickly jump to the left before using double fire to the right. In the next room, use the first double fire at max jump height. Make sure to trigger all 3 [https://wikirby.com/wiki/glom Gloms] with the next double fire, then jump to use the subsequent double fire above the blocks, not destroying the [https://wikirby.com/wiki/tick Ticks]. Don't destroy either [https://wikirby.com/wiki/bo Bo] in the miniboss fight, and don't miss any hits or the [https://wikirby.com/wiki/bo Bos] will advance RNG too far. Be sure to leave the room promptly after the miniboss is defeated. Adeleine should paint a chestnut. Move quickly when the next 3 [https://wikirby.com/wiki/glom Gloms] are spawned so that they don't advance RNG too much, and also trigger the top two to attack.
See the video below for an example of a successful 5-3 manip:
<youtube>https://youtu.be/i1TO6lxeG0U</youtube>




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==5-4==
==5-4==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' 5 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Adeleine, Adeleine, Adeleine, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 5-4 unlocked, obtain double fire from 1-1 or 2-1 without advancing RNG after entering the stage, then exit the level. At this point the RNG value will be correct and 5-4 can be practiced.
To practice the manip starting at this stage, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' 5 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Adeleine, Adeleine, Adeleine. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 5-4 unlocked, obtain double fire from 1-1 or 2-1 without advancing RNG after entering the stage, then exit the level. At this point the RNG value will be correct and 5-4 can be practiced.




Line 398: Line 486:


Don't advance RNG when waiting in between the [https://wikirby.com/wiki/I%C2%B3 I³s], and put single fire into Kirby's mouth, then spit it at the [https://wikirby.com/wiki/Sir_Kibble Sir Kibble] instead of throwing it. In the miniboss room, immediately spawn the [https://wikirby.com/wiki/Magoo Magoo] to the left. If it jumps low, advance RNG 6 times in the next room, or 7 times if the miniboss was destroyed before it could drop another rock. If the [https://wikirby.com/wiki/Magoo Magoo] jumps high, advance RNG 4 times in the next room, or 5 times if the miniboss was destroyed before it could drop another rock.
Don't advance RNG when waiting in between the [https://wikirby.com/wiki/I%C2%B3 I³s], and put single fire into Kirby's mouth, then spit it at the [https://wikirby.com/wiki/Sir_Kibble Sir Kibble] instead of throwing it. In the miniboss room, immediately spawn the [https://wikirby.com/wiki/Magoo Magoo] to the left. If it jumps low, advance RNG 6 times in the next room, or 7 times if the miniboss was destroyed before it could drop another rock. If the [https://wikirby.com/wiki/Magoo Magoo] jumps high, advance RNG 4 times in the next room, or 5 times if the miniboss was destroyed before it could drop another rock.


In any case, spawn a second [https://wikirby.com/wiki/Magoo Magoo] and inhale it to get single fire. After advancing RNG the required number of times, move in such a way that the [https://wikirby.com/wiki/zoos Zooses] in the final room throw 4 projectiles and move close together. Throw away single fire to advance RNG an extra time, then inhale both [https://wikirby.com/wiki/zoos Zooses] simultaneously to get double spark. RNG should advance 5 times total in this room.
In any case, spawn a second [https://wikirby.com/wiki/Magoo Magoo] and inhale it to get single fire. After advancing RNG the required number of times, move in such a way that the [https://wikirby.com/wiki/zoos Zooses] in the final room throw 4 projectiles and move close together. Throw away single fire to advance RNG an extra time, then inhale both [https://wikirby.com/wiki/zoos Zooses] simultaneously to get double spark. RNG should advance 5 times total in this room.
See the video below for an example of a successful 5-4 manip:
<youtube>https://youtu.be/ZND_pjEou30</youtube>




Line 407: Line 501:
==HR-H==
==HR-H==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this boss, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 7 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are King Dedede, Waddle Dee, King Dedede, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 6-1 unlocked, obtain double spark from 6-1, advancing RNG once after entering the level, then exit the level. At this point the RNG value will be correct and [https://wikirby.com/wiki/HR-H HR] can be practiced.
To practice the manip starting at this boss, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 7 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are King Dedede, Waddle Dee, King Dedede, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 6-1 unlocked, obtain double spark from 6-1 and advance RNG once after entering the stage, then exit the level. At this point the RNG value will be correct and [https://wikirby.com/wiki/HR-H HR] can be practiced.




