K64:Any% Manip Route: Difference between revisions

 
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If multiple pairs of rocks hit the ground close together and there were 11 rocks total, throw the [https://wikirby.com/wiki/Flopper Flopper] after using it and wait for 2 extra rocks to break on the wall at the end of the last room before leaving the level.
If multiple pairs of rocks hit the ground close together and there were 11 rocks total, throw the [https://wikirby.com/wiki/Flopper Flopper] after using it and wait for 2 extra rocks to break on the wall at the end of the last room before leaving the level.
To hear what these different scenarios sound like, watch [https://www.youtube.com this video].




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Don't advance RNG when waiting in between the [https://wikirby.com/wiki/I%C2%B3 I³s], and put single fire into Kirby's mouth, then spit it at the [https://wikirby.com/wiki/Sir_Kibble Sir Kibble] instead of throwing it. In the miniboss room, immediately spawn the [https://wikirby.com/wiki/Magoo Magoo] to the left. If it jumps low, advance RNG 6 times in the next room, or 7 times if the miniboss was destroyed before it could drop another rock. If the [https://wikirby.com/wiki/Magoo Magoo] jumps high, advance RNG 4 times in the next room, or 5 times if the miniboss was destroyed before it could drop another rock.
Don't advance RNG when waiting in between the [https://wikirby.com/wiki/I%C2%B3 I³s], and put single fire into Kirby's mouth, then spit it at the [https://wikirby.com/wiki/Sir_Kibble Sir Kibble] instead of throwing it. In the miniboss room, immediately spawn the [https://wikirby.com/wiki/Magoo Magoo] to the left. If it jumps low, advance RNG 6 times in the next room, or 7 times if the miniboss was destroyed before it could drop another rock. If the [https://wikirby.com/wiki/Magoo Magoo] jumps high, advance RNG 4 times in the next room, or 5 times if the miniboss was destroyed before it could drop another rock.


In any case, spawn a second [https://wikirby.com/wiki/Magoo Magoo] and inhale it to get single fire. After advancing RNG the required number of times, move in such a way that the [https://wikirby.com/wiki/zoos Zooses] in the final room throw 4 projectiles and move close together. Throw away single fire to advance RNG an extra time, then inhale both [https://wikirby.com/wiki/zoos Zooses] simultaneously to get double spark. RNG should advance 5 times total in this room.
In any case, spawn a second [https://wikirby.com/wiki/Magoo Magoo] and inhale it to get single fire. After advancing RNG the required number of times, move in such a way that the [https://wikirby.com/wiki/zoos Zooses] in the final room throw 4 projectiles and move close together. Throw away single fire to advance RNG an extra time, then inhale both [https://wikirby.com/wiki/zoos Zooses] simultaneously to get double spark. RNG should advance 5 times total in this room.
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==6-1==
==6-1==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 10 times, then 'Play Another Game.' Select 100-Yard Hop again, and choose a character. The COMs should be Waddle Dee, Waddle Dee, Kirby, in that order. If not, reset and start from the beginning. If that combination appears, choose a file with 6-1 unlocked, enter the stage, and advance RNG once after entering the level. At this point the RNG value will be correct and 6-1 can be practiced.
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 10 times, then 'Play Another Game.' Select 100-Yard Hop again and choose a character. The COMs should be Waddle Dee, Waddle Dee, Kirby, in that order. If not, reset and start from the beginning. If that combination appears, choose a file with 6-1 unlocked, enter the stage, and advance RNG once after entering the level. At this point the RNG value will be correct and 6-1 can be practiced.




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<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Defeat every enemy as quickly as possible with the following exceptions: When the 2 [https://wikirby.com/wiki/flora Floras] spawn, the one on the right needs to advance RNG twice, for a total of 4 values advanced (6 if including the [https://wikirby.com/wiki/flora Flora] on the left). Be sure to let it live for a few extra frames so that it has time to advance RNG. Also let the [https://wikirby.com/wiki/Propeller Propellers] live for a couple frames so that all 3 of them advance RNG before dying.
Combine fire and bomb without advancing RNG and defeat every enemy as quickly as possible with the following exceptions: When the 2 [https://wikirby.com/wiki/flora Floras] spawn, the one on the right needs to advance RNG twice, for a total of 4 values advanced (6 if including the [https://wikirby.com/wiki/flora Flora] on the left). Be sure to let it live for a few extra frames so that it has time to advance RNG. Also let the [https://wikirby.com/wiki/Propeller Propellers] live for a couple of frames so that all 3 of them advance RNG before dying.
 
 
Defeat the one [https://wikirby.com/wiki/Sparky Sparky] in the level before it can move and don't advance RNG while combining for any abilities. Do throw away the ability star to advance RNG before combining fire and needle and also after grabbing the second crystal shard. Make sure to immediately eliminate enemies that can advance RNG, but leave the three [https://wikirby.com/wiki/Propeller Propellers] alive for a split second so that they can start moving and advance RNG before being destroyed.




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<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Advance RNG twice after [https://wikirby.com/wiki/Miracle_Matter Miracle Matter] chooses fire. It is recommended to advance RNG once after each set of 3 firework attacks that Kirby does. Don't advance RNG during the bomb phase or when discarding Kirby's ability. Don't advance RNG during the cutter phase. Advance RNG once immediately upon [https://wikirby.com/wiki/Miracle_Matter Miracle Matter] choosing spark, and bait the last attack somewhat to the side so that it doesn't go offscreen before it can be inhaled. Advance RNG once during the needle phase. Throw away needle to advance RNG before [https://wikirby.com/wiki/Miracle_Matter Miracle Matter] chooses ice. Stone will be last.
Advance RNG twice after [https://wikirby.com/wiki/Miracle_Matter Miracle Matter] chooses fire. It is recommended to advance RNG once after each set of 3 firework attacks that Kirby does. Don't advance RNG during the bomb phase or when discarding Kirby's ability. Don't advance RNG during the cutter phase. Advance RNG once immediately upon [https://wikirby.com/wiki/Miracle_Matter Miracle Matter] choosing spark, and bait the last attack towards the corner of the screen so that it doesn't go offscreen before it can be inhaled. Advance RNG once during the needle phase. Throw away needle to advance RNG before [https://wikirby.com/wiki/Miracle_Matter Miracle Matter] chooses ice. Stone will be last.