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<p class="h3-no-toc">Route</p> | <p class="h3-no-toc">Route</p> | ||
Space out the first 2 double fires so that Kirby lands on top of the second star block, then do a running jump and double fire all the way to the top of the | Space out the first 2 double fires so that Kirby lands on top of the second star block, then do a running jump and double fire all the way to the top of the skeleton's skull, trying to leave the first two [https://wikirby.com/wiki/bonehead Boneheads] alive. Destroy the third [https://wikirby.com/wiki/bonehead Bonehead] and pay attention to the rightmost [https://wikirby.com/wiki/bo Bo]. If it travels up-right, then up, advance RNG once at some point in the level, after despawning all of the [https://wikirby.com/wiki/bo Bos]. If it travels up-right, then right, do not advance RNG again. | ||
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<p class="h3-no-toc">Practice Setup</p> | <p class="h3-no-toc">Practice Setup</p> | ||
To practice the manip starting at this boss, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 23 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are King Dedede, Kirby, King Dedede, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with [https://wikirby.com/wiki/Pix Pix] unlocked, go to 1-1 or 2-1, obtain double fire and advance RNG twice after entering the stage, then exit the level. At this point the RNG value will be correct and [https://wikirby.com/wiki/Pix Pix] can be practiced. | To practice the manip starting at this boss, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 23 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are King Dedede, Kirby, King Dedede, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with [https://wikirby.com/wiki/Pix Pix] unlocked, go to 1-1 or 2-1, obtain double fire and advance RNG twice after entering the stage, then exit the level. At this point the RNG value will be correct and [https://wikirby.com/wiki/Pix Pix] can be practiced. | ||
<p class="h3-no-toc">Route</p> | |||
Advance RNG once immediately upon gaining control, then put double fire in Kirby's mouth. Jump over [https://wikirby.com/wiki/Pix Pix's] first attack but don't move for the rest of phase 1 until the very end. [https://wikirby.com/wiki/Pix Pix] should give the droplet pattern. Spit double fire to the right and one-cycle the boss. Don't advance RNG after [https://wikirby.com/wiki/Pix Pix] is defeated. | |||
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<youtube>hhttps://youtu.be/5BvwkLRTEEs</youtube> | <youtube>hhttps://youtu.be/5BvwkLRTEEs</youtube> | ||
=World 3= | =World 3= | ||
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Use double fire immediately, then jump before using it a second time so that the [https://wikirby.com/wiki/Sparky Sparky] survives. Do not go out of the way to destroy or save any dandelions. Don't advance RNG when fighting the [https://wikirby.com/wiki/kany Kany] miniboss. In the Waddle Dee section, follow the pattern of jumping shown below, making sure that consecutive jumps happen as soon as the crate touches the river so that RNG doesn't have a chance to advance. | Use double fire immediately, then jump before using it a second time so that the [https://wikirby.com/wiki/Sparky Sparky] survives. Do not go out of the way to destroy or save any dandelions. Don't advance RNG when fighting the [https://wikirby.com/wiki/kany Kany] miniboss. In the Waddle Dee section, follow the pattern of jumping shown below, making sure that consecutive jumps happen as soon as the crate touches the river so that RNG doesn't have a chance to advance. | ||
<youtube></youtube> | <youtube>https://www.youtube.com/watch?v=YOqpA3Sz7J4</youtube> | ||
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<p class="h3-no-toc">Route</p> | <p class="h3-no-toc">Route</p> | ||
Immediately float to the top of the level while holding right, then exhale and fall straight down without touching the Dpad so that Kirby stays in the headfirst falling position. Make sure Kirby isn't too far to the right or he will bonk on the protrusions | Immediately float to the top of the level while holding right, then exhale and fall straight down without touching the Dpad so that Kirby stays in the headfirst falling position. Make sure Kirby isn't too far to the right or he will bonk on the protrusions from the wall, and also make sure he isn't too far left or he will hit an enemy. Be ready to start holding down in case the third row of torpedoes on the right damages Kirby, since the RNG value will not be consistent throughout this room. If Kirby takes damage, make sure to destroy the torpedo from the fourth row on the right so it doesn't continue to advance RNG. Take note of when the torpedoes in the third and fourth rows on the right spawned. In the next room, listen to the sounds of the falling rocks to determine what actions should be taken in the rest of the level. | ||