<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Advance RNG once before the first attack, then 3 times during the first attack. It's recommended to duck twice before the clap, starting when [https://wikirby.com/wiki/HR-H HR's] health bar reaches Kirby's third HP marker as it fills up. Then RNG can be advanced the third time after doing the fourth hit of damage on [https://wikirby.com/wiki/HR-H HR]. Advance RNG 13 times after [https://wikirby.com/wiki/HR-H HR] starts to slap and before the first attack of phase 2. It's recommended to advance RNG once as the slap winds up, throw double spark to finish the phase, then stand still and inhale 10 times to quickly advance RNG. Inhale the 2 rightward missiles that [https://wikirby.com/wiki/HR-H HR] shoots, spit them to do damage, then inhale and spit the other 2 missiles as well. Finally, inhale 2 more missiles from the next attack and hold onto them as [https://wikirby.com/wiki/HR-H HR] goes invincible. After [https://wikirby.com/wiki/HR-H HR] becomes vulnerable, finish it off immediately, then advance RNG once before grabbing the crystal shard.
Advance RNG once before the first attack, then 3 times during the first attack. It's recommended to duck twice before the clap, starting when [https://wikirby.com/wiki/HR-H HR's] health bar reaches Kirby's third HP marker as it fills up. Then RNG can be advanced the third time after doing the fourth hit of damage on [https://wikirby.com/wiki/HR-H HR]. Advance RNG 13 times after [https://wikirby.com/wiki/HR-H HR] starts to slap and before the first attack of phase 2. It's recommended to advance RNG once as the slap winds up, throw double spark to finish the phase, then stand still and inhale 10 times to quickly advance RNG. Inhale the 2 rightward missiles that [https://wikirby.com/wiki/HR-H HR] shoots, spit them to do damage, then inhale and spit the other 2 missiles as well. Finally, inhale 2 more missiles from the next attack and hold onto them as [https://wikirby.com/wiki/HR-H HR] goes invincible. After [https://wikirby.com/wiki/HR-H HR] becomes vulnerable, finish it off immediately, then advance RNG once before grabbing the crystal shard.
See the video below for an example of a successful [https://wikirby.com/wiki/HR-H HR] manip:
<youtube>https://youtu.be/gC5NMzYVrwY</youtube>


=World 6=
=World 6=
==6-1==
==6-1==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 10 times, then 'Play Another Game.' Select 100-Yard Hop again, and choose a character. The COMs should be Waddle Dee, Waddle Dee, Kirby, in that order. If not, reset and start from the beginning. If that combination appears, choose a file with 6-1 unlocked, enter the level, and advance RNG once after entering the level. At this point the RNG value will be correct and 6-1 can be practiced.
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 10 times, then 'Play Another Game.' Select 100-Yard Hop again and choose a character. The COMs should be Waddle Dee, Waddle Dee, Kirby, in that order. If not, reset and start from the beginning. If that combination appears, choose a file with 6-1 unlocked, enter the stage, and advance RNG once after entering the level. At this point the RNG value will be correct and 6-1 can be practiced.




<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Obtain single fire, then throw it away to advance RNG before inhaling the [https://wikirby.com/wiki/Plugg Plugg] to get spark. After using spark to beat the miniboss, take it out and break it on the ceiling to avoid advancing RNG when discarding it. After exiting the miniboss room, run right, jump over the [https://wikirby.com/wiki/Sparky Sparky], and inhale the first [https://wikirby.com/wiki/Bobo Bobo], swallowing it immediately and standing still afterward to advance RNG once, then quickly running and jumping to the right before using single fire once. Float all the way to the top of the screen and be sure not to lose enough height to activate any of the [https://wikirby.com/wiki/flutter Flutters], or the manip will be ruined.
Obtain single fire, then throw it away to advance RNG before inhaling the [https://wikirby.com/wiki/Plugg Plugg] to get spark. After using spark to beat the miniboss, take it out and break it on the ceiling to avoid advancing RNG when discarding it. After exiting the miniboss room, run right, jump over the [https://wikirby.com/wiki/Sparky Sparky], and inhale the first [https://wikirby.com/wiki/Bobo Bobo], swallowing it immediately and standing still afterward to advance RNG once, then quickly running and jumping to the right before using single fire once. Float all the way to the top of the screen and be sure not to lose enough height to activate any of the [https://wikirby.com/wiki/flutter Flutters], or the manip will be ruined.
See the video below for an example of a successful 6-1 manip:
<youtube>ttps://youtu.be/WPMNHF56sMg</youtube>




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==6-2==
==6-2==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 4 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Adeleine, Waddle Dee, Adeleine, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 6-2 unlocked, obtain single fire from 1-1 or 2-1 without advancing RNG after entering the level, then exit the level. At this point the RNG value will be correct and 6-2 can be practiced.
To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 4 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Adeleine, Waddle Dee, Adeleine, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 6-2 unlocked, obtain single fire from 1-1 or 2-1 without advancing RNG after entering the stage, then exit the level. At this point the RNG value will be correct and 6-2 can be practiced.




