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<languages />;[[スーパーデラックス/基本情報|基本情報]]
{{TranslationBox/ja|page=KSS:Main_Page}}
;[[スーパーデラックス/RTAルール|RTAルール]]
{{DISPLAYTITLE:星のカービィ スーパーデラックス}} __NOTOC__ __NOEDITSECTION__
;[[スーパーデラックス/バグ技|バグ技]]


<h2>RTAルール</h2>
{{GameInfobox/ja
|title=星のカービィ スーパーデラックス
|short=KSS / SDX
|image=[[File:Boxart-sdx.jpg|256px]]
|devs=HAL研究所
|dates=日本: 1996年3月21日<br>北米: 1996年9月20日<br>欧州: 1997年1月23日
|platforms=SFC, KDC, Wii, Wii U, SFC Classic, Switch
|main=Any%, 100%
|misc=格闘王への道
|ext=2 Player, Single Ability, Low%, Softlock%, Melatonin%, Die%, 000%
|
}}


        <div lang="en" dir="ltr" class="mw-content-ltr">
{{GameMainPageHeader/ja
<h3>Main Category Rules</h3>
|logo=[[File:Logo SDX.png|center|link=]]
        <h4>Any%</h4>
|title=星のカービィ スーパーデラックス
        <p>In any%, players compete to beat Milky Way Wishes as fast as possible.</p>
}}
        <p>Timing begins when a file is selected, and ends on the final hit of Marx.</p>
 
        <p>The only sub-games that need to be cleared to beat the game are Dyna Blade, Great Cave Offensive, Revenge of Meta Knight, and Milky Way Wishes.</p>
<div class="game-page-links-container">
        <h4>100%</h4>
<ul>
        <p>In 100%, players compete to beat the game to 100% completion as fast as possible.</p>
<li>
        <p>Runners are encouraged to show the file select screen to prove 100% completion at the end of the speedrun.</p>
<div>
        <p>Timing begins when a file is selected, and ends when the "Winner" text stops scrolling once The Arena is completed.</p>
=はじめに=
</div>
;[[KSS:Rules|ルール]]
;[[KSS:Basic Game Information|基本情報]]
;[[KSS:Common Abilities|コピー能力]]
;[[KSS:Movement and Tech|テクニック]]
;[[KSS:Button Mashing|ボタン連打]]
 
=チャート=
;[[KSS:Any|Any%]]
;[[KSS:100|100%]]
;[[KSS:The_Arena|格闘王への道]]


        <div lang="en" dir="ltr" class="mw-content-ltr">
=テクニック=
<h3>Other Category Rules</h3>
;[[KSS:Glitches|バグ技]]
        <h4>The Arena</h4>
;[[KSS:Helper Hitboxes|ヘルパー]]
        <p>Players compete for the fastest completion time in The Arena, based on the time given by the game once The Arena is won.</p>
;[[KSS:Version Differences|バージョンの違い]]
        <p>This time isn't in real time, as this in-game timer stops during fade-outs, when in the rest area, and for animations when obtaining a copy ability.</p>
;[[KSS:Memory Addresses|Memory Addresses]]
        <p>RNG manipulation is possible in The Arena, with most setups for manipulation being done before the run starts. </p>
;[[KSS:RNG|乱数]]
</div>
</div>
</li><li>
<div>
=ゲームモード=
;[[KSS:SB|はるかぜとともに]]
;[[KSS:DB|白き翼ダイナブレイド]]
;[[KSS:Gourmet_Race|激突!グルメレース]]
;[[KSS:GCO|洞窟大作戦]]
;[[KSS:RoMK|メタナイトの逆襲]]
;[[KSS:MWW|銀河にねがいを]]
;[[KSS:The Arena|格闘王への道]]
;[[KSS:Megaton Punch|かちわりメガトンパンチ]]
;[[KSS:Samurai Kirby|刹那の見斬り]]