'''If Kirby did not take damage:''' | '''If Kirby did not take damage:''' | ||
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If the last 2 right-side torpedoes did not spawn simultaneously and the 10th and 11th rocks hit the ground extremely close together and there were 12 rocks total, throw the [https://wikirby.com/wiki/Flopper Flopper] after using it. | If the last 2 right-side torpedoes did not spawn simultaneously and the 10th and 11th rocks hit the ground extremely close together and there were 12 rocks total, throw the [https://wikirby.com/wiki/Flopper Flopper] after using it. | ||
If the last 2 right-side torpedoes did not spawn simultaneously and there were 10 rocks total, throw the [https://wikirby.com/wiki/Flopper Flopper] after using it as well as 2 more enemies at some point in the level. | If the last 2 right-side torpedoes did not spawn simultaneously and there were 10 rocks total, throw the [https://wikirby.com/wiki/Flopper Flopper] after using it as well as throwing 2 more enemies at some point in the level. | ||
'''If Kirby took damage:''' | '''If Kirby took damage:''' | ||
If the 8th and 9th rocks hit the ground close together and there were 12 rocks total, throw the [https://wikirby.com/wiki/Flopper Flopper] after using it as well as 1 more enemy at some point in the level. | If the 8th and 9th rocks hit the ground close together and there were 12 rocks total, throw the [https://wikirby.com/wiki/Flopper Flopper] after using it as well as throwing 1 more enemy at some point in the level. | ||
If the 8th and 9th rocks hit the ground close together and there were 11 rocks total, throw the [https://wikirby.com/wiki/Flopper Flopper] after using it as well as 1 more enemy at some point in the level, and wait for 1 extra rock to break on the wall at the end of the last room before leaving the | If the 8th and 9th rocks hit the ground close together and there were 11 rocks total, throw the [https://wikirby.com/wiki/Flopper Flopper] after using it as well as throwing 1 more enemy at some point in the level, and wait for 1 extra rock to break on the wall at the end of the last room before leaving the stage. | ||
If multiple pairs of rocks hit the ground close together and there were 11 rocks total, throw the [https://wikirby.com/wiki/Flopper Flopper] after using it and wait for 2 extra rocks to break on the wall at the end of the last room before leaving the level. | If multiple pairs of rocks hit the ground close together and there were 11 rocks total, throw the [https://wikirby.com/wiki/Flopper Flopper] after using it and wait for 2 extra rocks to break on the wall at the end of the last room before leaving the level. | ||
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<p class="h3-no-toc">Picnics that give the correct RNG value</p> | <p class="h3-no-toc">Picnics that give the correct RNG value</p> | ||
The RNG value 2 before the target value will also work. | |||
[[File:3-4 Picnic A.png|500px|The correct picnic for 3-4]] | [[File:3-4 Picnic A.png|500px|The correct picnic for 3-4]] | ||
[[File:3-4 Picnic A (1).png|500px|Alternate picnic that also gives the correct RNG value]] | [[File:3-4 Picnic A (1).png|500px|Alternate picnic that also gives the correct RNG value]] | ||
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<p class="h3-no-toc">Practice Setup</p> | <p class="h3-no-toc">Practice Setup</p> | ||
To practice the manip starting at this boss, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 16 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Adeleine, Adeleine, Waddle Dee, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with [https://wikirby.com/wiki/acro Acro] unlocked, get bomb from 2-4 and advance RNG once after entering the stage, then exit the level. At this point the RNG value will be correct and [https://wikirby.com/wiki/acro Acro] can be practiced. | To practice the manip starting at this boss, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 16 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Adeleine, Adeleine, Waddle Dee, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with [https://wikirby.com/wiki/acro Acro] unlocked, get bomb from 2-4 and advance RNG once after entering the stage, then exit the level. At this point the RNG value will be correct and [https://wikirby.com/wiki/acro Acro] can be practiced. | ||
<p class="h3-no-toc">Route</p> | |||
Finish [https://wikirby.com/wiki/acro Acro's] first phase as quickly as possible, then the second phase should be the torpedo attack. Make sure to destroy every torpedo as soon as it spawns, before it can advance RNG. Discard bomb without advancing RNG. | |||
