KDL2:Mid-Boss and Bosses: Difference between revisions
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(Created page with "from nippo: im sorry but i am too tired rn to fix these tables Mid-Boss and Boss Info Tables The bosses in this game have varying invincibility frames (referred to as I frames), to help maybe understand what timing you would need to do to attack bosses or mid bosses with Coo + cutter or whatever combo you are using, heres a few tables to hopefully get a better understanding on when to time hits! For reference, the Game Boy runs at 59.7 frames per second. Mid-Boss HP an...") |
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==Mid-Boss and Boss Info Tables== | |||
<div> | |||
The bosses in this game have varying invincibility frames (referred to as I frames), to help maybe understand what timing you would need to do to attack bosses or mid bosses with Coo + cutter or whatever combo you are using, here's a few tables to hopefully get a better understanding on when to time hits! For reference, the Game Boy runs around 59.7 frames per second.<br/> | |||
===Mid-Boss HP and Invincibility Table=== | |||
<div> | |||
"Projectile timing" is basically a varying range of frame timings that might be present because of the way the enemy animates or moves. Usually with Coo + Cutter or Kirby + Cutter. | |||
{| class="wikitable" | |||
!Boss | |||
!HP | |||
!I Frames | |||
!Projectile timing | |||
!Timing per hit (about) | |||
|- | |||
|Efreeti | |||
|30 | |||
|50 | |||
|49-51 | |||
|0.838 | |||
|- | |||
|Jumpershoot | |||
|30 | |||
|42 | |||
|42-44 | |||
|0.704 | |||
|- | |||
|Master Green | |||
|30 | |||
|50 | |||
|49-51 | |||
|0.838 | |||
|- | |||
|Blocky | |||
|30 | |||
|42 | |||
|42 | |||
|0.704 | |||
|- | |||
|Mr. Frosty | |||
|30 | |||
|42 | |||
|42 | |||
|0.704 | |||
|- | |||
|Waiu | |||
|30 | |||
|50 | |||
|50 | |||
|0.838 | |||
|- | |||
|Captain Stitch | |||
|30 | |||
|58 | |||
|58 | |||
|0.972 | |||
|} | |||
===World Boss HP and Invincibility Table=== | |||
<div> | |||
"Projectile timing" is basically a varying range of frame timings that might be present because of the way the enemy animates or moves. Usually with Coo + Cutter or Kirby + Cutter. | |||
{| class="wikitable" | |||
!Boss | |||
" | !HP | ||
Boss | !I Frames | ||
!Projectile timing | |||
!Timing per hit (about) | |||
|- | |||
|Whispy Woods | |||
|60 | |||
|50 | |||
|50 | |||
|0.838 | |||
|- | |||
|Nruff | |||
|60 | |||
|50 | |||
|50-52 | |||
Sweet Stuff | |0.838 | ||
Ice Dragon | |- | ||
Mr. Shine & Mr. Bright | |Sweet Stuff | ||
Kracko Eye | |60 | ||
Kracko | |42 | ||
King Dedede | |41-44 | ||
Dark Matter Blade | |0.704 | ||
Dark Matter | |- | ||
|Ice Dragon | |||
|60 | |||
|50 | |||
|50-52 | |||
|0.838 | |||
|- | |||
|Mr. Shine & Mr. Bright | |||
|40 & 40 | |||
|50 | |||
|49-51 | |||
|0.838 | |||
|- | |||
|Kracko Eye | |||
|35 | |||
|50 | |||
|50-51 | |||
|0.838 | |||
|- | |||
|Kracko | |||
|80 | |||
|74 | |||
|74-76 | |||
|1.240 | |||
|- | |||
|King Dedede | |||
|120 | |||
|50 | |||
|50-53(?) | |||
|0.838 | |||
|- | |||
|Dark Matter Blade | |||
|120 | |||
|50 | |||
|N/A | |||
|0.838 | |||
|- | |||
|Dark Matter | |||
|120 | |||
|42 | |||
|N/A | |||
|0.704 | |||
|} |
Latest revision as of 03:49, 17 August 2024
Mid-Boss and Boss Info Tables
The bosses in this game have varying invincibility frames (referred to as I frames), to help maybe understand what timing you would need to do to attack bosses or mid bosses with Coo + cutter or whatever combo you are using, here's a few tables to hopefully get a better understanding on when to time hits! For reference, the Game Boy runs around 59.7 frames per second.
Mid-Boss HP and Invincibility Table
"Projectile timing" is basically a varying range of frame timings that might be present because of the way the enemy animates or moves. Usually with Coo + Cutter or Kirby + Cutter.
Boss | HP | I Frames | Projectile timing | Timing per hit (about) |
---|---|---|---|---|
Efreeti | 30 | 50 | 49-51 | 0.838 |
Jumpershoot | 30 | 42 | 42-44 | 0.704 |
Master Green | 30 | 50 | 49-51 | 0.838 |
Blocky | 30 | 42 | 42 | 0.704 |
Mr. Frosty | 30 | 42 | 42 | 0.704 |
Waiu | 30 | 50 | 50 | 0.838 |
Captain Stitch | 30 | 58 | 58 | 0.972 |
World Boss HP and Invincibility Table
"Projectile timing" is basically a varying range of frame timings that might be present because of the way the enemy animates or moves. Usually with Coo + Cutter or Kirby + Cutter.
Boss | HP | I Frames | Projectile timing | Timing per hit (about) |
---|---|---|---|---|
Whispy Woods | 60 | 50 | 50 | 0.838 |
Nruff | 60 | 50 | 50-52 | 0.838 |
Sweet Stuff | 60 | 42 | 41-44 | 0.704 |
Ice Dragon | 60 | 50 | 50-52 | 0.838 |
Mr. Shine & Mr. Bright | 40 & 40 | 50 | 49-51 | 0.838 |
Kracko Eye | 35 | 50 | 50-51 | 0.838 |
Kracko | 80 | 74 | 74-76 | 1.240 |
King Dedede | 120 | 50 | 50-53(?) | 0.838 |
Dark Matter Blade | 120 | 50 | N/A | 0.838 |
Dark Matter | 120 | 42 | N/A | 0.704 |