KSS:Common Abilities: Difference between revisions

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[[File:KSS Jet Artwork.jpg|200px|thumb|Kirby with the Jet Ability]]
[[File:KSS Jet Artwork.jpg|200px|thumb|Kirby with the Jet Ability]]
Jet is the most common ability in KSS speedruns, being used for quick movement and combat. It is used throughout the entirety of [[KSS/Dyna Blade|Dyna Blade]], [[KSS/Milky Way Wishes (Any%)|Milky Way Wishes Any%]], and most of [[KSS/Revenge of Meta Knight|Revenge of Meta Knight]]. It can also be used in [[KSS/Great Cave Offensive (Any%)|Great Cave Offensive Any%]] if opting for the no mix route. Jet is one of the best moves for horizontal movement, and is best applied when [[KSS/Movement#Jet Stringing|chained sequentially]] in the air. Jet is also great at moving up vertically by using its hover, which is faster than Kirby's standard hovering.
Jet is the most common ability in KSS speedruns, being used for quick movement and combat. It is used throughout the entirety of [[KSS/Dyna Blade|Dyna Blade]], [[KSS/Milky Way Wishes (Any%)|Milky Way Wishes Any%]], and most of [[KSS/Revenge of Meta Knight|Revenge of Meta Knight]]. It can also be used in [[KSS/Great Cave Offensive (Any%)|Great Cave Offensive Any%]] if opting for the no mix route. Jet is one of the best moves for horizontal movement, and is best applied when [[KSS/Movement#Jet Stringing|chained sequentially]] in the air. Jet is also great at moving up vertically by using its hover, which is faster than Kirby's standard hovering.
https://media.discordapp.net/attachments/1106766444508749845/1107853280610095154/ezgif-4-275d39233d.gif<br>
Kirby using Jet in the air.


Holding Y while standing still will allow Kirby to charge his Jet. This charge can be released immediately or be stored by interrupting the charge through moves such as guarding or jumping. If Kirby presses B in the air while a full charge is stored, he will perform a rocket boost that propels him upward. This is typically used for [[KSS/Glitches#Miniboss Skips|skipping minibosses]] and [[KSS/Movement#Miniboss Quick Kills|miniboss quick kills]].
Holding Y while standing still will allow Kirby to charge his Jet. This charge can be released immediately or be stored by interrupting the charge through moves such as guarding or jumping. If Kirby presses B in the air while a full charge is stored, he will perform a rocket boost that propels him upward. This is typically used for [[KSS/Glitches#Miniboss Skips|skipping minibosses]] and [[KSS/Movement#Miniboss Quick Kills|miniboss quick kills]].
https://media.discordapp.net/attachments/1106766444508749845/1107852294936072333/ezgif-5-6c34a79025.gif<br>
Kirby using Jet boosts to fly over a Bonkers mini-boss in Dyna Blade 2.
https://media.discordapp.net/attachments/1106766444508749845/1107850236044513360/ezgif-5-48cac3199c.gif<br>
Kirby quick-killing two mini-bosses in Milky Way Wishes Halfmoon.


Standing next to an enemy while holding left or right and pressing Y will cause Kirby to grab and shoot them away (officially called "Jet Blow" in-game). Performing this action with a stored full charge will shoot Kirby into the air ("Rocket Dive"). While there are niche applications in speedruns that use these moves, it is easy to unintentionally use them when moving with Jet, and doing so can waste a decent amount of time. They can be avoided by letting go of the D-pad while pressing Y near an enemy so the move isn't performed.
Standing next to an enemy while holding left or right and pressing Y will cause Kirby to grab and shoot them away (officially called "Jet Blow" in-game). Performing this action with a stored full charge will shoot Kirby into the air ("Rocket Dive"). While there are niche applications in speedruns that use these moves, it is easy to unintentionally use them when moving with Jet, and doing so can waste a decent amount of time. They can be avoided by letting go of the D-pad while pressing Y near an enemy so the move isn't performed.
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Wheelie Rider has the fastest horizontal speed in the game, but is outclassed by Jet in many scenarios because of its lack of vertical speed. Wheelie Rider also requires a Helper, which consequentially gives bosses more health due to having a second player.
Wheelie Rider has the fastest horizontal speed in the game, but is outclassed by Jet in many scenarios because of its lack of vertical speed. Wheelie Rider also requires a Helper, which consequentially gives bosses more health due to having a second player.
https://media.discordapp.net/attachments/1106766444508749845/1107848863768907807/ezgif-5-352339cfe9-1.gif<br>
Wheelie rider going through the sub-tree area in Great Cave Offensive.


