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CorvusScribe (talk | contribs) (Created page with "{{DISPLAYTITLE:All Goal Games}} == Rules == Timing starts when you select ''One Player''. Timing ends on the final frame of the Kirby Dance animation when you have completed all 16 goal games. This implies that all Goal Game segments end with the Kirby Dance cutscene and thus soft resetting is not allowed. == Introduction == This meme category is often recommended as a starting point for learning 100%, because a vast majority of the movement overlaps with various misce...") |
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# Since the Goal Games must be played through until you respawn at the hub world, you need to keep overworld routing intact since you respawn over the last door you entered in the hub. In practice, this means that all segments are laid out mostly in clockwise order. | # Since the Goal Games must be played through until you respawn at the hub world, you need to keep overworld routing intact since you respawn over the last door you entered in the hub. In practice, this means that all segments are laid out mostly in clockwise order. | ||
# There are two segments where calling the helper Kirbys to cut rope platforms for you save you time: Peppermint Phan Phan (which saves roughly 10 seconds), and Moonlight Boxy (which roughly saves 4 seconds). This means | # There are two segments where calling the helper Kirbys to cut rope platforms for you save you time: Peppermint Phan Phan (which saves roughly 10 seconds), and Moonlight Boxy (which roughly saves 4 seconds). This means there are 2 ways to run this category: the former is by using slower, conventional, and more consistent methods for these segments; the latter is by suddenly prioritizing these segments mid-run whenever Kirbys get the ability you need to cut the platforms with. | ||
Concerning Switches, all but four switches are required to be hit during the run. The four exceptions are: both Mustard Switches, Deep Olive, and Deep Cabbage. | Concerning Switches, all but four switches are required to be hit during the run. The four exceptions are: both Mustard Switches, Deep Olive, and Deep Cabbage. | ||
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'''Below is the preferable route with all cases covered:''' | '''Below is the preferable route with all cases covered:''' | ||
Golem Switches <small>''(Moonlight, Rainbow)'' | * Golem Switches <small>''(Moonlight, Rainbow)''</small> | ||
* Mustard Bombar Goal | |||
* Mustard Boxy Goal | |||
* Cabbage | * Switches <small>''(Cabbage, Carrot, Peppermint)''</small> | ||
** Peppermint Shadow Kirby Goal <small>''(swap places with Peppermint Phan Phan if Kirbys have Blades)''</small> | |||
* Ocean Switch | |||
** Cabbage Map <small>(if with Wheel)</small> | |||
* Ocean Goal | |||
* | * Olive Flosty Goal | ||
** Cabbage Map Goal <small>(if without Wheel)</small> | |||
* Moonlight Batafire Goal | |||
* Rainbow Master Hand Goal | |||
** ''(You can do Moonlight Boxy Goal here if you want to get it out of the way earlier, as Droopy Juggling can potentially kill a lot of runs. Heck, you can do this right after Golem even.)'' | |||
* Radish Switches | |||
* Radish Boxy Goal | |||
* | * Emerald Goal | ||
* Rainbow Boxer Goal | |||
** Peppermint Phan Phan Goal <small>''(if Peppermint Switch is active and Kirbys have Blade, prioritize this segment above everything as soon as you're done with your current segment. Otherwise, do conventional method here.)''</small> | |||
* Candy Boxer Goal | |||
* Moonlight Boxy Goal <small>''(if Kirbys have Blade, prioritize this segment as soon as you're done with your current segment, unless you can do Peppermint Phan Phan. Otherwise, do conventional method here.)''</small> | * Rainbow Batafire Goal | ||
** Moonlight Boxy Goal <small>''(if Kirbys have Blade, prioritize this segment as soon as you're done with your current segment, unless you can do Peppermint Phan Phan. Otherwise, do conventional method here.)''</small> | |||
Candy Bonkers Goal | * Candy Bonkers Goal | ||
== Segment Notes == | == Segment Notes == | ||
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== Rope Platform Segments == | == Rope Platform Segments == | ||
While upheaving your route for Kirby RNG would usually be disregarded in favor of simply using slower, more consistent methods, there are a few things that make it arguably worth going for. The conventional methods for both segments actually include a level of difficulty to them. In the case of Peppermint Phan Phan, you need to do a mix off of a Foley and a Pengy for Wheel (slot 1). For Moonlight Boxy, you need to do a complex strat where you make Droopy eat your ability, then you cut the rope platform with Cutter, then reacquire the Wheel Droopy. This strat can easily go wrong however. | |||
Conversely, since you never reset, the Kirbys get plenty of opportunities over the course of 20 minutes of movement or so, to acquire the ability you need. Specifically, you have a 13/64 chance of any of the Kirbys to get the right ability every time it changes (6/64 of which being Cutter, 4/64 being Cupid, and 3/64 being Sword). While Smash should work in theory, getting the Kirbys to cut the rope platform with it will rarely ever work with it. | |||
If you want to use splits or remove the RNG factor from the run, you will need to learn the Phan Phan Wheel mix setup, as well as learn how to Droopy Juggle. Both segments are done as listed above without them changing places due to Kirby RNG. | If you want to use splits or remove the RNG factor from the run, you will need to learn the Phan Phan Wheel mix setup, as well as learn how to Droopy Juggle. Both segments are done as listed above without them changing places due to Kirby RNG. | ||