KSS:Plasma: Difference between revisions
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{{DISPLAYTITLE:Plasma}}[[Category:KSS_Abilities]] | |||
=Technical Information= | =Technical Information= | ||
==Moveset Specifications== | ==Moveset Specifications== | ||
| Line 65: | Line 66: | ||
|Plasma Spark | |Plasma Spark | ||
|Press Y with charge value 5 - 8 | |Press Y with charge value 5 - 8 | ||
| | |Projectile | ||
|Far | |Far | ||
|30 | |30 | ||
| Line 76: | Line 77: | ||
|Plasma Laser | |Plasma Laser | ||
|Press Y with charge value 9 - 15 | |Press Y with charge value 9 - 15 | ||
| | |Projectile | ||
|Far | |Far | ||
|32 | |32 | ||
| Line 87: | Line 88: | ||
|Plasma Wave | |Plasma Wave | ||
|Press Y with charge value 16 - 255 | |Press Y with charge value 16 - 255 | ||
| | |Projectile | ||
|Far | |Far | ||
|40 | |40 | ||
| Line 106: | Line 107: | ||
| | | | ||
| | | | ||
|} | |||
==Boss Damage Chart== | |||
*Anything in the strategy that isn't a ball can be substituted for a charge of higher damage. | |||
*Alternative options are for misfires and non-TAS mashing. The most optimal option is the first listed on the left, with the least optimal on the right. | |||
*Balls/Helixes are always preferred over Sparks because they do not disappear after contact with an enemy, meaning you can shoot them early and still get a hit. | |||
*Bosses' HP are cut in half during the first playthrough of Spring Breeze on a new file. | |||
{| class="wikitable" style="text-align: left;" | |||
!style="width:"|Boss | |||
!style="width:"|Health | |||
!style="width:" colspan=3|Strategies | |||
|- | |||
|Poppy Bros Sr | |||
|80 | |||
|colspan=3|2 Balls | |||
|- | |||
|Lololo & Lalala | |||
|100 each | |||
|colspan=3|1 Ball, 2 Helixes | |||
|- | |||
|Cook Kawasaki | |||
|100 | |||
|colspan=3|1 Ball, 2 Sparks | |||
|- | |||
|Mr. Frosty | |||
|110 | |||
|colspan=3|2 Balls, 1 Spark | |||
|- | |||
|Jukid | |||
|130 | |||
|colspan=3|1 Ball, 3 Sparks | |||
|- | |||
|Iron Mam | |||
|140 | |||
|colspan=3|2 Balls, 2 Sparks | |||
|- | |||
|Bonkers / Buggzy | |||
|160 | |||
|style="width:"|4 Balls | |||
|style="width:" colspan=2|5 Helixes | |||
|- | |||
|Kracko | |||
|170 | |||
|colspan=3|2 Balls, 3 Sparks | |||
|- | |||
|Whispy Woods | |||
|190 | |||
|colspan=3|4 Balls, 1 Spark | |||
|- | |||
|Combo Cannon | |||
|190 | |||
|style="width:"|4 Balls, 1 Helix | |||
|style="width:" colspan=2|6 Helixes | |||
|- | |||
|Waddle Dee (Boss) | |||
|200 | |||
|colspan=3|7 Sparks (Balls and Helix lift him off the ground) | |||
|- | |||
|Chameleo Arm | |||
|210 | |||
|style="width:"|5 Balls, 1 Arrow | |||
|style="width:" colspan=2|3 Balls, 3 Helixes | |||
|- | |||
|King Dedede | |||
|220 | |||
|style="width:"|5 Balls, 1 Spark | |||
|style="width:" colspan=2|4 Balls, 2 Helixes | |||
|- | |||
|Wham Bam Rock | |||
|225 | |||
|style="width:"|5 Balls, 1 Spark | |||
|style="width:" colspan=2|2 Balls, 5 Helixes | |||
|- | |||
|Dyna Blade / Fatty Whale | |||
|230 | |||
|5 Balls, 1 Spark | |||
|1 Ball, 5 Helixes, 1 Spark | |||
|8 Sparks | |||
|- | |||
|Twin Woods | |||
|128 Each | |||
|colspan=3|4 Balls (back spark hits the one which the ball doesn't) | |||
|- | |||
|Meta Knight | |||
|270 | |||
|style="width:"|6 Balls, 1 Spark | |||
|style="width:" colspan=2|2 Balls, 5 Helixes, 1 Spark | |||
|- | |||
|Heavy Lobster | |||
|275 | |||
|7 Balls | |||
|3 Balls, 3 Helixes, 2 Sparks | |||
|3 Helixes, 6 Sparks | |||
|- | |||
|Marx | |||
|350 | |||
|style="width:"|Phase 1: 7 Balls<br>Phase 2: 1 Ball, 1 Helix | |||
|style="width:"|Phase 1: 5 Balls<br>Phase 2: 3 Balls, 1 Helix | |||
|style="width:"|Phase 1: 6 Balls<br>Phase 2: 1 Ball, 1 Helix<br>Phase 3: 1 Ball | |||
|- | |||
!colspan=5|Battle Windows | |||
|- | |||
|Witch | |||