<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
In the room with the [https://wikirby.com/wiki/bo Bos], after falling through the first hole, turn left and use single fire high enough that Kirby lands on the bottom row of star blocks and doesn't break them. Don't destroy the first [https://wikirby.com/wiki/bo Bo], and make sure to do a full jump out of the water at the end of the room so that the other [https://wikirby.com/wiki/bo Bo] will be able to advance RNG. Advance RNG twice while waiting for Adeleine to paint. Be sure not to grab the enemy info card from the picnic.
In the room with the [https://wikirby.com/wiki/bo Bos], after falling through the first hole, turn left and use single fire high enough that Kirby lands on the bottom row of star blocks and doesn't break them. Don't destroy the first [https://wikirby.com/wiki/bo Bo], and make sure to do a full jump out of the water at the end of the room so that the other [https://wikirby.com/wiki/bo Bo] will be able to advance RNG. Advance RNG twice while waiting for Adeleine to paint. Be sure not to grab the enemy info card from the picnic.
See the video below for an example of a successful 6-2 manip:
<youtube>https://youtu.be/1hsT8QKr0ao</youtube>




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==6-3==
==6-3==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 23 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Waddle Dee, Waddle Dee, King Dedede, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 6-3 unlocked, obtain single fire from 1-1 or 2-1 and advance RNG twice after entering the level, then exit the level. At this point the RNG value will be correct and 6-3 can be practiced.
To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 23 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Waddle Dee, Waddle Dee, King Dedede, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 6-3 unlocked, obtain single fire from 1-1 or 2-1 and advance RNG twice after entering the stage, then exit the level. At this point the RNG value will be correct and 6-3 can be practiced.




<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Defeat every enemy as quickly as possible with the following exceptions: When the 2 [https://wikirby.com/wiki/flora Floras] spawn, the one on the right needs to advance RNG twice, for a total of 4 values advanced (6 if including the [https://wikirby.com/wiki/flora Flora] on the left). Be sure to let it live for a few extra frames so that it has time to advance RNG. Also let the [https://wikirby.com/wiki/Propeller Propellers] live for a couple frames so that all 3 of them advance RNG before dying.
Combine fire and bomb without advancing RNG and defeat every enemy as quickly as possible with the following exceptions: When the 2 [https://wikirby.com/wiki/flora Floras] spawn, the one on the right needs to advance RNG twice, for a total of 4 values advanced (6 if including the [https://wikirby.com/wiki/flora Flora] on the left). Be sure to let it live for a few extra frames so that it has time to advance RNG. Also let the [https://wikirby.com/wiki/Propeller Propellers] live for a couple of frames so that all 3 of them advance RNG before dying.




Defeat the one [https://wikirby.com/wiki/Sparky Sparky] in the level before it can move and don't advance RNG while combining for any abilities. Do throw away the ability star to advance RNG before combining fire and needle and also after grabbing the second crystal shard. Make sure to immediately eliminate enemies that can advance RNG, but leave the three [https://wikirby.com/wiki/Propeller Propellers] alive for a split second so that they can start moving and advance RNG before being destroyed.
See the video below for an example of a successful 6-3 manip:
 
<youtube>https://youtu.be/l7QEZxDkErs</youtube>




Line 470: Line 581:


<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Advance RNG twice after [https://wikirby.com/wiki/Miracle_Matter Miracle Matter] chooses fire. It is recommended to advance RNG once after each set of 3 firework attacks that Kirby does. Don't advance RNG during the bomb phase or when discarding Kirby's ability. Don't advance RNG during the cutter phase. Advance RNG once immediately upon [https://wikirby.com/wiki/Miracle_Matter Miracle Matter] choosing spark, and bait the last attack somewhat to the side so that it doesn't go offscreen before it can be inhaled. Advance RNG once during the needle phase. Throw away needle to advance RNG before [https://wikirby.com/wiki/Miracle_Matter Miracle Matter] chooses ice. Stone will be last.
Advance RNG twice after [https://wikirby.com/wiki/Miracle_Matter Miracle Matter] chooses fire. It is recommended to advance RNG once after each set of 3 firework attacks that Kirby does. Don't advance RNG during the bomb phase or when discarding Kirby's ability. Don't advance RNG during the cutter phase. Advance RNG once immediately upon [https://wikirby.com/wiki/Miracle_Matter Miracle Matter] choosing spark, and bait the last attack towards the corner of the screen so that it doesn't go offscreen before it can be inhaled. Advance RNG once during the needle phase. Throw away needle to advance RNG before [https://wikirby.com/wiki/Miracle_Matter Miracle Matter] chooses ice. Stone will be last.
 
 
See the video below for an example of a successful [https://wikirby.com/wiki/Miracle_Matter Miracle Matter] manip:
 
<youtube>https://youtu.be/9o-2p7q30D8</youtube>