For more information on Wheelie Rider, see [[KSS/Wheel|Wheel]].
For more information on Wheelie Rider, see [[KSS/Wheel|Wheel]].
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Plasma is one of the strongest abilities for combat in KSS. It is charged by pressing multiple D-pad inputs in a row, so the faster someone is able to mash the D-pad, the faster Kirby charges Plasma up to full capacity. Plasma reaches full charge once the D-pad is pressed 16 times.
Plasma is one of the strongest abilities for combat in KSS. It is charged by pressing multiple D-pad inputs in a row, so the faster someone is able to mash the D-pad, the faster Kirby charges Plasma up to full capacity. Plasma reaches full charge once the D-pad is pressed 16 times.
When fully charged, Kirby shoots two diagonal sparks from his back that also deal significant damage. These sparks are heavily utilized in [[KSS/Lololo & Lalala|Lololo & Lalala]] and [[KSS/Twin Woods|Twin Woods]], for example.


Mastering Plasma can be tough for runners because of the endurance needed to mash the D-pad throughout runs. If using Plasma for long periods, it is advised to stretch your wrists and/or hands, as well as to take breaks to avoid injury.  
Mastering Plasma can be tough for runners because of the endurance needed to mash the D-pad throughout runs. If using Plasma for long periods, it is advised to stretch your wrists and/or hands, as well as to take breaks to avoid injury.  
https://media.discordapp.net/attachments/1106766444508749845/1107851701949571163/ezgif-5-4a45eec362.gif<br>
Kirby quickly defeating Twin Woods in The Arena by using Plasma.


For Plasma mashing techniques, see [[KSS/Mashing Techniques|Mashing Techniques]]. For more information on the Plasma ability, see [[KSS/Plasma|Plasma]].
For Plasma mashing techniques, see [[KSS/Mashing Techniques|Mashing Techniques]]. For more information on the Plasma ability, see [[KSS/Plasma|Plasma]].
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Hammer is primarily used in boss fights, as mini-bosses can be taken care of quickly through Jet or Wheelie Rider by using [[KSS/Movement#Miniboss Quick Kills|miniboss quick kills]].
Hammer is primarily used in boss fights, as mini-bosses can be taken care of quickly through Jet or Wheelie Rider by using [[KSS/Movement#Miniboss Quick Kills|miniboss quick kills]].
https://media.discordapp.net/attachments/1106766444508749845/1107850984924905532/ezgif-5-f999a8723a.gif<br>
Kirby using Hammer against Dark Knight, then re-obtaining it after.


For more information on the Hammer ability, see [[KSS/Hammer|Hammer]]
For more information on the Hammer ability, see [[KSS/Hammer|Hammer]]
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Wing is an ability used for a small period of time in [[KSS/Milky Way Wishes (100%)|Milky Way Wishes 100%]] and in the third course in [[KSS/Gourmet Race|Gourmet Race]]. It can also be used in [[KSS/Great Cave Offensive (Any%)|Great Cave Offensive Any%]] if opting for the no mix route.
Wing is an ability used for a small period of time in [[KSS/Milky Way Wishes (100%)|Milky Way Wishes 100%]] and in the third course in [[KSS/Gourmet Race|Gourmet Race]]. It can also be used in [[KSS/Great Cave Offensive (Any%)|Great Cave Offensive Any%]] if opting for the no mix route.


Although outclassed by Jet, Wing has very fast aerial speed by using its "Hover Flap", which replaces Kirby's standard hover. Wing also allows for very fast vertical speed by repeatedly using down + Y ("Dive Bomb") and cancelling the move by pressing B before Kirby starts moving downward.
Although outclassed by Jet, Wing has very fast aerial speed by using its "Hover Flap", which replaces Kirby's standard hover. Wing also allows for very fast vertical speed by repeatedly using Down + Y ("Dive Bomb") and cancelling the move by pressing B before Kirby starts moving downward (called "Dive Cancels").
 
https://media.discordapp.net/attachments/1106766444508749845/1107849351432257556/ezgif-5-edb93b43a5.gif<br>
Kirby abusing Dive Cancels in Gourmet Race 3.


For more information on the Wing ability, see [[KSS/Wing|Wing]].
For more information on the Wing ability, see [[KSS/Wing|Wing]].
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Mixing is an important element in many Kirby speedruns, as it allows Kirby to obtain abilities that otherwise would not be obtainable in certain sections.
Mixing is an important element in many Kirby speedruns, as it allows Kirby to obtain abilities that otherwise would not be obtainable in certain sections.
https://media.discordapp.net/attachments/1106766444508749845/1107853588765626429/ezgif-4-ea4ba80f28.gif<br>
Kirby mixing for Jet in Dyna Blade 1.


For more information on Kirby Super Star mixing, see [[KSS/Mix]]. For more general information on mixing and tricks to make it easier, see [[Mix]].
For more information on Kirby Super Star mixing, see [[KSS/Mix]]. For more general information on mixing and tricks to make it easier, see [[Mix]].