KDL2:Mid-Boss and Bosses: Difference between revisions

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(Created page with "from nippo: im sorry but i am too tired rn to fix these tables Mid-Boss and Boss Info Tables The bosses in this game have varying invincibility frames (referred to as I frames), to help maybe understand what timing you would need to do to attack bosses or mid bosses with Coo + cutter or whatever combo you are using, heres a few tables to hopefully get a better understanding on when to time hits! For reference, the Game Boy runs at 59.7 frames per second. Mid-Boss HP an...")
 
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from nippo: im sorry but i am too tired rn to fix these tables
==Mid-Boss and Boss Info Tables==
<div>
The bosses in this game have varying invincibility frames (referred to as I frames), to help maybe understand what timing you would need to do to attack bosses or mid bosses with Coo + cutter or whatever combo you are using, here's a few tables to hopefully get a better understanding on when to time hits! For reference, the Game Boy runs around 59.7 frames per second.<br/>
===Mid-Boss HP and Invincibility Table===
<div>
"Projectile timing" is basically a varying range of frame timings that might be present because of the way the enemy animates or moves. Usually with Coo + Cutter or Kirby + Cutter.
{| class="wikitable"
!Boss
!HP
!I Frames
!Projectile timing
!Timing per hit (about)
|-
|Efreeti
|30
|50
|49-51
|0.838
|-
|Jumpershoot
|30
|42
|42-44
|0.704
|-
|Master Green
|30
|50
|49-51
|0.838
|-
|Blocky
|30
|42
|42
|0.704
|-
|Mr. Frosty
|30
|42
|42
|0.704
|-
|Waiu
|30
|50
|50
|0.838
|-
|Captain Stitch
|30
|58
|58
|0.972
|}


Mid-Boss and Boss Info Tables
===World Boss HP and Invincibility Table===
 
<div>
The bosses in this game have varying invincibility frames (referred to as I frames), to help maybe understand what timing you would need to do to attack bosses or mid bosses with Coo + cutter or whatever combo you are using, heres a few tables to hopefully get a better understanding on when to time hits! For reference, the Game Boy runs at 59.7 frames per second.
"Projectile timing" is basically a varying range of frame timings that might be present because of the way the enemy animates or moves. Usually with Coo + Cutter or Kirby + Cutter.
Mid-Boss HP and Invincibility Table
{| class="wikitable"
 
!Boss
"With Cutter" is basically a varying range of timings that might be present because of the way the enemy animates or moves. Either with Coo + Cutter or Kirby + Cutter.
!HP
Boss HP I Frames With Cutter Timing (about)
!I Frames
Efreeti 30 50 49-51 0.838
!Projectile timing
Jumpershoot 30 42 42-44 0.704
!Timing per hit (about)
Master Green 30 50 49-51 0.838
|-
Blocky 30 42 42 0.704
|Whispy Woods
Mr. Frosty 30 42 42 0.704
|60
Waiu 30 50 50 0.838
|50
Captain Stitch 30 58 58 0.972
|50
World Boss HP and Invincibility Table
|0.838
 
|-
"With Cutter" is basically a varying range of timings that might be present because of the way the enemy animates or moves. Either with Coo + Cutter or Kirby + Cutter.
|Nruff
Boss HP I Frames With Cutter Timing (about)
|60
Whispy Woods 60 50 50 0.838
|50
Nruff 60 50 50-52 0.838
|50-52
Sweet Stuff 60 42(?) 41-44 0.704
|0.838
Ice Dragon 60 50 50-52 0.838
|-
Mr. Shine & Mr. Bright 40 & 40 50 49-51 0.838
|Sweet Stuff
Kracko Eye 35 50 50-51 0.838
|60
Kracko 80 74 74-76 1.240
|42
King Dedede 120 50 50-53(?) 0.838
|41-44
Dark Matter Blade 120 50 N/A 0.838
|0.704
Dark Matter 120 42 N/A 0.704
|-
|Ice Dragon
|60
|50
|50-52
|0.838
|-
|Mr. Shine & Mr. Bright
|40 & 40
|50
|49-51
|0.838
|-
|Kracko Eye
|35
|50
|50-51
|0.838
|-
|Kracko
|80
|74
|74-76
|1.240
|-
|King Dedede
|120
|50
|50-53(?)
|0.838
|-
|Dark Matter Blade
|120
|50
|N/A
|0.838
|-
|Dark Matter
|120
|42
|N/A
|0.704
|}

Latest revision as of 03:49, 17 August 2024

Mid-Boss and Boss Info Tables

The bosses in this game have varying invincibility frames (referred to as I frames), to help maybe understand what timing you would need to do to attack bosses or mid bosses with Coo + cutter or whatever combo you are using, here's a few tables to hopefully get a better understanding on when to time hits! For reference, the Game Boy runs around 59.7 frames per second.

Mid-Boss HP and Invincibility Table

"Projectile timing" is basically a varying range of frame timings that might be present because of the way the enemy animates or moves. Usually with Coo + Cutter or Kirby + Cutter.

Boss HP I Frames Projectile timing Timing per hit (about)
Efreeti 30 50 49-51 0.838
Jumpershoot 30 42 42-44 0.704
Master Green 30 50 49-51 0.838
Blocky 30 42 42 0.704
Mr. Frosty 30 42 42 0.704
Waiu 30 50 50 0.838
Captain Stitch 30 58 58 0.972

World Boss HP and Invincibility Table

"Projectile timing" is basically a varying range of frame timings that might be present because of the way the enemy animates or moves. Usually with Coo + Cutter or Kirby + Cutter.

Boss HP I Frames Projectile timing Timing per hit (about)
Whispy Woods 60 50 50 0.838
Nruff 60 50 50-52 0.838
Sweet Stuff 60 42 41-44 0.704
Ice Dragon 60 50 50-52 0.838
Mr. Shine & Mr. Bright 40 & 40 50 49-51 0.838
Kracko Eye 35 50 50-51 0.838
Kracko 80 74 74-76 1.240
King Dedede 120 50 50-53(?) 0.838
Dark Matter Blade 120 50 N/A 0.838
Dark Matter 120 42 N/A 0.704