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{{DISPLAYTITLE:Kirby's Dream Land}}
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=Basic Game Information=
=Basic Game Information=
Basic Game Information.
The first game in the Kirby series ever, released in 1992. It was intended to be a simple game that could be easy to pick up and play by those unfamiliar with action games. It's the only Kirby game that Kirby doesn't have the ability to absorb an enemy's power.
 
This game's usually considered as one of the easiest games to pick up for speedruns due to its simplistic controls and very short gameplay, but it's also very notorious in terms of the randomness of the bosses that makes it the most RNG-heavy game in the entire series. Luckily, this game's RNG value advances rather consistently so that runners can figure out which value they are on and manipulate it in their favor. Top runners carry RNG manipulation for the early part of the game and a few of them can ever carry it throughout the entire run, thus the world record of this game is one of the most optimized in the series.


=Rules & Categories=
=Rules & Categories=
===General Rules===
===General Rules===
*Any video submissions that utilize RNG Manipulation MUST include the setup done before the run begins.
*Cheat codes(include memory watch) are not allowed
*Only  BGB, Gambatte, or BizHawk (Gambatte core) are allowed for emulator runs. VBA, BizHawk with GBHawk core, and any derivatives are not allowed.
*Only  BGB, Gambatte, or BizHawk (Gambatte core) are allowed for emulator runs. VBA, BizHawk with GBHawk core, and any derivatives are not allowed.
*Capturing the entire emulator window (including the border and title bar) or by showing the emulator's About screen at the end of the run to guarantee emulator run accepted.
*Capture the entire emulator window (including the border and title bar) or show the emulator's About screen at the end of the run to guarantee an emulator run is accepted.


===Normal Mode===
===Normal Mode===

Latest revision as of 16:48, 6 August 2023

Languages: English 日本語


Kirby's Dream Land
Abbreviation — KDL
Boxart-kdl.png
Details
Developers HAL Laboratory
Release Dates JP: April 27, 1992
NA: August 1, 1992
EU: August 3, 1992
Platforms GB, GBP, KDC, 3DS, Switch
Categories
Main Main Mode, Extra Mode
Miscellaneous All Items
Extensions n/a

Basic Game Information

The first game in the Kirby series ever, released in 1992. It was intended to be a simple game that could be easy to pick up and play by those unfamiliar with action games. It's the only Kirby game that Kirby doesn't have the ability to absorb an enemy's power.

This game's usually considered as one of the easiest games to pick up for speedruns due to its simplistic controls and very short gameplay, but it's also very notorious in terms of the randomness of the bosses that makes it the most RNG-heavy game in the entire series. Luckily, this game's RNG value advances rather consistently so that runners can figure out which value they are on and manipulate it in their favor. Top runners carry RNG manipulation for the early part of the game and a few of them can ever carry it throughout the entire run, thus the world record of this game is one of the most optimized in the series.

Rules & Categories

General Rules

  • Only BGB, Gambatte, or BizHawk (Gambatte core) are allowed for emulator runs. VBA, BizHawk with GBHawk core, and any derivatives are not allowed.
  • Capture the entire emulator window (including the border and title bar) or show the emulator's About screen at the end of the run to guarantee an emulator run is accepted.

Normal Mode

Beat Normal Mode as fast as possible.

  • Time starts on pressing the Start button on the title screen
  • Time ends on final hit on King Dedede

Extra Mode

Beat Extra Mode as fast as possible.

  • Time starts on pressing the Start button on the title screen
  • Time ends on final hit on King Dedede

Getting Started

Version Differences
Movement & Tech
RNG Manipulation

Stages

Green Greens
Castle Lololo
Float Island
Bubbly Cloud
Castle Dedede