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<youtube>https://youtu.be/OO6tZTvxnsg</youtube> | <youtube>https://youtu.be/OO6tZTvxnsg</youtube> | ||
=World 4= | =World 4= | ||
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<p class="h3-no-toc">Route</p> | <p class="h3-no-toc">Route</p> | ||
Obtain single fire and advance RNG once by standing still on the first swinging log. In the last room, any mistakes will likely allow the [https://wikirby.com/wiki/Flora Floras] to advance RNG and ruin the manip. | Obtain single fire and advance RNG once by standing still on the first swinging log after the miniboss. In the last room, any mistakes will likely allow the [https://wikirby.com/wiki/Flora Floras] to advance RNG too far and ruin the manip. Use single fire 3 times on the ground, then jump and use single fire 3 more times, destroying the first 4 [https://wikirby.com/wiki/Flora Floras] as quickly as possible. Land on the ground and jump again before using single fire so that Kirby goes over top of the next [https://wikirby.com/wiki/Flora Flora], leaving it alive, then land on the far right of the platform with the [https://wikirby.com/wiki/Bobo Bobo] on it so that the [https://wikirby.com/wiki/Flora Flora] despawns. Throw single fire to obtain double fire, then use double fire high enough to destroy the next 2 [https://wikirby.com/wiki/Flora Floras]. | ||
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<p class="h3-no-toc">Route</p> | <p class="h3-no-toc">Route</p> | ||
Destroy the [https://wikirby.com/wiki/bonehead Bonehead] and don't advance RNG at any point during the level. Adeleine should select top hat as the sculpture | Destroy the [https://wikirby.com/wiki/bonehead Bonehead] and don't advance RNG at any point during the level. Adeleine should select top hat as the sculpture. | ||
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==4-4== | ==4-4== | ||
<p class="h3-no-toc">Practice Setup</p> | <p class="h3-no-toc">Practice Setup</p> | ||
To practice the manip starting at this stage, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' 17 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are | To practice the manip starting at this stage, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' 17 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Adeleine, Adeleine, Adeleine. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 4-4 unlocked, obtain double fire from 1-1 or 2-1 and advance RNG twice after entering the stage, then exit the level. At this point the RNG value will be correct and 4-4 can be practiced. | ||
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==5-1== | ==5-1== | ||
<p class="h3-no-toc">Practice Setup</p> | <p class="h3-no-toc">Practice Setup</p> | ||
To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 9 times, then 'Play Another Game.' Select 100-Yard Hop again and choose a character | To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 9 times, then 'Play Another Game.' Select 100-Yard Hop again and choose a character. The COMs should all be Kirby. If not, reset and start from the beginning. If that combination appears, choose a file with 5-1 unlocked, obtain double fire from 1-1 or 2-1 and advance RNG once after entering the stage, then exit the level. At this point the RNG value will be correct and 5-1 can be practiced. | ||
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<p class="h3-no-toc">Picnic that gives the correct RNG value</p> | <p class="h3-no-toc">Picnic that gives the correct RNG value</p> | ||
[[File:5-1 Picnic A.png|500px|The correct picnic for 5-1]] | [[File:5-1 Picnic A.png|500px|The correct picnic for 5-1]] | ||
==5-2== | ==5-2== | ||
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==5-4== | ==5-4== | ||
<p class="h3-no-toc">Practice Setup</p> | <p class="h3-no-toc">Practice Setup</p> | ||
To practice the manip starting at this stage, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' 5 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Adeleine, Adeleine, Adeleine | To practice the manip starting at this stage, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' 5 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Adeleine, Adeleine, Adeleine. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 5-4 unlocked, obtain double fire from 1-1 or 2-1 without advancing RNG after entering the stage, then exit the level. At this point the RNG value will be correct and 5-4 can be practiced. | ||
