KFL:Movement: Difference between revisions
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{{DISPLAYTITLE:Movement & Tech}} | {{DISPLAYTITLE:Movement & Tech}} | ||
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=Slide Jumping= | =Slide Jumping= | ||
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The beginning of Kirby's slide will shoot him forward very quickly, then gradually slow down over time. By jumping you can cancel the slower part of the slide. This is generally the fastest way to move without any copy abilities. | The beginning of Kirby's slide will shoot him forward very quickly, then gradually slow down over time. By jumping you can cancel the slower part of the slide. This is generally the fastest way to move without any copy abilities. | ||
=Dodge Rolling= | |||
An intentional type of movement. By holding guard and moving the left stick in any direction, Kirby or Bandana Waddle Dee will roll in the direction you hold the stick, and moving it mid-roll will change the direction. Using it near an enemy hitbox will slow down the game for a second, so it isn’t useful in RTA runs outside of very tiny optimization. | |||
=Movement Comparison= | =Movement Comparison= |
Latest revision as of 22:46, 20 September 2023
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This article is a stub. |
Slide Jumping
The beginning of Kirby's slide will shoot him forward very quickly, then gradually slow down over time. By jumping you can cancel the slower part of the slide. This is generally the fastest way to move without any copy abilities.
Dodge Rolling
An intentional type of movement. By holding guard and moving the left stick in any direction, Kirby or Bandana Waddle Dee will roll in the direction you hold the stick, and moving it mid-roll will change the direction. Using it near an enemy hitbox will slow down the game for a second, so it isn’t useful in RTA runs outside of very tiny optimization.
Movement Comparison
Video Slide Jumping vs. Dodge Rolling - Aidan