|80 | |||
|colspan=3|2 Balls | |||
|- | |||
|Knight | |||
|180 | |||
|style="width:"|Phase 1: 2 Balls, 2 Helixes<br>Phase 2: 1 Ball | |||
|style="width:" colspan=2|Phase 1: 1 Ball, 3 Helixes<br>Phase 2: 1 Ball, 1 Helix | |||
|- | |||
|Dragon | |||
|250 | |||
|style="width:"|Phase 1: 2 Balls, 2 Helixes<br>Phase 2: 2 Balls, 1 Helix | |||
|style="width:" colspan=2|Phase 1: 1 Ball, 3 Helixes<br>Phase 2: 1 Ball, 3 Helixes | |||
|} | |} | ||
Latest revision as of 14:47, 9 July 2023
Technical Information
Moveset Specifications
| Move Name | Button Action | Application | Range | Power | Attributes | Knockback | Breaks Blocks? | Goes through... | Other Notes |
|---|---|---|---|---|---|---|---|---|---|
| Save Power | D-Pad | Self | See specification for details | ||||||
| Plasma Needle | Press Y with charge value 0 - 1 | Projectile | Far | 5 | Thunder | Weak | Yes | Walls | Helper's Underwater Attack |
| Hand | Close | 4 | None | Weak | Yes | ||||
| Plasma Arrow | Press Y with charge value 2 - 4 | Projectile | Far | 10 | Thunder | Medium | Yes | Walls | |
| Hand | Close | 14 | None | Weak | Yes | ||||
| Plasma Spark | Press Y with charge value 5 - 8 | Projectile | Far | 30 | Thunder | Strongest | Yes | Walls | |
| Plasma Laser | Press Y with charge value 9 - 15 | Projectile | Far | 32 | Thunder | Strong | Yes | Enemy/Wall | Commonly referred to as "Helix" |
| Plasma Wave | Press Y with charge value 16 - 255 | Projectile | Far | 40 | Thunder | Strong | Yes | Enemy/Wall | Commonly referred to as "Ball" |
| Plasma Barrier | Automatic with charge value of 16 - 255 | Close | 6 | None | Strong | No |
Boss Damage Chart
- Anything in the strategy that isn't a ball can be substituted for a charge of higher damage.
- Alternative options are for misfires and non-TAS mashing. The most optimal option is the first listed on the left, with the least optimal on the right.
- Balls/Helixes are always preferred over Sparks because they do not disappear after contact with an enemy, meaning you can shoot them early and still get a hit.
- Bosses' HP are cut in half during the first playthrough of Spring Breeze on a new file.
| Boss | Health | Strategies | ||
|---|---|---|---|---|
| Poppy Bros Sr | 80 | 2 Balls | ||
| Lololo & Lalala | 100 each | 1 Ball, 2 Helixes | ||
| Cook Kawasaki | 100 | 1 Ball, 2 Sparks | ||
| Mr. Frosty | 110 | 2 Balls, 1 Spark | ||
| Jukid | 130 | 1 Ball, 3 Sparks | ||
| Iron Mam | 140 | 2 Balls, 2 Sparks | ||
| Bonkers / Buggzy | 160 | 4 Balls | 5 Helixes | |
| Kracko | 170 | 2 Balls, 3 Sparks | ||
| Whispy Woods | 190 | 4 Balls, 1 Spark | ||
| Combo Cannon | 190 | 4 Balls, 1 Helix | 6 Helixes | |
| Waddle Dee (Boss) | 200 | 7 Sparks (Balls and Helix lift him off the ground) | ||
| Chameleo Arm | 210 | 5 Balls, 1 Arrow | 3 Balls, 3 Helixes | |
| King Dedede | 220 | 5 Balls, 1 Spark | 4 Balls, 2 Helixes | |
| Wham Bam Rock | 225 | 5 Balls, 1 Spark | 2 Balls, 5 Helixes | |
| Dyna Blade / Fatty Whale | 230 | 5 Balls, 1 Spark | 1 Ball, 5 Helixes, 1 Spark | 8 Sparks |
| Twin Woods | 128 Each | 4 Balls (back spark hits the one which the ball doesn't) | ||
| Meta Knight | 270 | 6 Balls, 1 Spark | 2 Balls, 5 Helixes, 1 Spark | |
| Heavy Lobster | 275 | 7 Balls | 3 Balls, 3 Helixes, 2 Sparks | 3 Helixes, 6 Sparks |
| Marx | 350 | Phase 1: 7 Balls Phase 2: 1 Ball, 1 Helix |
Phase 1: 5 Balls Phase 2: 3 Balls, 1 Helix |
Phase 1: 6 Balls Phase 2: 1 Ball, 1 Helix Phase 3: 1 Ball |
| Battle Windows | ||||
| Witch | 80 | 2 Balls | ||
| Knight | 180 | Phase 1: 2 Balls, 2 Helixes Phase 2: 1 Ball |
Phase 1: 1 Ball, 3 Helixes Phase 2: 1 Ball, 1 Helix | |
| Dragon | 250 | Phase 1: 2 Balls, 2 Helixes Phase 2: 2 Balls, 1 Helix |
Phase 1: 1 Ball, 3 Helixes Phase 2: 1 Ball, 3 Helixes | |