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Don't advance RNG when waiting in between the [https://wikirby.com/wiki/I%C2%B3 I³s], and put single fire into Kirby's mouth, then spit it at the [https://wikirby.com/wiki/Sir_Kibble Sir Kibble] instead of throwing it. In the miniboss room, immediately spawn the [https://wikirby.com/wiki/Magoo Magoo] to the left. If it jumps low, advance RNG 6 times in the next room, or 7 times if the miniboss was destroyed before it could drop another rock. If the [https://wikirby.com/wiki/Magoo Magoo] jumps high, advance RNG 4 times in the next room, or 5 times if the miniboss was destroyed before it could drop another rock. | Don't advance RNG when waiting in between the [https://wikirby.com/wiki/I%C2%B3 I³s], and put single fire into Kirby's mouth, then spit it at the [https://wikirby.com/wiki/Sir_Kibble Sir Kibble] instead of throwing it. In the miniboss room, immediately spawn the [https://wikirby.com/wiki/Magoo Magoo] to the left. If it jumps low, advance RNG 6 times in the next room, or 7 times if the miniboss was destroyed before it could drop another rock. If the [https://wikirby.com/wiki/Magoo Magoo] jumps high, advance RNG 4 times in the next room, or 5 times if the miniboss was destroyed before it could drop another rock. | ||
In any case, spawn a second [https://wikirby.com/wiki/Magoo Magoo] and inhale it to get single fire. After advancing RNG the required number of times, move in such a way that the [https://wikirby.com/wiki/zoos Zooses] in the final room throw 4 projectiles and move close together. Throw away single fire to advance RNG an extra time, then inhale both [https://wikirby.com/wiki/zoos Zooses] simultaneously to get double spark. RNG should advance 5 times total in this room. | In any case, spawn a second [https://wikirby.com/wiki/Magoo Magoo] and inhale it to get single fire. After advancing RNG the required number of times, move in such a way that the [https://wikirby.com/wiki/zoos Zooses] in the final room throw 4 projectiles and move close together. Throw away single fire to advance RNG an extra time, then inhale both [https://wikirby.com/wiki/zoos Zooses] simultaneously to get double spark. RNG should advance 5 times total in this room. | ||
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==6-1== | ==6-1== | ||
<p class="h3-no-toc">Practice Setup</p> | <p class="h3-no-toc">Practice Setup</p> | ||
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 10 times, then 'Play Another Game.' Select 100-Yard Hop again | To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 10 times, then 'Play Another Game.' Select 100-Yard Hop again and choose a character. The COMs should be Waddle Dee, Waddle Dee, Kirby, in that order. If not, reset and start from the beginning. If that combination appears, choose a file with 6-1 unlocked, enter the stage, and advance RNG once after entering the level. At this point the RNG value will be correct and 6-1 can be practiced. | ||
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<p class="h3-no-toc">Route</p> | <p class="h3-no-toc">Route</p> | ||
Combine fire and bomb without advancing RNG and defeat every enemy as quickly as possible with the following exceptions: When the 2 [https://wikirby.com/wiki/flora Floras] spawn, the one on the right needs to advance RNG twice, for a total of 4 values advanced (6 if including the [https://wikirby.com/wiki/flora Flora] on the left). Be sure to let it live for a few extra frames so that it has time to advance RNG. Also let the [https://wikirby.com/wiki/Propeller Propellers] live for a couple of frames so that all 3 of them advance RNG before dying. | |||
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<p class="h3-no-toc">Route</p> | <p class="h3-no-toc">Route</p> | ||
Advance RNG twice after [https://wikirby.com/wiki/Miracle_Matter Miracle Matter] chooses fire. It is recommended to advance RNG once after each set of 3 firework attacks that Kirby does. Don't advance RNG during the bomb phase or when discarding Kirby's ability. Don't advance RNG during the cutter phase. Advance RNG once immediately upon [https://wikirby.com/wiki/Miracle_Matter Miracle Matter] choosing spark, and bait the last attack | Advance RNG twice after [https://wikirby.com/wiki/Miracle_Matter Miracle Matter] chooses fire. It is recommended to advance RNG once after each set of 3 firework attacks that Kirby does. Don't advance RNG during the bomb phase or when discarding Kirby's ability. Don't advance RNG during the cutter phase. Advance RNG once immediately upon [https://wikirby.com/wiki/Miracle_Matter Miracle Matter] choosing spark, and bait the last attack towards the corner of the screen so that it doesn't go offscreen before it can be inhaled. Advance RNG once during the needle phase. Throw away needle to advance RNG before [https://wikirby.com/wiki/Miracle_Matter Miracle Matter] chooses ice. Stone will be last. | ||