        <div lang="en" dir="ltr" class="mw-content-ltr">
=コピー能力=
<h3>Individual Level Speedruns</h3>
;[[KSS:Jet|ジェット]]
        <p>Speedruns for the individual sub-games can be performed.</p>
;[[KSS:Wheelie Rider|ウィリーライダー]]
        <p>They are not as popular as full-game speedruns.</p>
;[[KSS:Plasma|プラズマ]]
        <p>There are no specific regulations for TASes, as IL runs are disallowed on TASVideos.org.</p>
;[[KSS:Hammer|ハンマー]]
;[[KSS:Mix|ミックス]]
;[[:Category:KSS_Abilities|その他全ての能力]]
</div>
</div>
 
</li><li>
        <div lang="en" dir="ltr" class="mw-content-ltr">
<div>
<h3>Category Extensions</h3>
=ボス攻略=
        <p>Speedruns that are not meant to be taken as competitively as the main board.</p>
;[[KSS:Whispy Woods|ウィスピーウッズ]]
        <p>Majority are meant to be funny and are not taken seriously.</p>
;[[KSS:Twin Woods|ツインウッズ]]
        <p>Category Extensions include:</p>
;[[KSS:Lololo & Lalala|ロロロ&ラララ]]
        <ul>
;[[KSS:Kracko|クラッコ]]
            <li>2 Player - Allows the use of a second controller.</li>
;[[KSS:King Dedede|デデデ大王]]
            <li>Softlock% - Softlock the game as quickly as possible.</li>
;[[KSS:Dyna Blade (Boss)|ダイナブレイド]]
            <li>Low% - Beat the game with the lowest file percentage possible.</li>
;[[KSS:Fatty Whale|ファッティホエール]]
        </ul>
;[[KSS:Battle Windows|バトルウィンドウズ]]
;[[KSS:Chameleo Arm|ガメレオアーム]]
;[[KSS:Wham Bam Rock|ワムバムロック]]
;[[KSS:Combo Cannon|2連主砲]]
;[[KSS:Heavy Lobster|ヘビーロブスター]]
;[[KSS:Reactor|リアクター]]
;[[KSS:Meta Knight|メタナイト]]
;[[KSS:Heart of Nova|ギャラクティック・ノヴァ]]
;[[KSS:Marx|マルク]]
</div>
</div>
 
</li>
        <div lang="en" dir="ltr" class="mw-content-ltr">
</ul>
<h3>About the Rules</h3>
        <h4>Game Resets</h4>
        <p>In full-game speedruns, there are some points in the game where performing a soft reset can skip cutscenes to save time (such as after defeating Dyna Blade, or during the credits in 100%)</p>
        <p>As of November 8th, 2022, resetting the game to save time is allowed, as runs before this date were not allowed to reset.</p>
        <ul>
            <li>On Speedrun.com, this is indicated by the "Resets" column. A run labeled "Yes" implies that the run uses soft-resetting.</li>
            <li>100% runs were split between two categories before this leaderboard change ("Resets Allowed" and "No Reset"), due to many runners finding it odd to need to watch the entire credits sequence.</li>
            <li>Both 100% categories were combined into one single category after the rule change.</li>
        </ul>
        <h4>2 Player, Simultaneous Up + Down / Left + Right inputs</h4>
        <p>In RTA speedruns, 2 player and simultaneous D-pad inputs are prohibited on the main board.</p>
        <p>2 player categories exist on the category extension leaderboard.</p>
        <p>Simultaneous D-pad inputs have been used in RTA runs, but does not have a leaderboard. Performing on real console can be done through controller modification, but playing on emulator with a keyboard is ideal.</p>
        <p>For more information, see <a href="../glitches/simultaneous-dpad.html">Simultaneous D-pad input bug</a>.</p>
        <p>In TAS runs, unless otherwise specified, 2 player and simultaneous D-pad inputs are allowed.</p>
</div>
</div>

Latest revision as of 16:42, 6 August 2023

言語: English 日本語


星のカービィ スーパーデラックス
略語 — KSS / SDX
Boxart-sdx.jpg
詳細
開発者 HAL研究所
発売日 日本: 1996年3月21日
北米: 1996年9月20日
欧州: 1997年1月23日
プラットフォーム SFC, KDC, Wii, Wii U, SFC Classic, Switch
カテゴリー
メイン Any%, 100%
その他 格闘王への道
エクステンション 2 Player, Single Ability, Low%, Softlock%, Melatonin%, Die%, 000%