KNiDL:Rules: Difference between revisions

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{{DISPLAYTITLE:Rules & Categories}}
==Emulator Rules==
==Emulator Rules==
The only allowed emulators are mGBA and BizHawk with mGBA core. Runs using these must also use the BIOS file, and show the GBA startup screen via a hard reset before or after the run.
The only allowed emulators are mGBA and BizHawk with mGBA core. Runs using these must also use the BIOS file, and show the GBA startup screen via a hard reset before or after the run.

Latest revision as of 01:37, 6 July 2023

Emulator Rules

The only allowed emulators are mGBA and BizHawk with mGBA core. Runs using these must also use the BIOS file, and show the GBA startup screen via a hard reset before or after the run.


Any%

Beat the game as fast as possible

Timing

  • Time starts selection of one player
  • Time ends on the final hit on Nightmare.

Use of an official release is required for runs below 39:00.

Video proof is required for runs under 50:00.


100%

Beat the game as fast as possible while hitting all of the switches

Timing

  • Time starts selection of one player
  • Time ends on the final hit on Nightmare
  • The 100% screen must be shown after the Nightmare fight

Use of an official release is required for runs below 43:00.

Video proof is required for runs under 55:00.


Meta Knightmare

Uses in-game timer.

Picture proof of final time is required. Video proof is required for runs under 35:00.


Misc.

No Copy Abilities

Beat the game as fast as possible without using any non-required abilities

Timing

  • Time starts selection of one player
  • Time ends on the final hit on Nightmare

No copy abilities may be obtained at any point (including by accident), except Sword during the Meta Knight fight and the Star Rod. The Sword ability must be removed before entering 7-1. Other items such as invincibility candies, 1-ups, and health refills are allowed.

Video proof is required for all runs.


200%

Beat the game as fast as possible while hitting all of the switches in both Normal Mode and Extra Mode.

Timing

  • Time starts selection of one player
  • Time ends on the final hit on Nightmare

Video proof is required for all runs.


Boss Endurance

Uses in-game timer.

Picture proof of final time is required. Video proof is required for WR.


MK 100%

Uses in-game timer. All switches must be pressed.

Video proof is required for all runs.